Ragnvald Maartmann-Moe IV
34a0230f03
Fix disabling of texture sorting by default.
2000-12-08 00:18:42 +00:00
Bill Currie
111791e0f6
cvar usage audit. value -> int_val where appropriate. tested with x11 glx and
...
svga.
2000-09-27 06:07:10 +00:00
Bill Currie
7f785632c0
brush model fullbrights are now implemented and seem to be working. They can
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be toggled using gl_fb_bmodels (default on).
2000-09-15 04:46:22 +00:00
Bill Currie
73162d8783
the model merge hack is almost complete. gl works but sw sefaults due to
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the alias model verts, tris and frames not being loaded correctly.
2000-09-11 05:28:04 +00:00
Bill Currie
8302413276
that's most of newtree's gl stuff ported over. Three bugs: wound up with
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newtree's slow skys, some models are not getting lit, and dlights don't seem
to be working :(
2000-08-27 10:03:31 +00:00
Bill Currie
103918c7a4
port over gl_draw.c from newtree
2000-08-26 21:23:07 +00:00
Bill Currie
1ddf60ea24
finally, nuq-glx works. Still needs lots of work, but getting there :)
2000-08-26 05:48:38 +00:00
Bill Currie
e2efff9dde
nuq-glx almost builds. just some last problems with gl_part.c and gl_view.c
2000-08-25 06:42:29 +00:00
Bill Currie
7f5868530f
more header fixups. still doesn't compile
2000-08-21 05:39:54 +00:00
Bill Currie
b39fa5ac8a
New cvar system. -svga and -x11 still compile, link and run!! :)
2000-08-21 00:54:21 +00:00
Bill Currie
1c362eca61
copyright header stuff
2000-08-20 05:25:28 +00:00
Bill Currie
111c1b0d4c
un-dosify
2000-08-20 01:33:10 +00:00
Bill Currie
4047bd947f
include config.h
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convert #if USE_INTEL_ASM to #ifdef USE_INTEL_ASM
add cl_math.S to math_ASM
unfortunatly, snd_mixa.o isn't being built. Haven't figured that one out yet
2000-08-20 00:38:32 +00:00
Jeff Teunissen
9d334e8b22
Initial revision
2000-08-19 22:24:16 +00:00