Jamie Wilkinson
c64a5e828a
I've shoehorned a patch from Michael D�nzer that he wrote
...
for quakeforge a long time ago that allows sound playback on
machines that can't mmap /dev/dsp, like PowerPC machines.
The original patch was archived at:
http://www.geocrawler.com/mail/msg.php3?msg_id=4207733&list=856
The patch went in mostly smoothly, once I found where iD
kept their sound code. Linux only at the moment, I haven't
bothered to look at snd_*.c in any of the other OS
directories.
It works for me, in that it doesn't interfere with mmapping
on my i386 machine, but I have no PPC machines to test that
it actually does what it's supposed to, so YMMV.
2002-02-20 04:38:42 +00:00
Jamie Wilkinson
55cf61d130
- Renamed README-3.21-release to README.install, as it's got
...
install instructions in it, and tying it to a particular
version isn't very useful
- Cleaned up the *changes* files, removed the duplicate 3.15
changes from files, all of them now live in changes.txt
and changes-ctf.txt
2002-02-20 03:59:18 +00:00
Jamie Wilkinson
b6de51a9b5
Not a lot, just cleaning the top level Makefile up a bit
...
(mostly just removing obsolete comment lines from my last
patch)
2002-02-20 03:07:43 +00:00
Bill Currie
71d21f49b8
make it obvious this makefile is obsolete
2002-02-11 03:27:53 +00:00
Bill Currie
fe16e6d679
change #ifdef mremap to #ifdef __linux__ as cpp doesn't see the function
...
names
2002-02-04 20:46:00 +00:00
Ragnvald Maartmann-Moe IV
f564ce6a2c
Fix compiling linux target for use on non-linux systems. Doesn't fix my puzzlement on why people do these things. ;)
2002-02-04 17:24:46 +00:00
Bill Currie
8d78a44c1b
make quake2 architecture independent. from Jaq (Jamie Wilkinson)
2002-01-28 05:36:20 +00:00
Bill Currie
45955b16f2
printf arg checking. unfortunatly, due to a bug in gcc, no checking on the
...
function pointers, but all the other printf style functions are checked.
Also, use gcc_attr.h from qf so quake2 will compile with lame compilers
2002-01-12 03:23:32 +00:00
Ragnvald Maartmann-Moe IV
dd282fb15f
Keep trying...
2002-01-12 02:19:12 +00:00
Ragnvald Maartmann-Moe IV
1d758ae3c4
Merge in relnev's changes.
2002-01-12 02:14:09 +00:00
Bill Currie
cade93fb95
this is needed so quake2 can be compiled with lame compilers
2002-01-11 22:43:40 +00:00
Bill Currie
d1a9c279e5
a couple of warning fixes from Todd Kirby <kirbyt@yahoo.com>
2002-01-07 06:14:44 +00:00
Bill Currie
d51888b639
fix up the .gitignore files that got accidently nuked in the previous commit
2002-01-07 05:02:03 +00:00
Bill Currie
34c5702da6
Turns out gzip support isn't so easy (feasable?) in q2, so back it out for
...
now. However, tags of gzio_pre_revoke (before) and gzio_revoke (after) will
help get it back if/when we decide to work on it again.
2002-01-07 04:54:11 +00:00
Bill Currie
9a15b89e99
a couple linux specific fixes to the bsd patch
2002-01-07 04:41:51 +00:00
Bill Currie
b9bc901546
*sigh*
2002-01-07 04:37:51 +00:00
Bill Currie
3291dc9d09
*sigh*
2002-01-07 04:37:19 +00:00
Bill Currie
4e205d709e
OpenBSD patch from butter. FreeBSD should only need a slight change to the
...
bsd/Makefile.
Thanks, butter.
2002-01-07 04:16:25 +00:00
Ragnvald Maartmann-Moe IV
3f062fddcb
Replace glColor4f (1,1,1,1) with glColor4ubv (white), and similar for glColor3 and black. Cleanup and very minor speedup.
...
Also, use quads instead of tris for particles, and a far nicer dot texture.
2002-01-06 22:46:23 +00:00
Bill Currie
345e6a9e15
need -export-dynamic at the moment :/
2002-01-04 02:41:41 +00:00
Bill Currie
790ff3d225
uncomment my buggy dri (?) hack but add a FIXME
2002-01-04 02:01:52 +00:00
Bill Currie
44cb036bf1
pass the correct file name to FS_OpenRead
2002-01-03 22:13:31 +00:00
Bill Currie
f2cbe232de
correct a misleading error and some missed foundname sets
2002-01-03 22:12:23 +00:00
Bill Currie
c0851f716e
those two functions need autoconf
2002-01-03 21:10:29 +00:00
Bill Currie
e72220faf0
.gz support should work within pak files
2002-01-03 21:05:07 +00:00
Bill Currie
50df3fffe0
ignore .vimrc
2002-01-03 21:04:36 +00:00
Bill Currie
1ec1bfff69
add the z flag to most read Qopen calls
2002-01-03 20:21:37 +00:00
Bill Currie
7b3a0f0cb8
preliminary zlib patch
2002-01-03 20:09:12 +00:00
Bill Currie
78ff46bd75
warnings fixes
2002-01-03 19:54:34 +00:00
Bill Currie
fa367ae34d
warning fix
2002-01-03 19:49:55 +00:00
Bill Currie
32c77a437c
quakeforge-ize Jamie's debian patch
2002-01-03 04:47:12 +00:00
Bill Currie
6a50b3b786
oops, didn't mean to commit that
2002-01-03 04:43:22 +00:00
Bill Currie
6f4d107011
ok, so this is leaching, but hey, that's part of what the gpl is for :)
...
Bring in Jamie Wilkinson's patches for quake2_3.21-1. this gives us sdl
support, ~/.quake2, sane default for gl_driver, and several other fixups.
2002-01-03 04:22:46 +00:00
Ragnvald Maartmann-Moe IV
b6acf44cbd
Minor speedup to particles, by not copying around redundant information.
2001-12-31 21:54:10 +00:00
Bill Currie
d40e209c3e
warning fixes for gcc 2.95
2001-12-30 03:50:29 +00:00
Bill Currie
947059f421
don't ask me why, but this is the real fix (I still had my cl_scrn.c hack
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going in the previous commit :()
2001-12-29 05:48:48 +00:00
Bill Currie
4a7515fcff
clean up some dead code
2001-12-29 05:33:09 +00:00
Bill Currie
32f125c516
fix my .cin rendering bug
2001-12-29 05:22:34 +00:00
Bill Currie
d051c7114d
bring in relnev's texture wrapping fix
2001-12-29 04:55:10 +00:00
Bill Currie
f4fa61bf44
We like warnings, lots of warnings. However, we don't want to let them slip
...
by. Bwahaha.
2001-12-29 02:40:13 +00:00
Jeff Teunissen
2c9a907849
Oops! fix up mdfour.
2001-12-29 00:07:54 +00:00
Ragnvald Maartmann-Moe IV
2c644c39af
Pfft.
2001-12-28 21:55:21 +00:00
Ragnvald Maartmann-Moe IV
bb37bd3707
Bleh, missed one.
2001-12-28 21:54:01 +00:00
Ragnvald Maartmann-Moe IV
9556d038c1
And a few more GL_TEXTURE0/GL_TEXTURE1 fixes.
2001-12-28 21:52:25 +00:00
Ragnvald Maartmann-Moe IV
e55fed2197
Oops, needs to work for non-OpenGL 1.3 as well. ;)
2001-12-28 21:47:32 +00:00
Jeff Teunissen
377a168dea
Update the qcommon/ dir to 3.21 -- oops.
2001-12-28 21:40:13 +00:00
Ragnvald Maartmann-Moe IV
f134ecf962
Repair lack of foresight in using 'int GL_TEXTURE0, GLTEXTURE1;'
2001-12-28 21:35:06 +00:00
Jeff Teunissen
10fc361f7a
Nuke the part of the 3.21 changes file that duplicates the information
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in the 3.20 changes file.
2001-12-28 20:34:35 +00:00
Jeff Teunissen
126b17d1d2
Note to Id Software.: In GLX, destroy the GL context *AFTER* destroying
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the window that it draws into, not before.
2001-12-28 19:58:24 +00:00
Jeff Teunissen
49ae964011
Update to 3.21-level source code.
2001-12-28 19:56:33 +00:00