Maddes Buecher
05df2f53f2
Changed all .C files to fit the Coding Style Guide
2000-08-20 13:33:48 +00:00
Maddes Buecher
06224a998f
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
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+ Demoplayback check in UQuake's M_Main_Key() of MENU.C now similar to QW
+ typos
"allways" instead of "always"
"allready" instead of "already"
2000-08-12 01:01:30 +00:00
Joseph Carter
0aa6a37ad2
mitch wanted the FPS counter to move to upper right of the screen. Not a
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bad idea, here it is..
2000-04-30 20:14:49 +00:00
Joseph Carter
a842501f0d
You can now save 1000 screenshots, they'll be named qf000 to qf999...
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Why you'd want 1000 screenshots I have no idea, but I did hit the limit of
100 when I was trying to get good screenshots of the rocket stuff..
2000-04-25 15:25:33 +00:00
Bill Currie
f1caf58413
apply another patch from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-12 05:14:32 +00:00
Bill Currie
e01129f80a
apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
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and add him to AUTHORS/CREDITS
2000-04-06 11:59:28 +00:00
Anton E. Gavrilov
f5620c9f5b
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
2000-04-03 14:30:02 +00:00
Joseph Carter
5a06f2f03e
A bit more
2000-03-24 09:55:33 +00:00
Marcus Sundberg
674ddcffe5
The big whitespace cleanup. ;-)
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Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Joseph Carter
cc84e6291b
I decided I liked having a smaller console so I cleaned up the debugging
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code for scr_consize a bit. I also made it work in software targets. If
you set scr_consize outside the range of .2 to .9 it now assumes you're
an idiot and ignores your setting, using the appropriate boundary value.
A note about gl_conalpha for GL targets. It now works up to a consize of
.9 rather than working just upto 2/3 of the screen. Works just as it did
before. The only reason it matters is that the boundary for scr_consize
does not apply to the decision of whether or not to use alpha--only to
how big to make the console.
That means if you set scr_consize to .91 or something it won't be bigger
but you'll lose alpha. Don't even try to report that as a bug---I will
tell you simply Don't Do That(TM).
2000-03-10 23:18:46 +00:00
Joseph Carter
f0cf5f7776
Console no longer "grows" in GL. New GL cvar scr_consize as a side-effect
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used in debugging, defaults to .5 for half the screen.
2000-03-10 17:39:54 +00:00
Joseph Carter
085f2712e9
code cleanups, no functionability changed herein.
2000-03-06 13:58:35 +00:00
Zephaniah E. Hull
cf0201eeea
cvar system fixes..
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Knghtbrd owes me for this one..
2000-03-01 11:29:21 +00:00
Dan Olson
54409e23fa
This should fix up the last of the show stoppers from the cvar merge.
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Fixes -glx and -3dfx.
2000-02-28 19:13:16 +00:00
Dan Olson
6305810ddb
Some fixes for Cvars. Windows, GGI, and Sun should now all compile.
2000-02-28 01:52:08 +00:00
Dan Olson
106dada0b2
Non functional cvar code. Compiles, but won't run.
2000-02-27 07:13:32 +00:00
Bill Currie
61bce24653
more mergine
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qw_client/gl_screen.c + uquake/gl_screen.c = common/gl_screen.c
2000-02-21 11:16:13 +00:00