Bill Currie
99190cb79a
world -> NIL for null entities. Seems to work (only issue would be borked
...
tests for foo == world -> !foo and for != world -> foo).
2001-11-02 17:00:52 +00:00
Adam Olsen
ac4e5a8adb
- fix double-remove of exploding mines
2001-10-15 05:43:35 +00:00
Adam Olsen
55500b87d6
- change all usages of MSG_BROADCAST to MSG_MULTICAST, since that's
...
what quakeworld uses anyway
- when changing a player's team with the admin commands, change the
player's color, not the admin's color :)
2001-10-13 23:02:22 +00:00
Adam Olsen
1993bb348f
- some BUGS items
...
- annihilate string_null (and empty_float and vector_null)
- remove self.netname = infokey(self, "name");, since the server
should do that for us
- add a quotename function, to stick \xFF around a name
- add a few death messages
- set a "timeleft" serverinfo to be the number of minutes left in the
game
2001-09-30 22:38:44 +00:00
Adam Olsen
14651ae7ef
- couple bugfixes related to assault cannons
...
- cleanup of FireBullets and friends
- changed how damage is handled with assault cannon. probably alot
more powerful now
2001-09-26 03:59:53 +00:00
Bill Currie
0c44060141
clean up all the unused local vars found by qfcc
2001-09-23 04:25:02 +00:00
Adam Olsen
66f50d2899
- reduce assaultcannon's movement limitation from 1/8th to 1/4th
...
- fix judo so your speed is returned after loosing an assault cannon
2001-09-22 19:23:24 +00:00
Adam Olsen
6fca29e666
- tweak assault cannon spread so it's only 80% as wide, and biased
...
towards the center
- allow (very slow, 1/8th) movement while firing assault cannon
- rewrite much of the soldier menus. mostly the same except some
colors are different, and added a menu item to switch between them.
2001-08-12 22:31:50 +00:00
Adam Olsen
a9cf39a1cc
Change a bunch of self.items = self.items - (self.items & IT_FOO)
...
lines to self.items = self.items & ~IT_FOO. also changed some
self.items = self.items - IT_FOO lines, which were just Really Evil
(tm)
2001-08-10 10:03:36 +00:00
Adam Olsen
9b04da83d1
- make the thief skill set the IT_INVISIBILITY item, so the client
...
uses the invisible face and screen blend
- uncomment an error message if something is removed twice
- and of course a TODO addition :)
2001-08-10 06:50:39 +00:00
Bill Currie
7498c71ee5
fix the field stuck test and rename CONTENT_* to CONTENTS_* to match the
...
server source.
2001-07-31 17:08:59 +00:00
Zephaniah E. Hull
b54ea79f70
The death of #ifdef QUAKE_WORLD!!
2001-07-25 21:10:26 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Bill Currie
64ecb99bfc
Initial revision
2001-07-17 05:58:10 +00:00