Go to file
Jeff Teunissen 4b61df1d88 Ignore .plg, .bc[ep], and .opt files. 2001-12-22 12:53:12 +00:00
baseq2 Initial revision 2001-12-22 04:27:19 +00:00
client ignore the .d files for now 2001-12-22 05:44:17 +00:00
ctf hey, mongoose's works better :) 2001-12-22 06:58:05 +00:00
game hey, mongoose's works better :) 2001-12-22 06:58:05 +00:00
irix Initial revision 2001-12-22 04:27:19 +00:00
linux Misc. cleanups. 2001-12-22 08:45:50 +00:00
null Initial revision 2001-12-22 04:27:19 +00:00
qcommon ignore the .d files for now 2001-12-22 05:44:17 +00:00
ref_gl Initial revision 2001-12-22 04:27:19 +00:00
ref_soft Initial revision 2001-12-22 04:27:19 +00:00
rhapsody Initial revision 2001-12-22 04:27:19 +00:00
server ignore the .d files for now 2001-12-22 05:44:17 +00:00
solaris Initial revision 2001-12-22 04:27:19 +00:00
unix Initial revision 2001-12-22 04:27:19 +00:00
win32 Initial revision 2001-12-22 04:27:19 +00:00
.gitignore Ignore .plg, .bc[ep], and .opt files. 2001-12-22 12:53:12 +00:00
3.15_Changes.txt Initial revision 2001-12-22 04:27:19 +00:00
3.16_Changes.txt Initial revision 2001-12-22 04:27:19 +00:00
3.17_Changes.txt Initial revision 2001-12-22 04:27:19 +00:00
3.18_changes.txt Initial revision 2001-12-22 04:27:19 +00:00
changes.txt Initial revision 2001-12-22 04:27:19 +00:00
gnu.txt forgot these due to sloppy packagine in the .zip 2001-12-22 05:48:15 +00:00
joystick.txt Initial revision 2001-12-22 04:27:19 +00:00
makezip Initial revision 2001-12-22 04:27:19 +00:00
makezip.bat Initial revision 2001-12-22 04:27:19 +00:00
quake2.dsp Initial revision 2001-12-22 04:27:19 +00:00
quake2.dsw Initial revision 2001-12-22 04:27:19 +00:00
quake2.mak Initial revision 2001-12-22 04:27:19 +00:00
readme.txt forgot these due to sloppy packagine in the .zip 2001-12-22 05:48:15 +00:00

readme.txt

This is the complete source code for Quake 2, version 3.19, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software