Commit graph

10 commits

Author SHA1 Message Date
Zephaniah E. Hull
f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Loring Holden
88344ef21a glquake.h now included from only the files that use OpenGL, and not from
common_quakedef.h (and thus all files)

This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Joseph Carter
8e85621d15 A few of Mercury's local changes and things I've done to stable.. We're
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Zephaniah E. Hull
eae2220a78 Making things even more generic, and a fix for compiling without GL support. 2000-01-23 04:42:43 +00:00
Zephaniah E. Hull
427b74299d No more -DGLQUAKE!!!
Took me 9+ hours straight to do it, but its done!
2000-01-22 12:54:51 +00:00
Zephaniah E. Hull
34391442c7 Merged render.h, to fix compile warnings..
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Eric Windisch
14168f693a Removed _EXPERIMENTAL_ from waterripple as it is very stable..
also made the cvar a multiplier (the old multiplier was 8), defaults
to 0.  The cvs2cl changelog should just be whitespace changes, whoops.
2000-01-18 03:38:04 +00:00
Jeff Teunissen
9bc10e5940 Applied raptor's r_waterwarp enable/disable patch. r_waterwarp now works
-- we still have to find the waterwarp bug, but this is a start.

Moved raptor's r_waterripple effect into #define _EXPERIMENTAL_ until
release. It doesn't break anything that we know of, but this is _still_ a
freeze we're in, and this is a new feature.
2000-01-12 21:43:48 +00:00
Eric Windisch
b06d98de76 This is an extremely small feature that I figured out while trying to find the
waterwarp bug. This creates r_waterripple that causes a wave effect when
set to 1. Perhaps I will change it after release to adjust the size of the
waves...

-- Eric Windisch
2000-01-12 02:24:09 +00:00
Loring Holden
7b8c992435 draw.h - define Draw_Crosshair() always
vid_sunx.c - If can't get big enough shared memory image, try to get a
non-shared image (this is more of a problem with 24-bit than 8-bit - should
add a -bpp command for the SW targets)

glquake.h - combined version of {uquake,qw_client}/glquake.h
2000-01-09 19:40:44 +00:00