Commit graph

25 commits

Author SHA1 Message Date
Maddes Buecher
1f42871632 Maddes 2000-09-10 14:12 GMT+1
Changed files: common/vid_<system>.c, common/vid.h, uquake/menu.c, qw_client/menu.c, AUTHORS

* Corrected the menu system to work as intended (extra options depending on used vid_<system>.c file)
  ATTENTION!!! I'm not able to test for the different *nixes, please check if I changed everything correctly, plus the previously disabled extra options have to be checked too. Thanks.

* Fixed where you couldn't get back from console when accessed through menu (taken from qw_client)

* Fixed menu bind problem in QW ( now \"%s\" )
2000-08-10 12:16:59 +00:00
Bill Currie
98aeb39780 renamed _windowed_mouse to in_grab
Also, FULL SCREEN QUAKE IS HERE!!! unfortunatly, so is full screen quake :/. ie if you have the vidmode extentions, you don't have a choice at the moment. Still, that's just a matter of cvars :), but not tonight.
2000-05-01 13:08:01 +00:00
Bill Currie
b1ce871546 apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
Joseph Carter
18e1ccb53f Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
build I may have defined it twice accidentally.  Doesn't happen with any
target I build though..
2000-03-31 23:58:53 +00:00
Joseph Carter
8bbe24a289 All finished! 2000-03-24 14:43:43 +00:00
Loring Holden
e8db66c274 pcx.c - string.h needed on some platforms
vid_sunx.c, vid_sunxil.c - add context_x11.h, remove x_disp declaration
2000-03-19 17:01:35 +00:00
Marcus Sundberg
674ddcffe5 The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Dan Olson
d5e09cf5ef Added support to bind capslock,thanks to Tonik. I think I got all the targets. 2000-03-04 22:41:19 +00:00
Dan Olson
54409e23fa This should fix up the last of the show stoppers from the cvar merge.
Fixes -glx and -3dfx.
2000-02-28 19:13:16 +00:00
Dan Olson
6305810ddb Some fixes for Cvars. Windows, GGI, and Sun should now all compile. 2000-02-28 01:52:08 +00:00
Dan Olson
106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Marcus Sundberg
be77f29ec8 Merged IN_Commands with IN_Frame. 2000-02-19 14:52:17 +00:00
Dan Olson
c878ab64f4 Prep of menus for video modularization. 2000-02-15 14:25:03 +00:00
Zephaniah E. Hull
34391442c7 Merged render.h, to fix compile warnings..
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Eric Windisch
2021a48efc Menu system is a bit more modular now and we have a workaround the problem
with the 'holes', we are using a (local) variable and incrementing it by 8
instead of using static values.
--
Eric Windisch
2000-01-09 20:10:55 +00:00
Marcus Sundberg
08c6bbd84b Changed options_items to VID_options_items.
Made it start at 0 instead of 13.
2000-01-09 05:07:43 +00:00
Eric Windisch
a09bf9b081 Ok, removed all the #define's and everything should be working fine now.
notify me of any bugs :)
--
Eric Windisch
2000-01-09 03:03:42 +00:00
Eric Windisch
8e4c3039d6 Bug fixes for the option menu code, it should compile now :)
You will not be able to select the new options until I fix that bug...
That bug should be fixed within a few minutes.
--
Eric Windisch
2000-01-09 01:53:54 +00:00
Eric Windisch
c5b5abd9ee This is a big change.. I added two new functions that must be in every
target's video file.  These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).

These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)

I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
--
Eric Windisch
2000-01-09 01:11:44 +00:00
Marcus Sundberg
0279cc5a4b Removed useless functions. 2000-01-07 01:25:33 +00:00
Joseph Carter
2193966719 Copyright notice stuff 2000-01-06 13:48:07 +00:00
Marcus Sundberg
8ce6e3d062 Removed the dummy VGA_* variables as they are not needed anymore. 2000-01-05 00:31:47 +00:00
Zephaniah E. Hull
5765f7fe5d BIG merge work, POQ now compiles, though at least glquake.3dfx has, err, issues..
Hopefully QW will still compile and work, thats the next commit I think..
1999-12-26 06:37:28 +00:00
Zephaniah E. Hull
6ba933cf80 Added the KP_* symbols, for the keys on the keypad.. 1999-12-25 21:50:55 +00:00
Jeff Teunissen
ff0aeecd3a Initial revision 1999-12-25 05:32:39 +00:00