mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-11-10 15:22:16 +00:00
Replace glColor4f (1,1,1,1) with glColor4ubv (white), and similar for glColor3 and black. Cleanup and very minor speedup.
Also, use quads instead of tris for particles, and a far nicer dot texture.
This commit is contained in:
parent
345e6a9e15
commit
3f062fddcb
8 changed files with 93 additions and 71 deletions
|
@ -263,9 +263,7 @@ void Draw_Fill (int x, int y, int w, int h, int c)
|
|||
qglDisable (GL_TEXTURE_2D);
|
||||
|
||||
color.c = d_8to24table[c];
|
||||
qglColor3f (color.v[0]/255.0,
|
||||
color.v[1]/255.0,
|
||||
color.v[2]/255.0);
|
||||
qglColor3ubv (color.v);
|
||||
|
||||
qglBegin (GL_QUADS);
|
||||
|
||||
|
@ -275,7 +273,7 @@ void Draw_Fill (int x, int y, int w, int h, int c)
|
|||
qglVertex2f (x, y+h);
|
||||
|
||||
qglEnd ();
|
||||
qglColor3f (1,1,1);
|
||||
qglColor3ubv (color_white);
|
||||
qglEnable (GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
|
@ -300,7 +298,7 @@ void Draw_FadeScreen (void)
|
|||
qglVertex2f (0, vid.height);
|
||||
|
||||
qglEnd ();
|
||||
qglColor4f (1,1,1,1);
|
||||
qglColor4ubv (color_white);
|
||||
qglEnable (GL_TEXTURE_2D);
|
||||
qglDisable (GL_BLEND);
|
||||
}
|
||||
|
|
|
@ -57,7 +57,7 @@ void R_RenderDlight (dlight_t *light)
|
|||
for (i=0 ; i<3 ; i++)
|
||||
v[i] = light->origin[i] - vpn[i]*rad;
|
||||
qglVertex3fv (v);
|
||||
qglColor3f (0,0,0);
|
||||
qglColor3ubv (color_black);
|
||||
for (i=16 ; i>=0 ; i--)
|
||||
{
|
||||
a = i/16.0 * M_PI*2;
|
||||
|
@ -94,7 +94,7 @@ void R_RenderDlights (void)
|
|||
for (i=0 ; i<r_newrefdef.num_dlights ; i++, l++)
|
||||
R_RenderDlight (l);
|
||||
|
||||
qglColor3f (1,1,1);
|
||||
qglColor3ubv (color_white);
|
||||
qglDisable (GL_BLEND);
|
||||
qglEnable (GL_TEXTURE_2D);
|
||||
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
|
|
@ -51,6 +51,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
// fall over
|
||||
#define ROLL 2
|
||||
|
||||
extern byte color_white[4];
|
||||
extern byte color_black[4];
|
||||
|
||||
#ifndef __VIDDEF_T
|
||||
#define __VIDDEF_T
|
||||
|
|
|
@ -848,14 +848,12 @@ void R_DrawAliasModel (entity_t *e)
|
|||
R_RotateForEntity (e);
|
||||
qglDisable (GL_TEXTURE_2D);
|
||||
qglEnable (GL_BLEND);
|
||||
qglColor4f (0,0,0,0.5);
|
||||
qglColor4ubv (color_black);
|
||||
GL_DrawAliasShadow (paliashdr, currententity->frame );
|
||||
qglEnable (GL_TEXTURE_2D);
|
||||
qglDisable (GL_BLEND);
|
||||
qglPopMatrix ();
|
||||
}
|
||||
#endif
|
||||
qglColor4f (1,1,1,1);
|
||||
qglColor4ubv (color_white);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -52,6 +52,8 @@ int r_framecount; // used for dlight push checking
|
|||
int c_brush_polys, c_alias_polys;
|
||||
|
||||
float v_blend[4]; // final blending color
|
||||
byte color_white[4] = {255, 255, 255, 255};
|
||||
byte color_black[4] = {0, 0, 0, 128};
|
||||
|
||||
void GL_Strings_f( void );
|
||||
|
||||
|
@ -226,10 +228,11 @@ void R_DrawSpriteModel (entity_t *e)
|
|||
if ( e->flags & RF_TRANSLUCENT )
|
||||
alpha = e->alpha;
|
||||
|
||||
if ( alpha != 1.0F )
|
||||
qglEnable( GL_BLEND );
|
||||
|
||||
qglColor4f( 1, 1, 1, alpha );
|
||||
if (alpha != 1.0F) {
|
||||
qglEnable (GL_BLEND);
|
||||
color_white[3] = alpha * 255;
|
||||
}
|
||||
qglColor4ubv (color_white);
|
||||
|
||||
GL_Bind(currentmodel->skins[e->frame]->texnum);
|
||||
|
||||
|
@ -267,10 +270,11 @@ void R_DrawSpriteModel (entity_t *e)
|
|||
qglDisable (GL_ALPHA_TEST);
|
||||
GL_TexEnv( GL_REPLACE );
|
||||
|
||||
if ( alpha != 1.0F )
|
||||
qglDisable( GL_BLEND );
|
||||
|
||||
qglColor4f( 1, 1, 1, 1 );
|
||||
if (alpha != 1.0F) {
|
||||
qglDisable (GL_BLEND);
|
||||
color_white[3] = 255;
|
||||
}
|
||||
qglColor4ubv (color_white);
|
||||
}
|
||||
|
||||
//==================================================================================
|
||||
|
@ -308,7 +312,7 @@ void R_DrawNullModel (void)
|
|||
qglVertex3f (16*cos(i*M_PI/2), 16*sin(i*M_PI/2), 0);
|
||||
qglEnd ();
|
||||
|
||||
qglColor3f (1,1,1);
|
||||
qglColor3ubv (color_white);
|
||||
qglPopMatrix ();
|
||||
qglEnable (GL_TEXTURE_2D);
|
||||
}
|
||||
|
@ -413,7 +417,7 @@ void GL_DrawParticles (void)
|
|||
{
|
||||
const particle_t *p;
|
||||
int i;
|
||||
vec3_t up, right;
|
||||
vec3_t up, right, up_right_scale, down_right_scale, VA[4];
|
||||
float scale;
|
||||
byte color[4];
|
||||
|
||||
|
@ -421,10 +425,7 @@ void GL_DrawParticles (void)
|
|||
qglDepthMask( GL_FALSE ); // no z buffering
|
||||
qglEnable( GL_BLEND );
|
||||
GL_TexEnv( GL_MODULATE );
|
||||
qglBegin( GL_TRIANGLES );
|
||||
|
||||
VectorScale (vup, 1.5, up);
|
||||
VectorScale (vright, 1.5, right);
|
||||
qglBegin( GL_QUADS );
|
||||
|
||||
for (p = r_newrefdef.particles, i = 0; i < r_newrefdef.num_particles;
|
||||
i++, p++)
|
||||
|
@ -435,32 +436,38 @@ void GL_DrawParticles (void)
|
|||
( p->origin[2] - r_origin[2] ) * vpn[2];
|
||||
|
||||
if (scale < 20)
|
||||
scale = 1;
|
||||
scale = 0.75;
|
||||
else
|
||||
scale = 1 + scale * 0.004;
|
||||
|
||||
scale = 0.75 + scale * 0.003;
|
||||
VectorScale (vup, scale, up);
|
||||
VectorScale (vright, scale, right);
|
||||
VectorAdd (up, right, up_right_scale);
|
||||
VectorSubtract (right, up, down_right_scale);
|
||||
VectorSubtract (p->origin, down_right_scale, VA[0]);
|
||||
VectorAdd (p->origin, up_right_scale, VA[1]);
|
||||
VectorAdd (p->origin, down_right_scale, VA[2]);
|
||||
VectorSubtract (p->origin, up_right_scale, VA[3]);
|
||||
|
||||
*(int *)color = d_8to24table[p->color];
|
||||
color[3] = p->alpha*255;
|
||||
|
||||
qglColor4ubv( color );
|
||||
|
||||
qglTexCoord2f( 0.0625, 0.0625 );
|
||||
qglVertex3fv( p->origin );
|
||||
qglTexCoord2f( 0.0, 0.0 );
|
||||
qglVertex3fv( VA[0] );
|
||||
|
||||
qglTexCoord2f( 1.0625, 0.0625 );
|
||||
qglVertex3f( p->origin[0] + up[0]*scale,
|
||||
p->origin[1] + up[1]*scale,
|
||||
p->origin[2] + up[2]*scale);
|
||||
qglTexCoord2f( 1.0, 0.0 );
|
||||
qglVertex3fv( VA[1] );
|
||||
|
||||
qglTexCoord2f( 0.0625, 1.0625 );
|
||||
qglVertex3f( p->origin[0] + right[0]*scale,
|
||||
p->origin[1] + right[1]*scale,
|
||||
p->origin[2] + right[2]*scale);
|
||||
qglTexCoord2f( 1.0, 1.0);
|
||||
qglVertex3fv( VA[2] );
|
||||
|
||||
qglTexCoord2f( 0.0, 1.0 );
|
||||
qglVertex3fv( VA[3] );
|
||||
}
|
||||
|
||||
qglEnd ();
|
||||
qglDisable( GL_BLEND );
|
||||
qglColor4f( 1,1,1,1 );
|
||||
qglColor4ubv (color_white);
|
||||
qglDepthMask( 1 ); // back to normal Z buffering
|
||||
GL_TexEnv( GL_REPLACE );
|
||||
}
|
||||
|
@ -497,7 +504,7 @@ void R_DrawParticles (void)
|
|||
qglEnd();
|
||||
|
||||
qglDisable( GL_BLEND );
|
||||
qglColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
qglColor4ubv (color_white);
|
||||
qglDepthMask( GL_TRUE );
|
||||
qglEnable( GL_TEXTURE_2D );
|
||||
|
||||
|
@ -545,7 +552,7 @@ void R_PolyBlend (void)
|
|||
qglEnable (GL_TEXTURE_2D);
|
||||
qglEnable (GL_ALPHA_TEST);
|
||||
|
||||
qglColor4f(1,1,1,1);
|
||||
qglColor4ubv (color_white);
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
|
@ -878,7 +885,7 @@ void R_SetGL2D (void)
|
|||
qglDisable (GL_CULL_FACE);
|
||||
qglDisable (GL_BLEND);
|
||||
qglEnable (GL_ALPHA_TEST);
|
||||
qglColor4f (1,1,1,1);
|
||||
qglColor4ubv (color_white);
|
||||
}
|
||||
/*
|
||||
static void GL_DrawColoredStereoLinePair( float r, float g, float b, float y )
|
||||
|
@ -886,7 +893,7 @@ static void GL_DrawColoredStereoLinePair( float r, float g, float b, float y )
|
|||
qglColor3f( r, g, b );
|
||||
qglVertex2f( 0, y );
|
||||
qglVertex2f( vid.width, y );
|
||||
qglColor3f( 0, 0, 0 );
|
||||
qglColor3ubv (color_black);
|
||||
qglVertex2f( 0, y + 1 );
|
||||
qglVertex2f( vid.width, y + 1 );
|
||||
}
|
||||
|
@ -1502,10 +1509,9 @@ void R_BeginFrame( float camera_separation )
|
|||
qglDisable (GL_CULL_FACE);
|
||||
qglDisable (GL_BLEND);
|
||||
qglEnable (GL_ALPHA_TEST);
|
||||
|
||||
qglDisable (GL_TEXTURE_2D); //FIXME WTF? why do I need to toggle this?
|
||||
qglDisable (GL_TEXTURE_2D); // FIXME: WTF? Why do I need to toggle this?
|
||||
qglEnable (GL_TEXTURE_2D);
|
||||
qglColor4f (1,1,1,1);
|
||||
qglColor4ubv (color_white);
|
||||
|
||||
/*
|
||||
** draw buffer stuff
|
||||
|
|
|
@ -38,6 +38,32 @@ byte dottexture[8][8] =
|
|||
{0,0,0,0,0,0,0,0},
|
||||
};
|
||||
|
||||
void InitDotParticleTexture (void)
|
||||
{
|
||||
byte data[32][32][4];
|
||||
int x, y, dx2, dy, d, i;
|
||||
|
||||
for (x = 0; x < 32; x++) {
|
||||
dx2 = x - 16;
|
||||
dx2 *= dx2;
|
||||
for (y = 0; y < 32; y++) {
|
||||
dy = y - 16;
|
||||
d = 255 - (dx2 + (dy * dy));
|
||||
if (d <= 0) {
|
||||
d = 0;
|
||||
for (i = 0; i < 3; i++)
|
||||
data[y][x][i] = 0;
|
||||
} else
|
||||
for (i = 0; i < 3; i++)
|
||||
data[y][x][i] = 255;
|
||||
|
||||
data[y][x][3] = (byte) d;
|
||||
}
|
||||
}
|
||||
r_particletexture = GL_LoadPic ("***particle***", (byte *)data, 32, 32,
|
||||
it_sprite, 32);
|
||||
}
|
||||
|
||||
void R_InitParticleTexture (void)
|
||||
{
|
||||
int x,y;
|
||||
|
@ -46,20 +72,10 @@ void R_InitParticleTexture (void)
|
|||
//
|
||||
// particle texture
|
||||
//
|
||||
for (x=0 ; x<8 ; x++)
|
||||
{
|
||||
for (y=0 ; y<8 ; y++)
|
||||
{
|
||||
data[y][x][0] = 255;
|
||||
data[y][x][1] = 255;
|
||||
data[y][x][2] = 255;
|
||||
data[y][x][3] = dottexture[x][y]*255;
|
||||
}
|
||||
}
|
||||
r_particletexture = GL_LoadPic ("***particle***", (byte *)data, 8, 8, it_sprite, 32);
|
||||
InitDotParticleTexture ();
|
||||
|
||||
//
|
||||
// also use this for bad textures, but without alpha
|
||||
// dot texture
|
||||
//
|
||||
for (x=0 ; x<8 ; x++)
|
||||
{
|
||||
|
@ -186,7 +202,7 @@ void GL_SetDefaultState( void )
|
|||
qglDisable (GL_CULL_FACE);
|
||||
qglDisable (GL_BLEND);
|
||||
|
||||
qglColor4f (1,1,1,1);
|
||||
qglColor4ubv (color_white);
|
||||
|
||||
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
||||
qglShadeModel (GL_FLAT);
|
||||
|
|
|
@ -240,7 +240,7 @@ void R_DrawTriangleOutlines (void)
|
|||
|
||||
qglDisable (GL_TEXTURE_2D);
|
||||
qglDisable (GL_DEPTH_TEST);
|
||||
qglColor4f (1,1,1,1);
|
||||
qglColor4ubv (color_white);
|
||||
|
||||
for (i=0 ; i<MAX_LIGHTMAPS ; i++)
|
||||
{
|
||||
|
@ -623,7 +623,7 @@ void R_DrawAlphaSurfaces (void)
|
|||
}
|
||||
|
||||
GL_TexEnv( GL_REPLACE );
|
||||
qglColor4f (1,1,1,1);
|
||||
qglColor4ubv (color_white);
|
||||
qglDisable (GL_BLEND);
|
||||
|
||||
r_alpha_surfaces = NULL;
|
||||
|
@ -902,7 +902,9 @@ void R_DrawInlineBModel (void)
|
|||
if ( currententity->flags & RF_TRANSLUCENT )
|
||||
{
|
||||
qglEnable (GL_BLEND);
|
||||
qglColor4f (1,1,1,0.25);
|
||||
color_white[3] = 64;
|
||||
qglColor4ubv (color_white);
|
||||
color_white[3] = 255;
|
||||
GL_TexEnv( GL_MODULATE );
|
||||
}
|
||||
|
||||
|
@ -946,7 +948,7 @@ void R_DrawInlineBModel (void)
|
|||
else
|
||||
{
|
||||
qglDisable (GL_BLEND);
|
||||
qglColor4f (1,1,1,1);
|
||||
qglColor4ubv (color_white);
|
||||
GL_TexEnv( GL_REPLACE );
|
||||
}
|
||||
}
|
||||
|
@ -987,7 +989,7 @@ void R_DrawBrushModel (entity_t *e)
|
|||
if (R_CullBox (mins, maxs))
|
||||
return;
|
||||
|
||||
qglColor3f (1,1,1);
|
||||
qglColor3ubv (color_white);
|
||||
memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));
|
||||
|
||||
VectorSubtract (r_newrefdef.vieworg, e->origin, modelorg);
|
||||
|
@ -1217,7 +1219,7 @@ void R_DrawWorld (void)
|
|||
|
||||
gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1;
|
||||
|
||||
qglColor3f (1,1,1);
|
||||
qglColor3ubv (color_white);
|
||||
memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));
|
||||
R_ClearSkyBox ();
|
||||
|
||||
|
|
|
@ -566,7 +566,7 @@ void R_DrawSkyBox (void)
|
|||
#if 0
|
||||
qglEnable (GL_BLEND);
|
||||
GL_TexEnv( GL_MODULATE );
|
||||
qglColor4f (1,1,1,0.5);
|
||||
qglColor4f (1.0, 1.0, 1.0, 0.5);
|
||||
qglDisable (GL_DEPTH_TEST);
|
||||
#endif
|
||||
if (skyrotate)
|
||||
|
@ -608,10 +608,10 @@ qglRotatef (r_newrefdef.time * skyrotate, skyaxis[0], skyaxis[1], skyaxis[2]);
|
|||
}
|
||||
qglPopMatrix ();
|
||||
#if 0
|
||||
glDisable (GL_BLEND);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glColor4f (1,1,1,0.5);
|
||||
glEnable (GL_DEPTH_TEST);
|
||||
qglDisable (GL_BLEND);
|
||||
qglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
qglColor4f (1.0, 1.0, 1.0, 0.5);
|
||||
qglEnable (GL_DEPTH_TEST);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue