Maddes Buecher
06224a998f
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
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+ Demoplayback check in UQuake's M_Main_Key() of MENU.C now similar to QW
+ typos
"allways" instead of "always"
"allready" instead of "already"
2000-08-12 01:01:30 +00:00
Joseph Carter
036d5ac2c7
Ghost crosshair is DEAD.
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Who ya gonna call?
2000-05-17 08:17:29 +00:00
Brian Koropoff
e128c229dc
Adds r_dynamic cvar for software rendering.
2000-05-09 02:05:26 +00:00
Anton E. Gavrilov
17270f94ba
Added cl_bonusflash (0 = turn off item pickup flashes). Sorry, just couldn't help it :)
2000-05-06 16:12:21 +00:00
Dan Olson
6b385b7af8
Cvar cleanup and description additions
2000-04-30 21:23:37 +00:00
Tony Tyson
3e10387288
Changed crosshairalpha to gl_crosshairalpha and made it floating point.
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(1.0 = opaque, 0.0 = clear).
2000-04-28 04:43:21 +00:00
Tony Tyson
ae2ab25a34
Added cvar "crosshairalpha" for crosshair 2 & 3. Defaults to 255 which is opaque (0 is clear).
2000-04-28 03:38:01 +00:00
Joseph Carter
47bed98da1
new serverinfo key: *qsg_standard, set to 1.
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How view height changes in QW are passed from server to client HAS CHANGED
and you will need to update both client and server for things not to act
weird. You may also need to distclean before rebuilding..
2000-04-15 11:20:28 +00:00
Bill Currie
1603855e58
Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals.
2000-04-12 08:49:37 +00:00
Bill Currie
c413be05bd
misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will).
2000-04-11 10:43:32 +00:00
Anton E. Gavrilov
f5620c9f5b
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
2000-04-03 14:30:02 +00:00
Joseph Carter
ea03a007de
a little cleanup of the view height offset code..
2000-04-02 00:32:00 +00:00
Joseph Carter
018ca24c62
flymode WORKS! I'm also poking around a few other qw_server files..
2000-04-01 23:40:29 +00:00
Joseph Carter
8bbe24a289
All finished!
2000-03-24 14:43:43 +00:00
Anton E. Gavrilov
29a43006d0
Killed an #ifdef UQUAKE
2000-03-20 16:07:51 +00:00
Jeff Teunissen
7167c5a749
view.c: Whitespace changes.
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*/menu.c: Sliders update the string versions of cvars again. Also, UQ now
has config menu entries for the HUD.
2000-03-20 14:24:20 +00:00
Marcus Sundberg
674ddcffe5
The big whitespace cleanup. ;-)
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Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Jeff Teunissen
3db83b18d7
Misc. fixes.
2000-03-18 03:40:22 +00:00
Anton E. Gavrilov
7da71c8673
v_contentblend works in both QW and uquake now; also, it is a float (not toggle) now.
2000-03-18 03:35:10 +00:00
Bill Currie
0d33daa4a0
undid knghtbrd's recent changes as they broke [atleast] uquake.
2000-03-16 03:02:44 +00:00
Joseph Carter
bf764072a0
I thought this was already checked in. If it fixes something with view
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stuff cool. If it breaks stuff.... Um, well...
2000-03-16 02:26:12 +00:00
Bill Currie
7226e6201b
merge in many of deeks modifications (especially formatting). The rest, I'm too
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tired to look at now.
2000-03-12 12:20:11 +00:00
Bill Currie
260cab9c10
some more merge tweeks. hopefully didn't break anything
2000-03-12 10:41:50 +00:00
Bill Currie
ba97294a41
tidy up a messy part of the merge
2000-03-12 08:13:35 +00:00
Bill Currie
2f47ba42f2
merge qw_client/view.c and uquake/view.c into common/view.c
2000-03-12 00:36:50 +00:00