Bill Currie
75971a4fed
cvar doc patches from Misty
2000-12-07 03:02:13 +00:00
Bill Currie
81b848977a
showtime patches from Misty
2000-12-07 00:06:45 +00:00
Bill Currie
d428926cca
port over newtree's vid system. works, but doesn't seem fully functional yet
2000-10-31 00:11:59 +00:00
Bill Currie
111791e0f6
cvar usage audit. value -> int_val where appropriate. tested with x11 glx and
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svga.
2000-09-27 06:07:10 +00:00
Jeff Teunissen
2c1968e79e
QW-style HUD support for NUQ. It defaults to off. Set cl_sbar 0 to turn
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it on, set cl_hudswap to move it to the left side. I'll make the options
menu options for them work tomorrow.
2000-09-27 01:17:48 +00:00
Bill Currie
16101a8d0b
add the maplist command
2000-09-01 04:35:05 +00:00
Zephaniah E. Hull
16614d8e71
-3dfx now compiles and works correctly.
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Fixed a segfault case in starting.
2000-08-31 20:23:20 +00:00
Bill Currie
bf1a322439
it helps if dlights aren't black :/
2000-08-28 01:08:07 +00:00
Bill Currie
86a0a6aa3e
bring over gl_screen (sort of). world is now much brighter, but dlights and
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weapon models still aren't working properly
2000-08-27 22:13:48 +00:00
Bill Currie
737925f295
sprintf -> snprintf
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bash and sed rule! :)
2000-08-27 10:30:17 +00:00
Bill Currie
438a2bbcd2
getting closer to nuq-glx. just some linking issues
2000-08-25 07:18:23 +00:00
Bill Currie
41fc6fb942
nuq-svga and nuq-x11 now run again.
2000-08-23 06:03:57 +00:00
Bill Currie
7f5868530f
more header fixups. still doesn't compile
2000-08-21 05:39:54 +00:00
Bill Currie
b39fa5ac8a
New cvar system. -svga and -x11 still compile, link and run!! :)
2000-08-21 00:54:21 +00:00
Bill Currie
1c362eca61
copyright header stuff
2000-08-20 05:25:28 +00:00
Bill Currie
111c1b0d4c
un-dosify
2000-08-20 01:33:10 +00:00
Bill Currie
4047bd947f
include config.h
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convert #if USE_INTEL_ASM to #ifdef USE_INTEL_ASM
add cl_math.S to math_ASM
unfortunatly, snd_mixa.o isn't being built. Haven't figured that one out yet
2000-08-20 00:38:32 +00:00
Jeff Teunissen
9d334e8b22
Initial revision
2000-08-19 22:24:16 +00:00