Maddes Buecher
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05df2f53f2
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Changed all .C files to fit the Coding Style Guide
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2000-08-20 13:33:48 +00:00 |
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Maddes Buecher
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06224a998f
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+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
+ Demoplayback check in UQuake's M_Main_Key() of MENU.C now similar to QW
+ typos
"allways" instead of "always"
"allready" instead of "already"
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2000-08-12 01:01:30 +00:00 |
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Brian Koropoff
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e128c229dc
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Adds r_dynamic cvar for software rendering.
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2000-05-09 02:05:26 +00:00 |
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Joseph Carter
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2607f7e1ac
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I'd been meaning to do this for awhile but thought I was the only one who
cared. fov > 90 in software and your gun is never drawn. No more, now
your gun will be drawn unless you esplicitly turn it off.
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2000-04-30 06:57:39 +00:00 |
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Joseph Carter
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9993d2c301
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r_part.c now contains full particle code for software, gl_rpart.c full
particle code for GL.
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2000-04-16 14:26:53 +00:00 |
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Bill Currie
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1603855e58
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Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals.
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2000-04-12 08:49:37 +00:00 |
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Bill Currie
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c413be05bd
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misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will).
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2000-04-11 10:43:32 +00:00 |
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Anton E. Gavrilov
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76db7204bc
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A TEMPORARY fix for gl_flashblend (it defaults to 0 in software now).
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2000-04-03 18:06:22 +00:00 |
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Joseph Carter
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88f637963a
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r* done
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2000-03-24 11:25:06 +00:00 |
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Marcus Sundberg
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674ddcffe5
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The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
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2000-03-19 15:59:51 +00:00 |
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Joseph Carter
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5bfd333ae6
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DEATH TO cl.items!
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2000-03-06 14:28:53 +00:00 |
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Zephaniah E. Hull
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754ab06b44
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Fixing the new cvar mess...
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2000-02-27 18:51:50 +00:00 |
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Dan Olson
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106dada0b2
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Non functional cvar code. Compiles, but won't run.
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2000-02-27 07:13:32 +00:00 |
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Bill Currie
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edbb589045
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merge qw_client/cl_main.c and uquake/cl_main.c into common/cl_main.c
For the rest, convert all refs to FILE and gzFile to QFile, and similar for
file functions (eg fprintf, fgets, fread, etc)
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2000-02-08 05:06:58 +00:00 |
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Zephaniah E. Hull
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925344be77
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uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
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2000-01-29 18:46:26 +00:00 |
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Zephaniah E. Hull
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f18b3bcf02
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HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
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2000-01-27 17:06:02 +00:00 |
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Jeff Teunissen
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2930814d25
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r_main.c cosmetic changes ("Globals missaligned" -> "Globals misaligned"),
cleaned up a couple #if's
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2000-01-22 11:22:28 +00:00 |
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Jeff Teunissen
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35169e2b94
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Merged r_main.c -- it wasn't the chore it looked like it was going to be.
It's still #ifdef'ed all over the place, but there are max. 100 lines that
aren't common.
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2000-01-22 10:51:27 +00:00 |
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