Finny Merrill
2aa5d42857
Make spy a little stealthier
2004-04-06 04:11:43 +00:00
Finny Merrill
b83e8f5f93
Change always_drop to flag_drop to mirror oztf
2004-02-15 22:27:42 +00:00
Finny Merrill
78f0a0474e
Dropitems works again! We thought the flag was in goal_result but it's in
...
goal_activation. Hahe.
Also, infokey "ad" or "always_drop" set to "yes" "on" or "1" makes dropitems
always work.
2003-11-30 01:06:48 +00:00
Bill Currie
99190cb79a
world -> NIL for null entities. Seems to work (only issue would be borked
...
tests for foo == world -> !foo and for != world -> foo).
2001-11-02 17:00:52 +00:00
Adam Olsen
1993bb348f
- some BUGS items
...
- annihilate string_null (and empty_float and vector_null)
- remove self.netname = infokey(self, "name");, since the server
should do that for us
- add a quotename function, to stick \xFF around a name
- add a few death messages
- set a "timeleft" serverinfo to be the number of minutes left in the
game
2001-09-30 22:38:44 +00:00
Adam Olsen
7c85b22fb1
- remove some unused local strings
2001-09-23 00:16:29 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Bill Currie
64ecb99bfc
Initial revision
2001-07-17 05:58:10 +00:00