Commit graph

9 commits

Author SHA1 Message Date
Zephaniah E. Hull
0391657e6b We now have two versions, what we first identify ourselves as, which is
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Marcus Sundberg
19fd8a6816 A '&' before an array variable is at best ignored, at worst it could do
weird stuff.
2000-01-07 21:31:20 +00:00
Joseph Carter
2193966719 Copyright notice stuff 2000-01-06 13:48:07 +00:00
Joseph Carter
6e6f044ef1 VERY IMPORTANT commit before release---crosshair 3 was a little high, you
could hit anything simple with it sure, but some of us snipe.  Fixed it.
2000-01-05 10:25:30 +00:00
Nelson Rush
5f20ff0bd7 added loring's multi-platform, non-mesa OpenGL patch. 2000-01-04 05:33:00 +00:00
Joseph Carter
d5217418ec QW's crosshair 2 and crosshaircolor now work in UQ. Also because I felt
like adding a gratuitious feature, GL target users can crosshair 3 for a
completely new crosshair and higher resolution crosshair (oooh!)  Software
renderer doesn't have it because...well look at Draw_Crosshair() in
draw.c, it's truly a nightmare!  You have to plot each pixel individually,
makes you feel like you're coding in Applesoft BASIC.  If you want it,
figure out how to do it sanely.
2000-01-03 04:33:43 +00:00
Zephaniah E. Hull
47e85cdd29 Version cleanup, not completely happy with it yet..
Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter
590b4c1c58 crosshair 2 now works in UQ, as does crosshaircolor 2000-01-03 00:08:03 +00:00
Joseph Carter
6d9ae5f2ef Merged gl_draw.c! Yes, the version string is unscaled. 2000-01-02 15:53:47 +00:00
Renamed from qw_client/gl_draw.c (Browse further)