Ragnvald Maartmann-Moe IV
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1d758ae3c4
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Merge in relnev's changes.
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2002-01-12 02:14:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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3f062fddcb
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Replace glColor4f (1,1,1,1) with glColor4ubv (white), and similar for glColor3 and black. Cleanup and very minor speedup.
Also, use quads instead of tris for particles, and a far nicer dot texture.
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2002-01-06 22:46:23 +00:00 |
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Bill Currie
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790ff3d225
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uncomment my buggy dri (?) hack but add a FIXME
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2002-01-04 02:01:52 +00:00 |
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Bill Currie
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6f4d107011
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ok, so this is leaching, but hey, that's part of what the gpl is for :)
Bring in Jamie Wilkinson's patches for quake2_3.21-1. this gives us sdl
support, ~/.quake2, sane default for gl_driver, and several other fixups.
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2002-01-03 04:22:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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b6acf44cbd
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Minor speedup to particles, by not copying around redundant information.
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2001-12-31 21:54:10 +00:00 |
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Bill Currie
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947059f421
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don't ask me why, but this is the real fix (I still had my cl_scrn.c hack
going in the previous commit :()
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2001-12-29 05:48:48 +00:00 |
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Bill Currie
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32f125c516
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fix my .cin rendering bug
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2001-12-29 05:22:34 +00:00 |
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Bill Currie
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f4fa61bf44
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We like warnings, lots of warnings. However, we don't want to let them slip
by. Bwahaha.
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2001-12-29 02:40:13 +00:00 |
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Ragnvald Maartmann-Moe IV
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f134ecf962
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Repair lack of foresight in using 'int GL_TEXTURE0, GLTEXTURE1;'
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2001-12-28 21:35:06 +00:00 |
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Jeff Teunissen
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49ae964011
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Update to 3.21-level source code.
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2001-12-28 19:56:33 +00:00 |
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Bill Currie
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2124958581
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Initial revision
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2001-12-22 04:27:19 +00:00 |
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