Zephaniah E. Hull
925344be77
uquake now works! All targets I can test!
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I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Zephaniah E. Hull
f18b3bcf02
HUGE changes..
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Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Bill Currie
f9e636c147
AUTHORS CREDITS:
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add Nye Liu <nyet@nbase.com>
qw_common/common.c:
include changes nyet (above:) found were needed.
2000-01-18 09:16:45 +00:00
Joseph Carter
3f74fe38b8
./configure --enable-newstyle now actually does something. It changes the
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default game name from "id1" to "base". This allows you to have full and
shareware version's of Id's pak's installed, as well as other full TC's
you want.. You may want to make base a symlink to id1 for now since you
currently can't have multiple -game's, that's my next fix.
2000-01-18 03:13:38 +00:00
Nelson Rush
23ed936a3f
added additional copyright information
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Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
2000-01-08 21:55:49 +00:00
Zephaniah E. Hull
67f8201590
Applied patch from Roger Sen Montero <rogersm@tau.uab.es> to switch to
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using vsnprintf/snprintf..
2000-01-08 13:55:33 +00:00
Nelson Rush
dfbfbb6711
readded a copyright notice that somehow got removed
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added "Portions" statement to the copyright statement
Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
2000-01-08 04:50:26 +00:00
Marcus Sundberg
19fd8a6816
A '&' before an array variable is at best ignored, at worst it could do
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weird stuff.
2000-01-07 21:31:20 +00:00
Nelson Rush
2151636145
added copyrights for buffer overrun fixes
2000-01-07 05:47:53 +00:00
Nelson Rush
36a1b4d7ae
added dan olson's patch
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This patch keeps all the "PackFile" and "FindFile" messages from flooding
stdout unless the developer cvar is set to 1.
2000-01-06 22:02:55 +00:00
Nelson Rush
a77bb35db6
Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed.
2000-01-05 00:05:48 +00:00
Zephaniah E. Hull
47e85cdd29
Version cleanup, not completely happy with it yet..
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Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Zephaniah E. Hull
8a2e473014
Squashed a QW showstopper, last one I hope!
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Fixed a rare chance of a buffer overflow attack in the display code.
1999-12-29 14:09:12 +00:00
Joseph Carter
e3ac6357dc
Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock!
1999-12-29 13:58:47 +00:00
Zephaniah E. Hull
570ede5076
Changed the root makefile so any rule will be passed along, not just 'all'.
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Removed qw_client/gl_vidlinux_svga.c, nothing uses it and its almost a exact duplicate of gl_vidlinux.c.
Cleaned up ALL the compile time warnings..
1999-12-25 19:37:15 +00:00
Jeff Teunissen
d3e1572760
Initial revision
1999-12-25 05:22:39 +00:00