2001-07-19 09:51:23 +00:00
|
|
|
- info string length exceeded :/
|
|
|
|
- duplicate connects
|
2001-07-21 06:12:19 +00:00
|
|
|
- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
|
2001-07-23 15:08:39 +00:00
|
|
|
- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
|
2001-07-24 20:54:19 +00:00
|
|
|
- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
|
2001-07-25 17:48:51 +00:00
|
|
|
- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
|
2001-07-27 05:11:51 +00:00
|
|
|
- the "speed cheat" checker needs to be ripped out, it's kinda useless
|
2001-08-01 06:07:13 +00:00
|
|
|
- sometimes rockets go through armor..
|
2001-08-01 21:13:20 +00:00
|
|
|
- crashed alot on prozac :/
|
2001-09-15 23:31:34 +00:00
|
|
|
- I could jump at a sentry turret but I went through instead of zapping
|
|
|
|
- the sentry turret would shoot me through walls when the door is closed
|
|
|
|
- intercepting your sentry when it turrets kills you, but stops the sentry
|
2001-09-22 03:13:49 +00:00
|
|
|
- if you judo an assault cannon your speed isn't restored when it's returned
|
2001-09-23 21:31:06 +00:00
|
|
|
- I've been told that if you're a thief and you start setting a detpack you won't get revealed until it's finished
|
2001-09-26 03:59:53 +00:00
|
|
|
- sentries/teslas should check their pointcontents every frame, and blow up if they're out of the map
|
2001-09-30 22:38:44 +00:00
|
|
|
- topcolor gets reset every time you respawn (?), even though it shouldn't be. ditto for skin?
|
|
|
|
- prematch shouldn't force autoteam when it's done
|
2001-10-01 11:37:02 +00:00
|
|
|
- sometimes ID doesn't work. this may be because impulses are unreliable though :/
|
2001-10-05 23:05:28 +00:00
|
|
|
- minp/maxp are broken. possibly compiler !string bug
|