1) added checkmove forward so it's easier to build against walls
2) Can't build sentries on top of forcefields anymore (they get bounced off)
3) fieldgens are now one unit taller than their fields, so you CAN build on the gen
4) forcefields bounce everything (including buildings) away now.
5) added #ifdef DISALLOW_BLOCKED_TELE around tele block checks. didn't get the point
Debug tweaks:
1) added #ifdef DEBUG, which enables RPrint(), dremove(), and printtrace(), as well
as the warlock cheat and origin reporting.
2) replaced EVERY dprint with RPrint.
3) changed makefile so that all = no DEBUG and no .sym
* parameters were getting shaddowed by locals of the same name. this used to
be harmless as the local def would just pick up the param rather than
creating a new def, but now that params and locals are in separate scopes,
this shaddowing becomes a potential problem.
- make soldiers sometimes retreat when low on health
- make "static" mode soldiers work. more or less.
- Massive cleanup of obituary.qc. I'd be surprised if there isn't a
bug or two.