Dabb
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58a4575aeb
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Finally added asms, I forgot to do it before :)
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2000-12-30 11:45:28 +00:00 |
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Dabb
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ff2658dacd
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Added HAVE_NETINET_IN_H
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2000-12-30 11:20:36 +00:00 |
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Dabb
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8415879527
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Oops, forgot IN_Command
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2000-12-30 11:17:23 +00:00 |
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Dabb
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fcdc8912d1
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Added joy_win.c.
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2000-12-30 10:58:42 +00:00 |
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Dabb
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bcfa8702ed
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Moved JOYSTICK code to joy_win.c - still needs some cleaning but works.
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2000-12-30 10:56:03 +00:00 |
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Dabb
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76f78fbbf3
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Now you can actually turn joyadvanced on and off while playing.
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2000-12-30 10:54:45 +00:00 |
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Bill Currie
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4d1a1fb5e9
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math asm needed
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2000-12-30 05:53:34 +00:00 |
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Bill Currie
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ee47b4d568
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a start on a #include audit for the header files and misc fixups for win32
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2000-12-30 05:18:48 +00:00 |
|
Bill Currie
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8eacd803fe
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should compile now
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2000-12-30 04:52:12 +00:00 |
|
Bill Currie
|
5f21837c33
|
cleanup the includes in host.h
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2000-12-30 03:23:31 +00:00 |
|
Bill Currie
|
f29ea7f1d3
|
fix up <> vs "" in #includes
|
2000-12-30 03:07:15 +00:00 |
|
Bill Currie
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ccba39666b
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#include audit
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2000-12-30 02:16:36 +00:00 |
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Dabb
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a9ffb0002f
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Joystick code for win32. Mostly contains code moved from in_win.c.
NOT FINISHED YET.
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2000-12-29 20:08:43 +00:00 |
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Dabb
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1532c66198
|
Replaced #ifndef WIN32 with #ifdef HAVE_UNISTD_H and
HAVE_SYS_TIME_H
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2000-12-29 18:52:52 +00:00 |
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Dabb
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cc0e3dfbb5
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Are these uninst.h, timeb.h really needed here?
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2000-12-29 16:26:35 +00:00 |
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Dabb
|
1d2e83bb66
|
Brought back evil DirectSound hack for SDL/SGL
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2000-12-29 16:20:38 +00:00 |
|
Dabb
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2d4ced491e
|
Put back #include <stdarg.h> or compile fails.
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2000-12-29 16:19:23 +00:00 |
|
Dabb
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3601dd5532
|
Bringing back Direct-X sounds for SDL/SGL.
I guess we let SDL sound support mature bit more.
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2000-12-29 15:52:25 +00:00 |
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Dabb
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477bcf51b0
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Win32 sound cleanups - phase1
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2000-12-29 15:20:12 +00:00 |
|
Bill Currie
|
48f6a02a38
|
make the `dead sleep' optional (sys_dead_sleep: defaults to on)
|
2000-12-29 07:15:50 +00:00 |
|
Bill Currie
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2695ec4990
|
helps if one groks select semantics :/
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2000-12-29 06:19:44 +00:00 |
|
Bill Currie
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73980fe852
|
make qf-server REALY sleep when there are no clients currently connected
|
2000-12-29 05:32:24 +00:00 |
|
Bill Currie
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c71fc78360
|
it was decided the menu code should return until release. here it is with the
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
|
2000-12-29 03:14:53 +00:00 |
|
Bill Currie
|
005dbaa83f
|
white space
|
2000-12-29 01:28:22 +00:00 |
|
Jeff Teunissen
|
f9fcd66129
|
voids
|
2000-12-28 09:33:49 +00:00 |
|
Jeff Teunissen
|
d3d32986bb
|
shrink the heap back down to 8MB on Win32 -s*l
|
2000-12-28 09:33:16 +00:00 |
|
Jeff Teunissen
|
300910698c
|
more void cleanup
|
2000-12-28 09:32:02 +00:00 |
|
Jeff Teunissen
|
fe2f79c5ef
|
Whitespace
|
2000-12-28 09:31:22 +00:00 |
|
Jeff Teunissen
|
6081ed15a7
|
more () -> (void) for function defs
|
2000-12-28 09:30:32 +00:00 |
|
Jeff Teunissen
|
8c9e535247
|
s/()/(void)/g
|
2000-12-28 09:29:38 +00:00 |
|
Jeff Teunissen
|
bc9518c9a5
|
whitespace
|
2000-12-28 09:27:30 +00:00 |
|
Jeff Teunissen
|
52cc1fa218
|
Whitespace, some optimizations
|
2000-12-28 09:26:00 +00:00 |
|
Jeff Teunissen
|
893a8ba827
|
The GL version of the clock rewrite -- also some whitespace
|
2000-12-28 07:49:42 +00:00 |
|
Jeff Teunissen
|
37304217c1
|
Whitespace, some function name changes
|
2000-12-28 07:46:40 +00:00 |
|
Jeff Teunissen
|
c6a22c8a88
|
whitespace
|
2000-12-28 07:44:45 +00:00 |
|
Jeff Teunissen
|
66bd913f7d
|
Whitespace
|
2000-12-28 07:28:23 +00:00 |
|
Bill Currie
|
80db620524
|
What's GameSpy?
|
2000-12-28 07:18:11 +00:00 |
|
Jeff Teunissen
|
3783f9b562
|
Rewrite of the clock code.
|
2000-12-28 07:09:04 +00:00 |
|
Jeff Teunissen
|
f9022537ee
|
Whitespace.
|
2000-12-28 06:58:56 +00:00 |
|
Jeff Teunissen
|
579434b6df
|
Add 22050 to the list of sound rates to attempt
|
2000-12-28 06:54:16 +00:00 |
|
Jeff Teunissen
|
2fdeaf7aaa
|
whitespace.
|
2000-12-28 06:49:26 +00:00 |
|
Jeff Teunissen
|
c1e0cf7b8e
|
Use RGB palettes for shared palette extension instead of RGBA.
|
2000-12-28 06:45:19 +00:00 |
|
Bill Currie
|
f453d2f1b8
|
clean up the #includes of the progs files
|
2000-12-28 05:18:38 +00:00 |
|
Dabb
|
e52100982b
|
Merc ripped off bit too much - in-game keys stopped working. Fixed.
|
2000-12-27 17:01:25 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
d173f0f9dd
|
More menu.c cruft chasing.
|
2000-12-26 21:29:56 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
23560a26be
|
Remove cruft leftover from menu removal.
|
2000-12-26 21:00:09 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
ccb1bfd3c4
|
remove obsolete menu cruft.
|
2000-12-26 20:58:18 +00:00 |
|
Zephaniah E. Hull
|
01238243c1
|
Due to snax's ping stuff not compiling under windows, I did a little
cleaning.
Specificly, the entire menu system has been completely and utterly
removed.
Flame me AFTER writing a replacement. <=:]
|
2000-12-26 17:41:26 +00:00 |
|
Bill Currie
|
9f6b0bf758
|
put my sky alpha trick into a safe place. currently disabled because while it
works, it's not the right place.
|
2000-12-25 03:38:48 +00:00 |
|
Brian Koropoff
|
0210465303
|
This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find.
|
2000-12-25 02:36:36 +00:00 |
|