Jamie Wilkinson
404101bc00
- Changed -lpthread to -pthread in quake2_LDFLAGS. Should
...
probably be a configure test
- Added configure test for AFMT_S16_NE (FreeBSD doesn't have
_NE, only _LE or _BE)
- Wrapped the use of AFMT_S16_NE in ifdef HAVE_AFMT_S16_NE
2002-04-11 00:38:25 +00:00
Jamie Wilkinson
740faf6966
- used USE_ASM in assembler files and c files, to build asm
...
when needed and c routines otherwise
- HAVE_MASM is off always (in configure.in), only switch it on
if you've got masm and you're on windows...
2002-04-10 06:57:39 +00:00
Jamie Wilkinson
dff9b25105
- cosmetic changes to configure.in
2002-04-10 01:41:52 +00:00
Jamie Wilkinson
076eccb5c0
- Added configure test for sys/soundcard.h
...
- Renamed linux/soundcard.h in src/snd.c to sys/soundcard.h
as it's portable
2002-04-10 01:23:13 +00:00
Jamie Wilkinson
76847ab8a3
- Added configure test for -ldl
...
- Using HAVE_DLOPEN in source files
2002-04-10 01:18:41 +00:00
Jamie Wilkinson
4aaa3094a3
* src/rw*svgalib.c compile fine without src/vt.h, so
...
commented it out in them, and removed from configure test
2002-04-09 02:01:36 +00:00
Jamie Wilkinson
5dfca94f1c
* bootstrap tries to detect if you have gmake instead of
...
make for bsd systems
* cleaned out the header file checks in configure, now add
them as they're needed
* check for sys/vt.h in src/rw*svgalib.c
2002-04-09 01:49:38 +00:00
Bill Currie
81b31308fa
fix the _ symbol prefix detection. software rendering now works
2002-04-08 06:17:02 +00:00
Bill Currie
4ef52da08a
when linking, libs should go in *_LDADD rather than *_LDFLAGS as LDADD gets
...
added /after/ the object files, but LDFLAGS /before/ the object files
2002-04-08 05:42:08 +00:00
Bill Currie
c17021f01b
set AS and ASFLAGS
2002-04-08 05:09:37 +00:00
Jamie Wilkinson
4bd5535532
* Moved everything in game/ to src/ so that hopefully quake2
...
will run out of the source tree.
* Added the LICENSE files from xatrix and rogue, someone can
look at them and decide if we can put the rest of them
into CVS.
* Moved 2do.txt from ctf into docs/TODO-ctf.txt
2002-04-06 06:30:19 +00:00
Jamie Wilkinson
2e21941abd
* no longer link every fucking binary against libdl, libm,
...
libpthread.
2002-04-06 05:56:23 +00:00
Jamie Wilkinson
1c775689ab
* Got rid of that ugly -DLINUX_VERSION from the makefile,
...
instead source files now use config.h
2002-04-05 01:02:17 +00:00
Jamie Wilkinson
28147f7e1a
* Moved ref_gl into src/ so that when it builds, the video
...
refreshers are in the same directory as the quake2 binary
2002-04-05 00:24:29 +00:00
Jamie Wilkinson
84d1c018f2
* configure creates the rogue and xatrix makefiles
...
* game.h comments and ifdef wrapper cleaned up
2002-04-03 03:07:00 +00:00
Jamie Wilkinson
f10de7dd58
* Moved game/baseq2/game.h into game/game.h as it is the
...
api that the quake2 binary uses
2002-04-03 02:05:47 +00:00
Jamie Wilkinson
520789f9d3
* Enabled build of game/game.so
...
* Removed files in client/ qcommon/ and server/
2002-04-03 00:52:42 +00:00
Jamie Wilkinson
24fb12814e
* Replaced gnu.txt with COPYING
...
* added my TODO list, and the cvs bootstrap script
* Small mods to configure.in, Makefile.am
2002-04-03 00:27:05 +00:00
Jamie Wilkinson
8ff1601081
* Moved qcommon/ into src/ as well.
...
* Removed ARCH from compile options, this means that there
is no longer a game$(ARCH).so built -- game.so instead.
* Added src/Makefile.am
* Fixed up include paths in main.c, menu.c, vid_menu.c,
vid_so.c
2002-04-02 06:23:02 +00:00
Jamie Wilkinson
460d5d8dfd
* Doing some renovations so I can autoconfiscate the source.
...
In this installment, I move all of client/ and server/
into src/
2002-04-02 05:47:23 +00:00