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https://git.code.sf.net/p/quake/quakeforge-old
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Cvar cleanup and description additions
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0aa6a37ad2
commit
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2 changed files with 148 additions and 102 deletions
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@ -1723,13 +1723,18 @@ void CL_InitCvars()
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//
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// register our cvars
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//
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host_speeds = Cvar_Get ("host_speeds","0",0,"None");
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show_fps = Cvar_Get ("show_fps","0",0,"None");
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sys_nostdout = Cvar_Get ("sys_nostdout","0",0,"None");
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host_speeds = Cvar_Get ("host_speeds","0",0,
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"Toggles the display of host info");
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show_fps = Cvar_Get ("show_fps","0",0,
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"Toggles the frames-per-second display");
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sys_nostdout = Cvar_Get ("sys_nostdout","0",0,
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"Toggles the display of console messages on the stdout stream");
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cl_warncmd = Cvar_Get ("cl_warncmd","0",0,"None");
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cl_name = Cvar_Get ("_cl_name","player",CVAR_ARCHIVE,"None");
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cl_color = Cvar_Get ("_cl_color","0",CVAR_ARCHIVE,"None");
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cl_name = Cvar_Get ("_cl_name","player",CVAR_ARCHIVE,
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"Sets the player name");
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cl_color = Cvar_Get ("_cl_color","0",CVAR_ARCHIVE,
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"Sets the player color");
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cl_upspeed = Cvar_Get ("cl_upspeed","200",0,
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"Sets your vertical speed when in liquids");
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cl_forwardspeed = Cvar_Get ("cl_forwardspeed","200",CVAR_ARCHIVE,
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@ -1752,7 +1757,7 @@ void CL_InitCvars()
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cl_sbar = Cvar_Get ("cl_sbar","1",CVAR_ARCHIVE,"None");
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cl_hudswap = Cvar_Get ("cl_hudswap","1",CVAR_ARCHIVE,"None");
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cl_maxfps = Cvar_Get ("cl_maxfps","0",CVAR_ARCHIVE,
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"Sets the maximum frames per second");
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"Sets the maximum frames-per-second");
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cl_timeout = Cvar_Get ("cl_timeout","60",0,"None");
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cl_verstring = Cvar_Get ("cl_verstring",
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#ifdef QUAKEWORLD
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@ -1760,26 +1765,37 @@ void CL_InitCvars()
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#else
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"QuakeForge (UQuake) " QF_VERSION,
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#endif
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CVAR_NONE, "Console version string");
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lookspring = Cvar_Get ("lookspring","0",CVAR_ARCHIVE,"None");
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lookstrafe = Cvar_Get ("lookstrafe","0",CVAR_ARCHIVE,"None");
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sensitivity = Cvar_Get ("sensitivity","3",CVAR_ARCHIVE,"None");
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CVAR_NONE, "Sets the console version string");
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lookspring = Cvar_Get ("lookspring","0",CVAR_ARCHIVE,
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"Toggles if the view will recenter after mouselook is "
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"deactivated");
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lookstrafe = Cvar_Get ("lookstrafe","0",CVAR_ARCHIVE,
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"Toggles if turn left and right will strafe left and right "
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"when mouselook is active");
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sensitivity = Cvar_Get ("sensitivity","3",CVAR_ARCHIVE,
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"Sets the mouse sensitivity");
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m_pitch = Cvar_Get ("m_pitch","0.022",CVAR_ARCHIVE,"None");
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m_yaw = Cvar_Get ("m_yaw","0.022",CVAR_ARCHIVE,"None");
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m_forward = Cvar_Get ("m_forward","1",CVAR_ARCHIVE,"None");
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m_side = Cvar_Get ("m_side","0.8",CVAR_ARCHIVE,"None");
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m_pitch = Cvar_Get ("m_pitch","0.022",CVAR_ARCHIVE,
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"Sets how quickly you lookup and lookdown with the mouse when " "mouselook is active");
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m_yaw = Cvar_Get ("m_yaw","0.022",CVAR_ARCHIVE,
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"Sets how quickly you turn left and right with the mouse");
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m_forward = Cvar_Get ("m_forward","1",CVAR_ARCHIVE,
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"Sets how quickly moving the mouse forwards and backwards "
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"causes the player to move in the respective direction");
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m_side = Cvar_Get ("m_side","0.8",CVAR_ARCHIVE,
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"Sets how quickly you strafe left and right with the mouse");
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rcon_password = Cvar_Get ("rcon_password","",0,"None");
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rcon_address = Cvar_Get ("rcon_address","",0,"None");
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entlatency = Cvar_Get ("entlatency","20",0,"None");
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cl_predict_players2 = Cvar_Get ("cl_predict_players2","1",0,"None");
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cl_predict_players = Cvar_Get ("cl_predict_players","1",0,"None");
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cl_predict_players = Cvar_Get ("cl_predict_players","1",0,
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"Toggles player prediction");
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cl_solid_players = Cvar_Get ("cl_solid_players","1",0,"None");
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cl_talksound = Cvar_Get ("cl_talksound", "misc/talk.wav", CVAR_NONE,
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"The sound used for talk messages");
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"Sets the sound used for talk messages");
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localid = Cvar_Get ("localid","",0,"None");
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@ -1795,24 +1811,20 @@ void CL_InitCvars()
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#endif
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password = Cvar_Get ("password","",CVAR_USERINFO|CVAR_SERVERINFO,
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"None");
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spectator = Cvar_Get ("spectator","",CVAR_USERINFO|CVAR_SERVERINFO,
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"None");
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skin = Cvar_Get ("skin","",CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO,
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"None");
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team = Cvar_Get ("team","",CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO,
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"None");
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spectator = Cvar_Get ("spectator","",
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CVAR_USERINFO|CVAR_SERVERINFO, "None");
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skin = Cvar_Get ("skin","",
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CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
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team = Cvar_Get ("team","",
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CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
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topcolor = Cvar_Get ("topcolor","0",
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CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO,
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"None");
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CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
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bottomcolor = Cvar_Get ("bottomcolor","0",
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CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO,
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"None");
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CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
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rate = Cvar_Get ("rate","2500",
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CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO,
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"None");
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msg = Cvar_Get ("msg","1",CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO,
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"None");
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CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
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msg = Cvar_Get ("msg","1",
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CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
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noaim = Cvar_Get ("noaim","0",
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CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO,
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"None");
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CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
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}
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@ -1058,39 +1058,73 @@ V_Init ( void )
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lcd_x = Cvar_Get ("lcd_x", "0", CVAR_NONE, "None");
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lcd_yaw = Cvar_Get ("lcd_yaw", "0", CVAR_NONE, "None");
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v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, "None");
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v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, "None");
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v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE,
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"Sets how far the player must move forward before the view "
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"recenters");
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v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE,
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"Sets how quickly you return to a center view after a "
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"lookup or lookdown");
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v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE,
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"Sets how quickly you look left and right when v_idlescale is "
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"active");
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v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE,
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"Sets how quickly you tilt right and left when v_idlescale is "
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"active");
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v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE,
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"Sets how quickly you lean forwards and backwards when "
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"v_idlescale is active");
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v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE,
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"Sets how far you look left and right when v_idlescale is "
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"active");
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v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE,
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"Sets how far you tilt right and left when v_idlescale is "
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"active");
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v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE,
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"Sets how far lean forwards and backwards when v_idlescale is "
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"active");
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v_contentblend = Cvar_Get ("v_contentblend", "1", CVAR_NONE,
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"Shift color in liquids");
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v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, "None");
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v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, "None");
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v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, "None");
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v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, "None");
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v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, "None");
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v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, "None");
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v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE,
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"Toggles whether the the view remains idle");
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crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE,
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"Sets the crosshair color");
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crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE,
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"Sets which crosshair is used");
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cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE,
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"Sets the x location of the crosshair");
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cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE,
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"Sets the y location of the crosshair");
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gl_cshiftpercent = Cvar_Get ("gl_cshiftpercent", "100", CVAR_NONE,
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"Sets the percentage of color shifting");
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v_contentblend = Cvar_Get ("v_contentblend", "1", CVAR_NONE, "Shift color in liquids");
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scr_ofsx = Cvar_Get ("scr_ofsx", "0", CVAR_NONE,
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"Sets how much to offset the view in the x direction");
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scr_ofsy = Cvar_Get ("scr_ofsy", "0", CVAR_NONE,
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"Sets how much to offset the view in the y direction");
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scr_ofsz = Cvar_Get ("scr_ofsz", "0", CVAR_NONE,
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"Sets how much to offset the view in the z direction");
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v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, "None");
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crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, "Crosshair Color");
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crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, "Crosshair selection");
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cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, "Crosshair X location");
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cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, "Crosshair Y location");
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gl_cshiftpercent = Cvar_Get ("gl_cshiftpercent", "100", CVAR_NONE, "Percentage of color shifting");
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cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE,
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"Sets how quickly you straighten out after strafing");
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cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE,
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"Sets how much your screen tilts when strafing");
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cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE,
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"Sets how much your weapon moves up and down when walking");
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cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE,
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"Sets how quickly your weapon moves up and down when walking");
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cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE,
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"Sets how long your weapon stays up before cycling when "
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"walking");
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scr_ofsx = Cvar_Get ("scr_ofsx", "0", CVAR_NONE, "None");
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scr_ofsy = Cvar_Get ("scr_ofsy", "0", CVAR_NONE, "None");
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scr_ofsz = Cvar_Get ("scr_ofsz", "0", CVAR_NONE, "None");
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cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "None");
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cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, "None");
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cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, "None");
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cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, "None");
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cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, "None");
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v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, "None");
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v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, "None");
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v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, "None");
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v_gamma = Cvar_Get ("v_gamma", "1.0", CVAR_ARCHIVE, "Monitor gamma");
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v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE,
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"Sets how long the kick effects last (when you are hit)");
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v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE,
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"Sets how much you lean when hit");
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v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE,
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"Sets how much you look up when hit");
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v_gamma = Cvar_Get ("v_gamma", "1.0", CVAR_ARCHIVE,
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"Sets the monitor gamma");
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BuildGammaTable (v_gamma->value); // no gamma yet
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}
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