Maddes Buecher
05df2f53f2
Changed all .C files to fit the Coding Style Guide
2000-08-20 13:33:48 +00:00
Maddes Buecher
06224a998f
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
...
+ Demoplayback check in UQuake's M_Main_Key() of MENU.C now similar to QW
+ typos
"allways" instead of "always"
"allready" instead of "already"
2000-08-12 01:01:30 +00:00
Anton E. Gavrilov
5a7541111c
Added #include <common_quakedef.h> (_snprintf is defined there)
2000-03-27 20:07:56 +00:00
Joseph Carter
1688311e15
more and more
2000-03-24 12:11:38 +00:00
Marcus Sundberg
674ddcffe5
The big whitespace cleanup. ;-)
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Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Joseph Carter
9ffc3e44df
Colored static lights for GL!
...
If you try to load a 30-version'd BSP (ie, one with colored lighting) you
are gonna find that software renderering looks like shit. I know what
the problem is.
2000-03-09 12:05:47 +00:00
Bill Currie
b3ff01224c
merge qw_server/model.c into common/model.c
2000-02-25 10:21:48 +00:00
Bill Currie
78cc81749d
There was a discrepancy in the definitions of MAX_MOD_KNOWN.
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gl_model.c had it as 512, but qw_server/model.c and common/model.c had it as
256. That wasn't the real problem, what it was was hipnotic (obviously) has
more than 256 models in "Research Facility", and so uquake-svga bobmed
2000-02-25 09:17:59 +00:00
Bill Currie
19206928b4
merge qw_client/model.c and uquake/model.c into common/model.c
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common/gl_model.c uquake/Makefile.in:
allow checksums in uquake
2000-02-21 21:13:45 +00:00