Commit graph

290 commits

Author SHA1 Message Date
Bill Currie
7b3a0f0cb8 preliminary zlib patch 2002-01-03 20:09:12 +00:00
Bill Currie
78ff46bd75 warnings fixes 2002-01-03 19:54:34 +00:00
Bill Currie
fa367ae34d warning fix 2002-01-03 19:49:55 +00:00
Bill Currie
32c77a437c quakeforge-ize Jamie's debian patch 2002-01-03 04:47:12 +00:00
Bill Currie
6a50b3b786 oops, didn't mean to commit that 2002-01-03 04:43:22 +00:00
Bill Currie
6f4d107011 ok, so this is leaching, but hey, that's part of what the gpl is for :)
Bring in Jamie Wilkinson's patches for quake2_3.21-1. this gives us sdl
support, ~/.quake2, sane default for gl_driver, and several other fixups.
2002-01-03 04:22:46 +00:00
Ragnvald Maartmann-Moe IV
b6acf44cbd Minor speedup to particles, by not copying around redundant information. 2001-12-31 21:54:10 +00:00
Bill Currie
d40e209c3e warning fixes for gcc 2.95 2001-12-30 03:50:29 +00:00
Bill Currie
947059f421 don't ask me why, but this is the real fix (I still had my cl_scrn.c hack
going in the previous commit :()
2001-12-29 05:48:48 +00:00
Bill Currie
4a7515fcff clean up some dead code 2001-12-29 05:33:09 +00:00
Bill Currie
32f125c516 fix my .cin rendering bug 2001-12-29 05:22:34 +00:00
Bill Currie
d051c7114d bring in relnev's texture wrapping fix 2001-12-29 04:55:10 +00:00
Bill Currie
f4fa61bf44 We like warnings, lots of warnings. However, we don't want to let them slip
by. Bwahaha.
2001-12-29 02:40:13 +00:00
Jeff Teunissen
2c9a907849 Oops! fix up mdfour. 2001-12-29 00:07:54 +00:00
Ragnvald Maartmann-Moe IV
2c644c39af Pfft. 2001-12-28 21:55:21 +00:00
Ragnvald Maartmann-Moe IV
bb37bd3707 Bleh, missed one. 2001-12-28 21:54:01 +00:00
Ragnvald Maartmann-Moe IV
9556d038c1 And a few more GL_TEXTURE0/GL_TEXTURE1 fixes. 2001-12-28 21:52:25 +00:00
Ragnvald Maartmann-Moe IV
e55fed2197 Oops, needs to work for non-OpenGL 1.3 as well. ;) 2001-12-28 21:47:32 +00:00
Jeff Teunissen
377a168dea Update the qcommon/ dir to 3.21 -- oops. 2001-12-28 21:40:13 +00:00
Ragnvald Maartmann-Moe IV
f134ecf962 Repair lack of foresight in using 'int GL_TEXTURE0, GLTEXTURE1;' 2001-12-28 21:35:06 +00:00
Jeff Teunissen
10fc361f7a Nuke the part of the 3.21 changes file that duplicates the information
in the 3.20 changes file.
2001-12-28 20:34:35 +00:00
Jeff Teunissen
126b17d1d2 Note to Id Software.: In GLX, destroy the GL context *AFTER* destroying
the window that it draws into, not before.
2001-12-28 19:58:24 +00:00
Jeff Teunissen
49ae964011 Update to 3.21-level source code. 2001-12-28 19:56:33 +00:00
Jeff Teunissen
596b1e77ce Missing: two useless files. Don't bother calling, if you find them you
can keep them.
2001-12-28 08:07:42 +00:00
Bill Currie
094682dbd1 replace md4.c with mdfour.c 2001-12-23 20:58:57 +00:00
Bill Currie
3ccbf87b4d mkdir -p so dirs don't cause unnecessary errors 2001-12-22 21:54:16 +00:00
Bill Currie
306bacc504 line ending cleanup 2001-12-22 21:49:59 +00:00
Jeff Teunissen
4b61df1d88 Ignore .plg, .bc[ep], and .opt files. 2001-12-22 12:53:12 +00:00
Jeff Teunissen
bc22d2574d Remove some seemingly-unnecessary Visual C++ files. 2001-12-22 12:41:07 +00:00
Jeff Teunissen
9058b26f56 Misc. cleanups. 2001-12-22 08:45:50 +00:00
Bill Currie
89842bdf60 hacky, but it works 2001-12-22 08:23:10 +00:00
Bill Currie
f71b23e88d dirty, evil hacks, but gl rendering 2001-12-22 07:56:13 +00:00
Bill Currie
044af4903c make game work 2001-12-22 07:34:47 +00:00
Bill Currie
53e4917c3c hey, mongoose's works better :) 2001-12-22 06:58:05 +00:00
Bill Currie
f426cc6316 mongoose's improved makefile 2001-12-22 06:48:46 +00:00
Bill Currie
96826650c8 ok, core links with no evil hacks 2001-12-22 06:12:56 +00:00
Bill Currie
caddaeabef forgot these due to sloppy packagine in the .zip 2001-12-22 05:48:15 +00:00
Bill Currie
f6e174e3dc ignore the .d files for now 2001-12-22 05:44:17 +00:00
Bill Currie
91c5fa3d9e almost links 2001-12-22 05:37:39 +00:00
Bill Currie
2124958581 Initial revision 2001-12-22 04:27:19 +00:00