Nelson Rush
a841b90d2d
SDLQuake merge with our tree made possible by Sam Lantinga and Maas van den Berg, currently the video and cdrom audio are supported.
2000-01-03 06:18:32 +00:00
Zephaniah E. Hull
47e85cdd29
Version cleanup, not completely happy with it yet..
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Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter
8ee8699d16
Sound cleanups from Marcus: snd_linux.c -> snd_oss.c, the OSS API is used
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on a lot more than just Linux. Updated Autoconf to check for OSS rather
than check for Linux and just assume OSS is there.
2000-01-02 16:18:22 +00:00
Joseph Carter
9ef97ca84c
Whoever put X11_CFLAGS = ... $(X_CFLAGS) in the Makefile.in's was smoking
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something potent. Should be @X_CFLAGS@, fixed.
2000-01-02 11:23:41 +00:00
Joseph Carter
247158c517
Marcus' GGI targets added, fear!
2000-01-02 08:50:13 +00:00
Joseph Carter
a48be19a46
LDFLAGS cleanups for -svga and -3dfx
2000-01-01 16:12:25 +00:00
Zephaniah E. Hull
555871f7e2
Some GL fixes in configure.in
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Merged the uquake and qw_client gl_vidlinux.c into common/gl_vidlinux_3dfx.c
2000-01-01 04:21:44 +00:00
Joseph Carter
84f1730855
The Autoconf Merge from Hell, part II! Rewrote much of the configure.in
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rules, check out the help for ./configure to see what's changed. Added
the beginnings of autoconf DGA support (it is detected properly though it
isn't yet complete---HAS_DGA isn't getting defined in config.h for some
reason..)
1999-12-31 23:03:00 +00:00
Joseph Carter
94dae8608e
Moved config.h.in to common/, updated Makefile.in's so configure works
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from any dir, and removed a couple of autoconf errors when extensions that
aren't required happen to be unavailable.
1999-12-31 06:54:05 +00:00
Nelson Rush
60be1a206d
pandr reworked marcus's MME Digital UNIX sound support to fit with out changes.
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just have to add snd_mme.c next
1999-12-31 05:53:52 +00:00
Zephaniah E. Hull
f5c91c88af
Compile fix on some stuff..
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Mass movement of completely common files between qw_client and uquake.
1999-12-31 04:39:06 +00:00
Eric Windisch
18446beeca
Ok. now it compiles svgalib and 3dfx.. at least on my system :)
1999-12-31 04:18:13 +00:00
Joseph Carter
d9d937cd66
./configure is actually included this time. If DJGPP has autoconf we
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should remove that file and just have people regenerate it. Also update
the Makefile.in's to put bins right in targets rather than subdirs under
targets. Removed stale uquake/Makefile.extra.
1999-12-31 02:40:35 +00:00
Joseph Carter
69168b6695
pandr's autoconf cleanup. Now uses common/cd_wrapper.c to replace some of
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the things autoconf was doing before but really shouldn't have been.
1999-12-31 02:10:33 +00:00
Joseph Carter
37dab64154
Made the Makefile checks ifeq(VAR,yes) rather than ifneq(VAR,) to make
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things more robust. Fixed HAS_TDFX in configure.in for real this time.
1999-12-30 16:08:34 +00:00
Joseph Carter
27c3b62efc
use AC_DEFINE() instead of the confdefs.h hack
1999-12-30 15:25:45 +00:00
Joseph Carter
ee9f745b14
Unrolled all the {client,post,pre,rules,srcfiles}.in files into the proper
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places in the various Makefile.in's. Having them all in the module root
like that may make it easy to make a change that affects everything all
at once but it's real bitch to try and maintain those files. They're all
gone now and we'll just have to maintain the seperate makefiles.
1999-12-30 13:40:47 +00:00
Joseph Carter
4a75740f5f
autoconf support is just about complete now! the -3dfx targets build and
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were tested successfully. There are a few hardwired LDFLAGS to clean up
(-lm, -ldl, -lvga, and -lGL) in various targets still. In order to build
with Mesa versions prior to 3.1 you'll need to change -lGL to -lMesaGL. I'll teach autoconf how to do this tonight. It's safe to come out from behind your pre_autoconf branch now guys. ;>
1999-12-30 11:58:44 +00:00
Joseph Carter
e3ac6357dc
Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock!
1999-12-29 13:58:47 +00:00