quakeforge-old/common/gl_screen.c

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/*
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gl_screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
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*/
#include <quakedef.h>
#include <glquake.h>
#include <qtypes.h>
#include <sys.h>
#include <cvar.h>
#include <keys.h>
#include <draw.h>
#include <sbar.h>
#include <cmd.h>
#include <console.h>
#include <sound.h>
#include <screen.h>
#include <menu.h>
#include <mathlib.h>
#include <input.h>
#include <plugin.h>
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#include <time.h>
#include <client.h>
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/*
background clear
rendering
turtle/net/ram icons
sbar
centerprint / slow centerprint
notify lines
intermission / finale overlay
loading plaque
console
menu
required background clears
required update regions
syncronous draw mode or async
One off screen buffer, with updates either copied or xblited
Need to double buffer?
async draw will require the refresh area to be cleared, because it will be
xblited, but sync draw can just ignore it.
sync
draw
CenterPrint ()
SlowPrint ()
Screen_Update ();
Con_Printf ();
net
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turn off messages option
the refresh is always rendered, unless the console is full screen
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console is:
notify lines
half
full
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*/
int glx, gly, glwidth, glheight;
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// only the refresh window will be updated unless these variables are flagged
int scr_copytop;
int scr_copyeverything;
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float scr_con_current;
float scr_conlines; // lines of console to display
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float oldscreensize, oldfov;
cvar_t *scr_viewsize;
cvar_t *scr_fov;
cvar_t *scr_conspeed;
cvar_t *scr_centertime;
cvar_t *scr_showram;
cvar_t *scr_showturtle;
cvar_t *scr_showpause;
cvar_t *scr_printspeed;
cvar_t *scr_allowsnap;
cvar_t *scr_consize;
cvar_t *gl_triplebuffer;
extern cvar_t *crosshair;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
qpic_t *scr_net;
qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
int clearnotify;
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extern int sb_lines;
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
qboolean scr_drawloading;
float scr_disabled_time;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
void SCR_RSShot_f (void);
/*
===============================================================================
CENTER PRINTING
===============================================================================
*/
char scr_centerstring[1024];
float scr_centertime_start; // for slow victory printing
float scr_centertime_off;
int scr_center_lines;
int scr_erase_lines;
int scr_erase_center;
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/*
==============
SCR_CenterPrint
Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void
SCR_CenterPrint ( char *str )
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{
strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
scr_centertime_off = scr_centertime->value;
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scr_centertime_start = cl.time;
// count the number of lines for centering
scr_center_lines = 1;
while (*str)
{
if (*str == '\n')
scr_center_lines++;
str++;
}
}
void
SCR_DrawCenterString ( void )
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{
char *start;
int l;
int j;
int x, y;
int remaining;
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// the finale prints the characters one at a time
if (cl.intermission)
remaining = scr_printspeed->value * (cl.time - scr_centertime_start);
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else
remaining = 9999;
scr_erase_center = 0;
start = scr_centerstring;
if (scr_center_lines <= 4)
y = vid.height*0.35;
else
y = 48;
do
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{
// scan the width of the line
for (l=0 ; l<40 ; l++)
if (start[l] == '\n' || !start[l])
break;
x = (vid.width - l*8)/2;
for (j=0 ; j<l ; j++, x+=8)
{
Draw_Character (x, y, start[j]);
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if (!remaining--)
return;
}
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y += 8;
while (*start && *start != '\n')
start++;
if (!*start)
break;
start++; // skip the \n
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} while (1);
}
void
SCR_CheckDrawCenterString ( void )
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{
scr_copytop = 1;
if (scr_center_lines > scr_erase_lines)
scr_erase_lines = scr_center_lines;
scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
return;
if (key_dest != key_game)
return;
SCR_DrawCenterString ();
}
//=============================================================================
/*
====================
CalcFov
====================
*/
float
CalcFov ( float fov_x, float width, float height )
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{
float a;
float x;
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if (fov_x < 1 || fov_x > 179)
Sys_Error ("Bad fov: %f", fov_x);
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x = width/tan(fov_x/360*M_PI);
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a = atan (height/x);
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a = a*360/M_PI;
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return a;
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}
/*
=================
SCR_CalcRefdef
Must be called whenever vid changes
Internal use only
=================
*/
static void
SCR_CalcRefdef ( void )
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{
float size;
int h;
qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
// force the status bar to redraw
Sbar_Changed ();
//========================================
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// bound viewsize
if (scr_viewsize->value < 30)
Cvar_Set (scr_viewsize,"30");
if (scr_viewsize->value > 120)
Cvar_Set (scr_viewsize,"120");
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// bound field of view
if (scr_fov->value < 10)
Cvar_Set (scr_fov,"10");
if (scr_fov->value > 170)
Cvar_Set (scr_fov,"170");
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size = scr_viewsize->value;
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if (size >= 120)
sb_lines = 0; // no status bar at all
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else if (size >= 110)
sb_lines = 24; // no inventory
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else
sb_lines = 24+16+8;
if (scr_viewsize->value >= 100.0) {
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full = true;
size = 100.0;
} else
size = scr_viewsize->value;
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if (cl.intermission)
{
full = true;
size = 100.0;
sb_lines = 0;
}
size /= 100.0;
if (!cl_sbar->value && full)
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h = vid.height;
else
h = vid.height - sb_lines;
r_refdef.vrect.width = vid.width * size;
if (r_refdef.vrect.width < 96)
{
size = 96.0 / r_refdef.vrect.width;
r_refdef.vrect.width = 96; // min for icons
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}
r_refdef.vrect.height = vid.height * size;
if (cl_sbar->value || !full) {
if (r_refdef.vrect.height > vid.height - sb_lines)
r_refdef.vrect.height = vid.height - sb_lines;
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} else if (r_refdef.vrect.height > vid.height)
r_refdef.vrect.height = vid.height;
r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
if (full)
r_refdef.vrect.y = 0;
else
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r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
r_refdef.fov_x = scr_fov->value;
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r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
scr_vrect = r_refdef.vrect;
}
/*
=================
SCR_SizeUp_f
Keybinding command
=================
*/
void
SCR_SizeUp_f ( void )
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{
scr_viewsize->value = scr_viewsize->value+10;
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vid.recalc_refdef = 1;
}
/*
=================
SCR_SizeDown_f
Keybinding command
=================
*/
void
SCR_SizeDown_f ( void )
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{
scr_viewsize->value = scr_viewsize->value-10;
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vid.recalc_refdef = 1;
}
//============================================================================
void
SCR_InitCvars ( void )
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{
scr_fov = Cvar_Get ("fov","90",CVAR_NONE,"None");
scr_viewsize = Cvar_Get ("viewsize","100",CVAR_ARCHIVE,"None");
scr_conspeed = Cvar_Get ("scr_conspeed","300",CVAR_ARCHIVE,"None");
scr_showram = Cvar_Get ("scr_showram","1",CVAR_NONE,"None");
scr_showturtle = Cvar_Get ("scr_showturtle","0",CVAR_NONE,"None");
scr_showpause = Cvar_Get ("scr_showpause","1",CVAR_NONE,"None");
scr_centertime = Cvar_Get ("scr_centertime","2",CVAR_NONE,"None");
scr_printspeed = Cvar_Get ("scr_printspeed","8",CVAR_NONE,"None");
scr_allowsnap = Cvar_Get ("scr_allowsnap","1",CVAR_NONE,"None");
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_NONE,
"sets console size (0.5 is half screen");
gl_triplebuffer = Cvar_Get ("gl_triplebuffer","1",CVAR_ARCHIVE,"None");
}
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/*
==================
SCR_Init
==================
*/
void
SCR_Init ( void )
{
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//
// register our commands
//
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
Cmd_AddCommand ("snap",SCR_RSShot_f);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
scr_ram = Draw_PicFromWad ("ram");
scr_net = Draw_PicFromWad ("net");
scr_turtle = Draw_PicFromWad ("turtle");
scr_initialized = true;
}
/*
==============
SCR_DrawRam
==============
*/
void
SCR_DrawRam ( void )
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{
if (!scr_showram->value)
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return;
if (!r_cache_thrash)
return;
Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
}
/*
==============
SCR_DrawTurtle
==============
*/
void
SCR_DrawTurtle ( void )
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{
static int count;
if (!scr_showturtle->value)
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return;
if (host_frametime < 0.1)
{
count = 0;
return;
}
count++;
if (count < 3)
return;
Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
}
/*
==============
SCR_DrawNet
==============
*/
void
SCR_DrawNet ( void )
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{
#ifdef QUAKEWORLD
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if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < UPDATE_BACKUP-1)
#else
if (realtime - cl.last_received_message < 0.3)
#endif
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return;
if (cls.demoplayback)
return;
Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
}
/*
===============
SCR_DrawFPS
Backported by Jules Bean <jules@jellybean.co.uk> from
quakeworld client
===============
*/
void
SCR_DrawFPS ( void )
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{
extern cvar_t *show_fps;
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static double lastframetime;
double t;
extern int fps_count;
static int lastfps;
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int x, y;
char st[80];
if (!show_fps->value)
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return;
t = Sys_DoubleTime();
if ((t - lastframetime) >= 1.0) {
lastfps = fps_count;
fps_count = 0;
lastframetime = t;
}
snprintf(st, sizeof(st), "%3d FPS", lastfps);
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x = vid.width - strlen(st) * 8 - 8;
y = vid.height - sb_lines - 0;
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// Draw_TileClear(x, y, strlen(st) * 8, 8);
Draw_String(x, y, st);
}
/*
==============
DrawPause
==============
*/
void
SCR_DrawPause ( void )
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{
qpic_t *pic;
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if (!scr_showpause->value) // turn off for screenshots
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return;
if (!cl.paused)
return;
pic = Draw_CachePic ("gfx/pause.lmp");
Draw_Pic ( (vid.width - pic->width)/2,
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(vid.height - 48 - pic->height)/2, pic);
}
/*
==============
SCR_DrawLoading
==============
*/
void
SCR_DrawLoading ( void )
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{
qpic_t *pic;
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if (!scr_drawloading)
return;
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pic = Draw_CachePic ("gfx/loading.lmp");
Draw_Pic ( (vid.width - pic->width)/2,
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(vid.height - 48 - pic->height)/2, pic);
}
//=============================================================================
/*
==================
SCR_SetUpToDrawConsole
==================
*/
void
SCR_SetUpToDrawConsole ( void )
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{
Con_CheckResize ();
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if (scr_drawloading)
return; // never a console with loading plaque
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// decide on the height of the console
if (cls.state != ca_active)
{
scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
}
else if (key_dest == key_console)
{
scr_conlines = vid.height * max(0.2,
min(scr_consize->value, 1));
}
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else
scr_conlines = 0; // none visible
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if (scr_conlines < scr_con_current)
{
scr_con_current -= scr_conspeed->value * host_frametime * 4;
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if (scr_conlines > scr_con_current)
scr_con_current = scr_conlines;
}
else if (scr_conlines > scr_con_current)
{
scr_con_current += scr_conspeed->value * host_frametime * 4;
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if (scr_conlines < scr_con_current)
scr_con_current = scr_conlines;
}
if (clearconsole++ < vid.numpages)
{
Sbar_Changed ();
}
else if (clearnotify++ < vid.numpages)
{
}
else
con_notifylines = 0;
}
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/*
==================
SCR_DrawConsole
==================
*/
void
SCR_DrawConsole ( void )
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{
if (scr_con_current)
{
scr_copyeverything = 1;
Con_DrawConsole (scr_con_current);
clearconsole = 0;
}
else
{
if (key_dest == key_game || key_dest == key_message)
Con_DrawNotify (); // only draw notify in game
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}
}
/*
==============================================================================
SCREEN SHOTS
==============================================================================
*/
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typedef struct _TargaHeader {
unsigned char id_length, colormap_type, image_type;
unsigned short colormap_index, colormap_length;
unsigned char colormap_size;
unsigned short x_origin, y_origin, width, height;
unsigned char pixel_size, attributes;
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} TargaHeader;
/*
==================
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SCR_ScreenShot_f
==================
*/
void
SCR_ScreenShot_f ( void )
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{
byte *buffer;
char pcxname[80];
char checkname[MAX_OSPATH];
int i, c, temp;
//
// find a file name to save it to
//
strcpy(pcxname,"qf000.tga");
for (i=0 ; i<=999 ; i++)
{
pcxname[2] = i / 100 + '0';
pcxname[3] = i / 10 % 10 + '0';
pcxname[4] = i % 10 + '0';
snprintf(checkname, sizeof(checkname), "%s/%s", com_gamedir, pcxname);
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if (Sys_FileTime(checkname) == -1)
break; // file doesn't exist
}
if (i==1000)
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{
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
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return;
}
buffer = malloc(glwidth*glheight*3 + 18);
memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
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buffer[12] = glwidth&255;
buffer[13] = glwidth>>8;
buffer[14] = glheight&255;
buffer[15] = glheight>>8;
buffer[16] = 24; // pixel size
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glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
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// swap rgb to bgr
c = 18+glwidth*glheight*3;
for (i=18 ; i<c ; i+=3)
{
temp = buffer[i];
buffer[i] = buffer[i+2];
buffer[i+2] = temp;
}
COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
free (buffer);
Con_Printf ("Wrote %s\n", pcxname);
}
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/*
==============
WritePCXfile
==============
*/
void
WritePCXfile ( char *filename, byte *data, int width, int height,
int rowbytes, byte *palette, qboolean upload )
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{
int i, j, length;
pcx_t *pcx;
byte *pack;
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pcx = Hunk_TempAlloc (width*height*2+1000);
if (pcx == NULL)
{
Con_Printf("SCR_ScreenShot_f: not enough memory\n");
return;
}
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pcx->manufacturer = 0x0a; // PCX id
pcx->version = 5; // 256 color
pcx->encoding = 1; // uncompressed
pcx->bits_per_pixel = 8; // 256 color
pcx->xmin = 0;
pcx->ymin = 0;
pcx->xmax = LittleShort((short)(width-1));
pcx->ymax = LittleShort((short)(height-1));
pcx->hres = LittleShort((short)width);
pcx->vres = LittleShort((short)height);
Q_memset (pcx->palette,0,sizeof(pcx->palette));
pcx->color_planes = 1; // chunky image
pcx->bytes_per_line = LittleShort((short)width);
pcx->palette_type = LittleShort(2); // not a grey scale
Q_memset (pcx->filler,0,sizeof(pcx->filler));
// pack the image
pack = &pcx->data;
data += rowbytes * (height - 1);
for (i=0 ; i<height ; i++)
{
for (j=0 ; j<width ; j++)
{
if ( (*data & 0xc0) != 0xc0)
*pack++ = *data++;
else
{
*pack++ = 0xc1;
*pack++ = *data++;
}
}
data += rowbytes - width;
data -= rowbytes * 2;
}
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// write the palette
*pack++ = 0x0c; // palette ID byte
for (i=0 ; i<768 ; i++)
*pack++ = *palette++;
// write output file
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length = pack - (byte *)pcx;
#ifdef QUAKEWORLD
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if (upload)
CL_StartUpload((void *)pcx, length);
else
#endif
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COM_WriteFile (filename, pcx, length);
}
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/*
Find closest color in the palette for named color
*/
int
MipColor ( int r, int g, int b )
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{
int i;
float dist;
int best = 0;
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float bestdist;
int r1, g1, b1;
static int lr = -1, lg = -1, lb = -1;
static int lastbest;
if (r == lr && g == lg && b == lb)
return lastbest;
bestdist = 256*256*3;
for (i = 0; i < 256; i++) {
r1 = host_basepal[i*3] - r;
g1 = host_basepal[i*3+1] - g;
b1 = host_basepal[i*3+2] - b;
dist = r1*r1 + g1*g1 + b1*b1;
if (dist < bestdist) {
bestdist = dist;
best = i;
}
}
lr = r; lg = g; lb = b;
lastbest = best;
return best;
}
// from gl_draw.c
extern byte *draw_chars; // 8*8 graphic characters
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void
SCR_DrawCharToSnap ( int num, byte *dest, int width )
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{
int row, col;
byte *source;
int drawline;
int x;
row = num>>4;
col = num&15;
source = draw_chars + (row<<10) + (col<<3);
drawline = 8;
while (drawline--)
{
for (x=0 ; x<8 ; x++)
if (source[x])
dest[x] = source[x];
else
dest[x] = 98;
source += 128;
dest -= width;
}
}
void
SCR_DrawStringToSnap ( const char *s, byte *buf, int x, int y, int width )
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{
byte *dest;
const unsigned char *p;
dest = buf + ((y * width) + x);
p = (const unsigned char *)s;
while (*p) {
SCR_DrawCharToSnap(*p++, dest, width);
dest += 8;
}
}
/*
==================
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SCR_RSShot_f
==================
*/
void
SCR_RSShot_f ( void )
{
// int i;
int x, y;
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unsigned char *src, *dest;
char pcxname[80];
// char checkname[MAX_OSPATH];
unsigned char *newbuf;
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int w, h;
int dx, dy, dex, dey, nx;
int r, b, g;
int count;
float fracw, frach;
char st[80];
time_t now;
#ifdef QUAKEWORLD
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if (CL_IsUploading())
return; // already one pending
#endif
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if (cls.state < ca_onserver)
return; // gotta be connected
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Con_Printf("Remote screen shot requested.\n");
#if 0
//
// find a file name to save it to
//
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strcpy(pcxname,"mquake00.pcx");
for (i=0 ; i<=99 ; i++)
{
pcxname[6] = i/10 + '0';
pcxname[7] = i%10 + '0';
snprintf(checkname, sizeof(checkname), "%s/%s", com_gamedir, pcxname);
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if (Sys_FileTime(checkname) == -1)
break; // file doesn't exist
}
if (i==100)
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{
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
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return;
}
#endif
//
// save the pcx file
//
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newbuf = malloc(glheight * glwidth * 3);
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, newbuf );
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w = (vid.width < RSSHOT_WIDTH) ? glwidth : RSSHOT_WIDTH;
h = (vid.height < RSSHOT_HEIGHT) ? glheight : RSSHOT_HEIGHT;
fracw = (float)glwidth / (float)w;
frach = (float)glheight / (float)h;
for (y = 0; y < h; y++) {
dest = newbuf + (w*3 * y);
for (x = 0; x < w; x++) {
r = g = b = 0;
dx = x * fracw;
dex = (x + 1) * fracw;
if (dex == dx) dex++; // at least one
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dy = y * frach;
dey = (y + 1) * frach;
if (dey == dy) dey++; // at least one
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count = 0;
for (/* */; dy < dey; dy++) {
src = newbuf + (glwidth * 3 * dy) + dx * 3;
for (nx = dx; nx < dex; nx++) {
r += *src++;
g += *src++;
b += *src++;
count++;
}
}
r /= count;
g /= count;
b /= count;
*dest++ = r;
*dest++ = b;
*dest++ = g;
}
}
// convert to eight bit
for (y = 0; y < h; y++) {
src = newbuf + (w * 3 * y);
dest = newbuf + (w * y);
for (x = 0; x < w; x++) {
*dest++ = MipColor(src[0], src[1], src[2]);
src += 3;
}
}
time(&now);
strcpy(st, ctime(&now));
st[strlen(st) - 1] = 0;
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 1, w);
strncpy(st, cls.servername, sizeof(st));
st[sizeof(st) - 1] = 0;
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 11, w);
#ifdef QUAKEWORLD
strncpy(st, name->string, sizeof(st));
#else
strncpy(st, cl_name->string, sizeof(st));
#endif
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st[sizeof(st) - 1] = 0;
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 21, w);
WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true);
free(newbuf);
Con_Printf ("Wrote %s\n", pcxname);
}
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//=============================================================================
/*
===============
SCR_BeginLoadingPlaque
================
*/
void
SCR_BeginLoadingPlaque ( void )
{
S_StopAllSounds (true);
if (cls.state < ca_connected)
return;
if (cls.signon != SIGNONS)
return;
// redraw with no console and the loading plaque
Con_ClearNotify ();
scr_centertime_off = 0;
scr_con_current = 0;
scr_drawloading = true;
scr_fullupdate = 0;
Sbar_Changed ();
SCR_UpdateScreen ();
scr_drawloading = false;
scr_disabled_for_loading = true;
scr_disabled_time = realtime;
scr_fullupdate = 0;
}
/*
===============
SCR_EndLoadingPlaque
================
*/
void
SCR_EndLoadingPlaque ( void )
{
scr_disabled_for_loading = false;
scr_fullupdate = 0;
Con_ClearNotify ();
}
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//=============================================================================
char *scr_notifystring;
qboolean scr_drawdialog;
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void
SCR_DrawNotifyString ( void )
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{
char *start;
int l;
int j;
int x, y;
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start = scr_notifystring;
y = vid.height*0.35;
do
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{
// scan the width of the line
for (l=0 ; l<40 ; l++)
if (start[l] == '\n' || !start[l])
break;
x = (vid.width - l*8)/2;
for (j=0 ; j<l ; j++, x+=8)
Draw_Character (x, y, start[j]);
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y += 8;
while (*start && *start != '\n')
start++;
if (!*start)
break;
start++; // skip the \n
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} while (1);
}
/*
==================
SCR_ModalMessage
Displays a text string in the center of the screen and waits for a Y or N
keypress.
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==================
*/
int
SCR_ModalMessage ( char *text )
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{
#ifdef UQUAKE
if (cls.state == ca_dedicated)
return true;
#endif
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scr_notifystring = text;
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// draw a fresh screen
scr_fullupdate = 0;
scr_drawdialog = true;
SCR_UpdateScreen ();
scr_drawdialog = false;
S_ClearBuffer (); // so dma doesn't loop current sound
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do
{
key_count = -1; // wait for a key down and up
IN_SendKeyEvents ();
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} while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
scr_fullupdate = 0;
SCR_UpdateScreen ();
return key_lastpress == 'y';
}
//=============================================================================
/*
===============
SCR_BringDownConsole
Brings the console down and fades the palettes back to normal
================
*/
void
SCR_BringDownConsole ( void )
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{
int i;
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scr_centertime_off = 0;
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for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
SCR_UpdateScreen ();
cl.cshifts[0].percent = 0; // no area contents palette on next frame
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VID_SetPalette (host_basepal);
}
void
SCR_TileClear ( void )
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{
if (r_refdef.vrect.x > 0) {
// left
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
// right
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
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vid.height - sb_lines);
}
if (r_refdef.vrect.y > 0) {
// top
Draw_TileClear (r_refdef.vrect.x, 0,
r_refdef.vrect.x + r_refdef.vrect.width,
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r_refdef.vrect.y);
// bottom
Draw_TileClear (r_refdef.vrect.x,
r_refdef.vrect.y + r_refdef.vrect.height,
r_refdef.vrect.width,
vid.height - sb_lines -
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(r_refdef.vrect.height + r_refdef.vrect.y));
}
}
float oldsbar = 0;
/*
==================
SCR_UpdateScreen
This is called every frame, and can also be called explicitly to flush
text to the screen.
WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
==================
*/
void
SCR_UpdateScreen ( void )
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{
if (block_drawing)
return;
vid.numpages = 2 + gl_triplebuffer->value;
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scr_copytop = 0;
scr_copyeverything = 0;
if (scr_disabled_for_loading)
{
if (realtime - scr_disabled_time > 60)
{
scr_disabled_for_loading = false;
Con_Printf ("load failed.\n");
}
else
return;
}
if (!scr_initialized || !con_initialized)
return; // not initialized yet
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if (oldsbar != cl_sbar->value) {
oldsbar = cl_sbar->value;
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vid.recalc_refdef = true;
}
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
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//
// determine size of refresh window
//
if (oldfov != scr_fov->value)
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{
oldfov = scr_fov->value;
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vid.recalc_refdef = true;
}
if (vid.recalc_refdef)
SCR_CalcRefdef ();
//
// do 3D refresh drawing, and then update the screen
//
SCR_SetUpToDrawConsole ();
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V_RenderView ();
GL_Set2D ();
//
// draw any areas not covered by the refresh
//
SCR_TileClear ();
#ifdef QUAKEWORLD
if (r_netgraph->value)
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R_NetGraph ();
#endif
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if (scr_drawdialog)
{
Sbar_Draw ();
Draw_FadeScreen ();
SCR_DrawNotifyString ();
scr_copyeverything = true;
}
else if (scr_drawloading)
{
SCR_DrawLoading ();
Sbar_Draw ();
}
else if (cl.intermission == 1 && key_dest == key_game)
{
Sbar_IntermissionOverlay ();
}
else if (cl.intermission == 2 && key_dest == key_game)
{
Sbar_FinaleOverlay ();
SCR_CheckDrawCenterString ();
}
else
{
if (crosshair->value)
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Draw_Crosshair();
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SCR_DrawRam ();
SCR_DrawNet ();
SCR_DrawFPS ();
SCR_DrawTurtle ();
SCR_DrawPause ();
SCR_CheckDrawCenterString ();
Sbar_Draw ();
SCR_DrawConsole ();
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M_Draw ();
}
V_UpdatePalette ();
GL_EndRendering ();
}