Commit graph

12 commits

Author SHA1 Message Date
Bill Currie
2f47ba42f2 merge qw_client/view.c and uquake/view.c into common/view.c 2000-03-12 00:36:50 +00:00
Joseph Carter
e818226c34 This SHOULD allow Mega2K to work whenever it gets released. View offsets
are done (sorry if this steps on your toes with the view.c merge Deek) and
I'm almost positive flymode will now work.  Even though view offset is
done, it won't.

The reason for this is that cl.stats[STAT_FLYMODE] is pretty much going to
ALWAYS be 0 on a standard server.  Since 0 tells us that we're not flying,
this is fine.  cl.stats[STAT_VIEWHEIGHT] is also going to be 0, but it
should be 22 for normal views.  I could always assume this value is an
offset from 22, but that just seems lame to me.  I'll either do it anyway
or we'll have to find a good opportunity in the connect cycle to set the
cl.qfserver qboolean to true.

I'm thinking about using an info key value for this, but we'd be better
served I think by coordinating with QSG to up the protocol version across
all engines.
2000-03-11 21:29:48 +00:00
Joseph Carter
5bfd333ae6 DEATH TO cl.items! 2000-03-06 14:28:53 +00:00
Dan Olson
106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Dan Olson
7d387042f7 New CVAR flag system. Appears to work perfectly 2000-02-16 21:30:20 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Zephaniah E. Hull
427b74299d No more -DGLQUAKE!!!
Took me 9+ hours straight to do it, but its done!
2000-01-22 12:54:51 +00:00
Loring Holden
f1c9f11a2c Need to include draw.h so Draw_Crosshair() is defined 2000-01-09 19:44:46 +00:00
Joseph Carter
d5217418ec QW's crosshair 2 and crosshaircolor now work in UQ. Also because I felt
like adding a gratuitious feature, GL target users can crosshair 3 for a
completely new crosshair and higher resolution crosshair (oooh!)  Software
renderer doesn't have it because...well look at Draw_Crosshair() in
draw.c, it's truly a nightmare!  You have to plot each pixel individually,
makes you feel like you're coding in Applesoft BASIC.  If you want it,
figure out how to do it sanely.
2000-01-03 04:33:43 +00:00
Joseph Carter
590b4c1c58 crosshair 2 now works in UQ, as does crosshaircolor 2000-01-03 00:08:03 +00:00
Joseph Carter
b75354555d chase_active in uquake is now cl_chasecam like in qw-client 2000-01-02 05:46:52 +00:00
Jeff Teunissen
c3f5581b0a Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.

This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.

And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00