biosuits, pents, and quads wear off are now gone. Sort of. They are
caused by places where two texture edges meet and there are little gaps
at the seams where nothing gets drawn. This is also why noclip screws w/
the screen if you walk outside of the map in the GL targets. We now draw
a backdrop whose color is set by r_clearcolor, ala software renderer.
common_quakedef.h (and thus all files)
This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
waterwarp bug. This creates r_waterripple that causes a wave effect when
set to 1. Perhaps I will change it after release to adjust the size of the
waves...
-- Eric Windisch