diff --git a/common/cl_main.c b/common/cl_main.c index dd2ce85..dd7cc47 100644 --- a/common/cl_main.c +++ b/common/cl_main.c @@ -1723,96 +1723,108 @@ void CL_InitCvars() // // register our cvars // - host_speeds = Cvar_Get ("host_speeds","0",0,"None"); - show_fps = Cvar_Get ("show_fps","0",0,"None"); - sys_nostdout = Cvar_Get ("sys_nostdout","0",0,"None"); + host_speeds = Cvar_Get ("host_speeds","0",0, + "Toggles the display of host info"); + show_fps = Cvar_Get ("show_fps","0",0, + "Toggles the frames-per-second display"); + sys_nostdout = Cvar_Get ("sys_nostdout","0",0, + "Toggles the display of console messages on the stdout stream"); - cl_warncmd = Cvar_Get ("cl_warncmd","0",0,"None"); - cl_name = Cvar_Get ("_cl_name","player",CVAR_ARCHIVE,"None"); - cl_color = Cvar_Get ("_cl_color","0",CVAR_ARCHIVE,"None"); - cl_upspeed = Cvar_Get ("cl_upspeed","200",0, - "Sets your vertical speed when in liquids"); - cl_forwardspeed = Cvar_Get ("cl_forwardspeed","200",CVAR_ARCHIVE, - "Sets forward movement rate"); - cl_backspeed = Cvar_Get ("cl_backspeed","200",CVAR_ARCHIVE, - "Sets backward movement rate"); - cl_sidespeed = Cvar_Get ("cl_sidespeed","350",0, - "Sets how quickly you strafe"); - cl_movespeedkey = Cvar_Get ("cl_movespeedkey","2.0",0, - "Set multiplier for how fast you move when running"); - cl_yawspeed = Cvar_Get ("cl_yawspeed","140",0, - "Sets how quickly you turn left or right"); - cl_pitchspeed = Cvar_Get ("cl_pitchspeed","150",0, - "Sets how fast you lookup and lookdown"); + cl_warncmd = Cvar_Get ("cl_warncmd","0",0,"None"); + cl_name = Cvar_Get ("_cl_name","player",CVAR_ARCHIVE, + "Sets the player name"); + cl_color = Cvar_Get ("_cl_color","0",CVAR_ARCHIVE, + "Sets the player color"); + cl_upspeed = Cvar_Get ("cl_upspeed","200",0, + "Sets your vertical speed when in liquids"); + cl_forwardspeed = Cvar_Get ("cl_forwardspeed","200",CVAR_ARCHIVE, + "Sets forward movement rate"); + cl_backspeed = Cvar_Get ("cl_backspeed","200",CVAR_ARCHIVE, + "Sets backward movement rate"); + cl_sidespeed = Cvar_Get ("cl_sidespeed","350",0, + "Sets how quickly you strafe"); + cl_movespeedkey = Cvar_Get ("cl_movespeedkey","2.0",0, + "Set multiplier for how fast you move when running"); + cl_yawspeed = Cvar_Get ("cl_yawspeed","140",0, + "Sets how quickly you turn left or right"); + cl_pitchspeed = Cvar_Get ("cl_pitchspeed","150",0, + "Sets how fast you lookup and lookdown"); cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey","1.5",0, - "Sets multiplier for how fast you turn when running"); - cl_shownet = Cvar_Get ("cl_shownet","0",0, - "Toggle the display of current net status"); - cl_nolerp = Cvar_Get ("cl_nolerp","0",0,"None"); - cl_sbar = Cvar_Get ("cl_sbar","1",CVAR_ARCHIVE,"None"); - cl_hudswap = Cvar_Get ("cl_hudswap","1",CVAR_ARCHIVE,"None"); - cl_maxfps = Cvar_Get ("cl_maxfps","0",CVAR_ARCHIVE, - "Sets the maximum frames per second"); - cl_timeout = Cvar_Get ("cl_timeout","60",0,"None"); - cl_verstring = Cvar_Get ("cl_verstring", + "Sets multiplier for how fast you turn when running"); + cl_shownet = Cvar_Get ("cl_shownet","0",0, + "Toggle the display of current net status"); + cl_nolerp = Cvar_Get ("cl_nolerp","0",0,"None"); + cl_sbar = Cvar_Get ("cl_sbar","1",CVAR_ARCHIVE,"None"); + cl_hudswap = Cvar_Get ("cl_hudswap","1",CVAR_ARCHIVE,"None"); + cl_maxfps = Cvar_Get ("cl_maxfps","0",CVAR_ARCHIVE, + "Sets the maximum frames-per-second"); + cl_timeout = Cvar_Get ("cl_timeout","60",0,"None"); + cl_verstring = Cvar_Get ("cl_verstring", #ifdef QUAKEWORLD - "QuakeForge (QW client) " QF_VERSION, + "QuakeForge (QW client) " QF_VERSION, #else - "QuakeForge (UQuake) " QF_VERSION, + "QuakeForge (UQuake) " QF_VERSION, #endif - CVAR_NONE, "Console version string"); - lookspring = Cvar_Get ("lookspring","0",CVAR_ARCHIVE,"None"); - lookstrafe = Cvar_Get ("lookstrafe","0",CVAR_ARCHIVE,"None"); - sensitivity = Cvar_Get ("sensitivity","3",CVAR_ARCHIVE,"None"); + CVAR_NONE, "Sets the console version string"); + lookspring = Cvar_Get ("lookspring","0",CVAR_ARCHIVE, + "Toggles if the view will recenter after mouselook is " + "deactivated"); + lookstrafe = Cvar_Get ("lookstrafe","0",CVAR_ARCHIVE, + "Toggles if turn left and right will strafe left and right " + "when mouselook is active"); + sensitivity = Cvar_Get ("sensitivity","3",CVAR_ARCHIVE, + "Sets the mouse sensitivity"); - m_pitch = Cvar_Get ("m_pitch","0.022",CVAR_ARCHIVE,"None"); - m_yaw = Cvar_Get ("m_yaw","0.022",CVAR_ARCHIVE,"None"); - m_forward = Cvar_Get ("m_forward","1",CVAR_ARCHIVE,"None"); - m_side = Cvar_Get ("m_side","0.8",CVAR_ARCHIVE,"None"); + m_pitch = Cvar_Get ("m_pitch","0.022",CVAR_ARCHIVE, + "Sets how quickly you lookup and lookdown with the mouse when " "mouselook is active"); + m_yaw = Cvar_Get ("m_yaw","0.022",CVAR_ARCHIVE, + "Sets how quickly you turn left and right with the mouse"); + m_forward = Cvar_Get ("m_forward","1",CVAR_ARCHIVE, + "Sets how quickly moving the mouse forwards and backwards " + "causes the player to move in the respective direction"); + m_side = Cvar_Get ("m_side","0.8",CVAR_ARCHIVE, + "Sets how quickly you strafe left and right with the mouse"); - rcon_password = Cvar_Get ("rcon_password","",0,"None"); - rcon_address = Cvar_Get ("rcon_address","",0,"None"); + rcon_password = Cvar_Get ("rcon_password","",0,"None"); + rcon_address = Cvar_Get ("rcon_address","",0,"None"); - entlatency = Cvar_Get ("entlatency","20",0,"None"); + entlatency = Cvar_Get ("entlatency","20",0,"None"); cl_predict_players2 = Cvar_Get ("cl_predict_players2","1",0,"None"); - cl_predict_players = Cvar_Get ("cl_predict_players","1",0,"None"); + cl_predict_players = Cvar_Get ("cl_predict_players","1",0, + "Toggles player prediction"); cl_solid_players = Cvar_Get ("cl_solid_players","1",0,"None"); - cl_talksound = Cvar_Get ("cl_talksound", "misc/talk.wav", CVAR_NONE, - "The sound used for talk messages"); + cl_talksound = Cvar_Get ("cl_talksound", "misc/talk.wav", CVAR_NONE, + "Sets the sound used for talk messages"); - localid = Cvar_Get ("localid","",0,"None"); + localid = Cvar_Get ("localid","",0,"None"); #ifdef QUAKEWORLD - baseskin = Cvar_Get ("baseskin","base",0,"None"); - noskins = Cvar_Get ("noskins","0",0,"None"); + baseskin = Cvar_Get ("baseskin","base",0,"None"); + noskins = Cvar_Get ("noskins","0",0,"None"); // // info mirrors // - name = Cvar_Get ("name","unnamed", - CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO,"None"); + name = Cvar_Get ("name","unnamed", + CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO,"None"); #endif - password = Cvar_Get ("password","",CVAR_USERINFO|CVAR_SERVERINFO, - "None"); - spectator = Cvar_Get ("spectator","",CVAR_USERINFO|CVAR_SERVERINFO, - "None"); - skin = Cvar_Get ("skin","",CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, - "None"); - team = Cvar_Get ("team","",CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, - "None"); - topcolor = Cvar_Get ("topcolor","0", - CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, - "None"); - bottomcolor = Cvar_Get ("bottomcolor","0", - CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, - "None"); - rate = Cvar_Get ("rate","2500", - CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, - "None"); - msg = Cvar_Get ("msg","1",CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, - "None"); - noaim = Cvar_Get ("noaim","0", - CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, - "None"); + password = Cvar_Get ("password","",CVAR_USERINFO|CVAR_SERVERINFO, + "None"); + spectator = Cvar_Get ("spectator","", + CVAR_USERINFO|CVAR_SERVERINFO, "None"); + skin = Cvar_Get ("skin","", + CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None"); + team = Cvar_Get ("team","", + CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None"); + topcolor = Cvar_Get ("topcolor","0", + CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None"); + bottomcolor = Cvar_Get ("bottomcolor","0", + CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None"); + rate = Cvar_Get ("rate","2500", + CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None"); + msg = Cvar_Get ("msg","1", + CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None"); + noaim = Cvar_Get ("noaim","0", + CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None"); } diff --git a/common/view.c b/common/view.c index dbe03fc..c1ebd13 100644 --- a/common/view.c +++ b/common/view.c @@ -1058,39 +1058,73 @@ V_Init ( void ) lcd_x = Cvar_Get ("lcd_x", "0", CVAR_NONE, "None"); lcd_yaw = Cvar_Get ("lcd_yaw", "0", CVAR_NONE, "None"); - v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, "None"); - v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, "None"); + v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, + "Sets how far the player must move forward before the view " + "recenters"); + v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, + "Sets how quickly you return to a center view after a " + "lookup or lookdown"); + v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, + "Sets how quickly you look left and right when v_idlescale is " + "active"); + v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, + "Sets how quickly you tilt right and left when v_idlescale is " + "active"); + v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, + "Sets how quickly you lean forwards and backwards when " + "v_idlescale is active"); + v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, + "Sets how far you look left and right when v_idlescale is " + "active"); + v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, + "Sets how far you tilt right and left when v_idlescale is " + "active"); + v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, + "Sets how far lean forwards and backwards when v_idlescale is " + "active"); + v_contentblend = Cvar_Get ("v_contentblend", "1", CVAR_NONE, + "Shift color in liquids"); - v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, "None"); - v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, "None"); - v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, "None"); - v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, "None"); - v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, "None"); - v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, "None"); + v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, + "Toggles whether the the view remains idle"); + crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, + "Sets the crosshair color"); + crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, + "Sets which crosshair is used"); + cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, + "Sets the x location of the crosshair"); + cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, + "Sets the y location of the crosshair"); + gl_cshiftpercent = Cvar_Get ("gl_cshiftpercent", "100", CVAR_NONE, + "Sets the percentage of color shifting"); - v_contentblend = Cvar_Get ("v_contentblend", "1", CVAR_NONE, "Shift color in liquids"); + scr_ofsx = Cvar_Get ("scr_ofsx", "0", CVAR_NONE, + "Sets how much to offset the view in the x direction"); + scr_ofsy = Cvar_Get ("scr_ofsy", "0", CVAR_NONE, + "Sets how much to offset the view in the y direction"); + scr_ofsz = Cvar_Get ("scr_ofsz", "0", CVAR_NONE, + "Sets how much to offset the view in the z direction"); - v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, "None"); - crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, "Crosshair Color"); - crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, "Crosshair selection"); - cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, "Crosshair X location"); - cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, "Crosshair Y location"); - gl_cshiftpercent = Cvar_Get ("gl_cshiftpercent", "100", CVAR_NONE, "Percentage of color shifting"); + cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, + "Sets how quickly you straighten out after strafing"); + cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, + "Sets how much your screen tilts when strafing"); + cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, + "Sets how much your weapon moves up and down when walking"); + cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, + "Sets how quickly your weapon moves up and down when walking"); + cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, + "Sets how long your weapon stays up before cycling when " + "walking"); - scr_ofsx = Cvar_Get ("scr_ofsx", "0", CVAR_NONE, "None"); - scr_ofsy = Cvar_Get ("scr_ofsy", "0", CVAR_NONE, "None"); - scr_ofsz = Cvar_Get ("scr_ofsz", "0", CVAR_NONE, "None"); - - cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "None"); - cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, "None"); - cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, "None"); - cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, "None"); - cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, "None"); - - v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, "None"); - v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, "None"); - v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, "None"); - v_gamma = Cvar_Get ("v_gamma", "1.0", CVAR_ARCHIVE, "Monitor gamma"); + v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, + "Sets how long the kick effects last (when you are hit)"); + v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, + "Sets how much you lean when hit"); + v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, + "Sets how much you look up when hit"); + v_gamma = Cvar_Get ("v_gamma", "1.0", CVAR_ARCHIVE, + "Sets the monitor gamma"); BuildGammaTable (v_gamma->value); // no gamma yet }