Bill Currie
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7f785632c0
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brush model fullbrights are now implemented and seem to be working. They can
be toggled using gl_fb_bmodels (default on).
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2000-09-15 04:46:22 +00:00 |
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Bill Currie
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13e5ef92d3
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sw no longer segs!:) I'm not 100% satisfied with how I attacked frame loading,
but I'll look into that later. I was getting tired of not having a running
program on this branch. Basicly, frames loading needs a little more study.
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2000-09-11 23:17:55 +00:00 |
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Bill Currie
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73162d8783
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the model merge hack is almost complete. gl works but sw sefaults due to
the alias model verts, tris and frames not being loaded correctly.
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2000-09-11 05:28:04 +00:00 |
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Bill Currie
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50bd641616
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ok, the chopped up model files compile and sw seems to work just fine. Don't
know about gl yet (probably won't until either monday or tuesday; hence the
branch)
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2000-09-01 17:07:28 +00:00 |
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Bill Currie
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8ccc616134
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various make dist related cleanups
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2000-08-29 00:10:19 +00:00 |
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Bill Currie
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e2efff9dde
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nuq-glx almost builds. just some last problems with gl_part.c and gl_view.c
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2000-08-25 06:42:29 +00:00 |
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Bill Currie
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2718705414
|
prelim header changes. doesn't build yet
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2000-08-21 03:52:28 +00:00 |
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Bill Currie
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1c362eca61
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copyright header stuff
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2000-08-20 05:25:28 +00:00 |
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Bill Currie
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111c1b0d4c
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un-dosify
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2000-08-20 01:33:10 +00:00 |
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Jeff Teunissen
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9d334e8b22
|
Initial revision
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2000-08-19 22:24:16 +00:00 |
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