Maddes Buecher
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05df2f53f2
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Changed all .C files to fit the Coding Style Guide
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2000-08-20 13:33:48 +00:00 |
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Maddes Buecher
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06224a998f
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+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
+ Demoplayback check in UQuake's M_Main_Key() of MENU.C now similar to QW
+ typos
"allways" instead of "always"
"allready" instead of "already"
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2000-08-12 01:01:30 +00:00 |
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Bill Currie
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9afa18b5f8
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!lart taniwha for forgetting to make clean after changing headers
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2000-04-27 04:55:43 +00:00 |
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Bill Currie
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580ac4c8a7
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fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :)
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2000-04-06 11:52:26 +00:00 |
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Bill Currie
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895e900556
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remove an unneeded #ifdef QUAKEWORLD
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2000-04-03 08:30:09 +00:00 |
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Bill Currie
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197b9f60d7
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move the declaration of inupdate into the #if 0'ed section where it was used
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2000-04-03 03:14:35 +00:00 |
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Anton E. Gavrilov
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37859bbd4e
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Backscrolling fix.
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2000-04-02 22:01:39 +00:00 |
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Anton E. Gavrilov
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3b6fa457e8
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Minor bugfixes.
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2000-04-01 22:49:07 +00:00 |
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Joseph Carter
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7df744f9e9
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The very first bit of the boiler cleanup (a-d in common) More where this
came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
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2000-03-24 09:08:39 +00:00 |
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Marcus Sundberg
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674ddcffe5
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The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
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2000-03-19 15:59:51 +00:00 |
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Anton E. Gavrilov
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bd2524f060
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A fix to Con_DrawInput for new console editing style.
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2000-03-08 21:35:17 +00:00 |
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Joseph Carter
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b9797600ff
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A few unnecessary ifdef's killed
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2000-03-06 17:53:17 +00:00 |
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Dan Olson
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6305810ddb
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Some fixes for Cvars. Windows, GGI, and Sun should now all compile.
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2000-02-28 01:52:08 +00:00 |
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Dan Olson
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106dada0b2
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Non functional cvar code. Compiles, but won't run.
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2000-02-27 07:13:32 +00:00 |
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Zephaniah E. Hull
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0fae0e01d3
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Reverting away from modules in the main branch..
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
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2000-02-19 08:24:15 +00:00 |
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Zephaniah E. Hull
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0e8ba8d814
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Sledge hammer applied..
The input stuff is now somewhat modular, I'll get everything working
soon enough, right now things are hardwired to svgalib, but its ok..
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2000-02-12 05:34:22 +00:00 |
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Joseph Carter
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cdee91b71f
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talk sound now happens in UQ again
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2000-02-03 10:56:46 +00:00 |
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Bill Currie
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e9a2a3fab5
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Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
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2000-02-03 00:34:12 +00:00 |
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Zephaniah E. Hull
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925344be77
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uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
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2000-01-29 18:46:26 +00:00 |
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