Commit graph

14 commits

Author SHA1 Message Date
Bill Currie
4e75f3c83e some cleanups 2002-09-08 01:44:11 +00:00
Bill Currie
7c3dcf1d31 hopefully fix 3 entity leaks 2002-08-21 20:25:10 +00:00
Adam Olsen
0b97684c96 - bugs, todo
- cleaned up some misc bugs in the hook, as well as formatting
2001-12-05 18:47:21 +00:00
Bill Currie
6cc0a7f26c v_airgun.mdl only has 7 frames, not 8 2001-12-05 03:29:52 +00:00
Bill Currie
99190cb79a world -> NIL for null entities. Seems to work (only issue would be borked
tests for foo == world -> !foo and for != world -> foo).
2001-11-02 17:00:52 +00:00
Bill Currie
0ff237871e Cleanup after qfcc's typechecking changes. This includes the elimination of
SUB_Null.
2001-10-17 07:48:11 +00:00
Adam Olsen
1993bb348f - some BUGS items
- annihilate string_null (and empty_float and vector_null)
- remove self.netname = infokey(self, "name");, since the server
  should do that for us
- add a quotename function, to stick \xFF around a name
- add a few death messages
- set a "timeleft" serverinfo to be the number of minutes left in the
  game
2001-09-30 22:38:44 +00:00
Bill Currie
0c44060141 clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
Adam Olsen
6fca29e666 - tweak assault cannon spread so it's only 80% as wide, and biased
towards the center
- allow (very slow, 1/8th) movement while firing assault cannon
- rewrite much of the soldier menus.  mostly the same except some
  colors are different, and added a menu item to switch between them.
2001-08-12 22:31:50 +00:00
Adam Olsen
a9cf39a1cc Change a bunch of self.items = self.items - (self.items & IT_FOO)
lines to self.items = self.items & ~IT_FOO.  also changed some
self.items = self.items - IT_FOO lines, which were just Really Evil
(tm)
2001-08-10 10:03:36 +00:00
Bill Currie
7498c71ee5 fix the field stuck test and rename CONTENT_* to CONTENTS_* to match the
server source.
2001-07-31 17:08:59 +00:00
Zephaniah E. Hull
b54ea79f70 The death of #ifdef QUAKE_WORLD!! 2001-07-25 21:10:26 +00:00
Bill Currie
94baf9dbcb dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
Bill Currie
64ecb99bfc Initial revision 2001-07-17 05:58:10 +00:00