Bill Currie
99190cb79a
world -> NIL for null entities. Seems to work (only issue would be borked
...
tests for foo == world -> !foo and for != world -> foo).
2001-11-02 17:00:52 +00:00
Adam Olsen
55500b87d6
- change all usages of MSG_BROADCAST to MSG_MULTICAST, since that's
...
what quakeworld uses anyway
- when changing a player's team with the admin commands, change the
player's color, not the admin's color :)
2001-10-13 23:02:22 +00:00
Adam Olsen
0c498dd760
- tweak a few things to use setorigin instead of self.origin =
...
- make sure telefrags happen even on your first spawn
- do a reverse telefrag if your target is invicible
2001-10-08 11:14:13 +00:00
Adam Olsen
d2f77c5cca
- fix that hover boots money cheat
...
- re-comment the ARMY_TEST define and friends. don't want that on
normally :)
2001-10-02 09:06:20 +00:00
Adam Olsen
c3ccddb39f
- BUGS
...
- make soldiers sometimes retreat when low on health
- make "static" mode soldiers work. more or less.
- Massive cleanup of obituary.qc. I'd be surprised if there isn't a
bug or two.
2001-10-01 11:37:02 +00:00
Adam Olsen
1993bb348f
- some BUGS items
...
- annihilate string_null (and empty_float and vector_null)
- remove self.netname = infokey(self, "name");, since the server
should do that for us
- add a quotename function, to stick \xFF around a name
- add a few death messages
- set a "timeleft" serverinfo to be the number of minutes left in the
game
2001-09-30 22:38:44 +00:00
Bill Currie
0c44060141
clean up all the unused local vars found by qfcc
2001-09-23 04:25:02 +00:00
Adam Olsen
8eff682b52
One more of the same.
...
Boy, doing foo = foo + bar is REALLY lame, when foo = foo & bar works
just as well, but without rick of affecting other bits.
2001-08-10 10:06:35 +00:00
Adam Olsen
a9cf39a1cc
Change a bunch of self.items = self.items - (self.items & IT_FOO)
...
lines to self.items = self.items & ~IT_FOO. also changed some
self.items = self.items - IT_FOO lines, which were just Really Evil
(tm)
2001-08-10 10:03:36 +00:00
Bill Currie
7498c71ee5
fix the field stuck test and rename CONTENT_* to CONTENTS_* to match the
...
server source.
2001-07-31 17:08:59 +00:00
Zephaniah E. Hull
b54ea79f70
The death of #ifdef QUAKE_WORLD!!
2001-07-25 21:10:26 +00:00
Adam Olsen
b3078797aa
- Clean up color changing a ton, it should all work perfectly now :)
...
- made soldier menus so it resets to first menu if you close from the second
- add a bug to BUGS :)
2001-07-24 20:54:19 +00:00
Bill Currie
3c837e0bc3
%s/TeamFortress_TeamGetColor/TeamGetColor/g
2001-07-24 16:03:08 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Adam Olsen
30ab9edcf3
Fix the teamkills when teamplay == 0 bug
2001-07-19 12:27:22 +00:00
Adam Olsen
1d4aa3b4eb
Make sure netname is set to match the name infokey each frame
2001-07-19 11:56:52 +00:00
Bill Currie
64ecb99bfc
Initial revision
2001-07-17 05:58:10 +00:00