when you compile..
model.c has been stuffed wholesale into gl_model.c.. It's also no longer
common source. Now it's a server and software thing. This is needed so
GL model/map code can do things that software loading can't and server
loading shouldn't.
very different way than did Id Software did later on, it'll be a major
improvement, that's for sure..)
fs_basegame Cvar created, defaults to whatever you selected in config.h,
most likely id1.
gl_conalpha - 0.6, 1 to disable alpha
gl_conspin - 0, anything else causes it to spin at that speed
gl_constretch - 0, 1 to stretch console instead of sliding it
Some minor changes to DGA code I couldn't be bothered to back out before
I committed. They don't hurt anything, but they don't really improve
matters much either. The mouse cursor still doesn't get warped off the
screen, but it's no longer bright blue - now it's black and white like
normal. I'm rewriting the damned DGA code from scratch to Get It Right
this time.
still has to be in CVS, because Win32 people generally won't be able to
rebuild it).
configure.in: Cleanups to the DGA, VidMode, and sound detection code.
Makefile.am: Cleanups to sound code, to allow 'make dist' to work.
If you change a cvar, PLEASE update this file
If you remove a cvar, PLEASE update this file
If you see something missing/wrong, PLEASE update this file
If you're bored and want to help out the project, updating this file is a
good way to help without really having to know much about coding.
Don't let good documentation go bad, use and update this file frequently!
Did I mention you should PLEASE update this file?
caused Voodoo3 users to get a black mouse cursor that kept getting warped
to the center of the screen.. It was rather ugly and hard to play. So
I added DGA. That made the mouse cursor blue and stay where it was. So
I moved the XGrabPointer to after the XWarpPointer, problem seems to be
fixed. I hope this works for someone other than me. =p
In order to do so I:
* included strings.h and string.h in many files so various functions would be
defined
* Fixed model_t collision problem in cl_main.c (Solaris)
* com.c - corrected WORDS_BIGENDIAN spelling
* gl_draw.c - Use HAVE_GL_COLOR_INDEX8_EXT to avoid referencing
GL_COLOR_INDEX8_EXT when it isn't available
* net_udp.c - use socklen_t to appease AIX
server doesn't get linked with the network libs yet.
.gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :)
include/Makefile.am: forgot to add the new x11 related headers
source/makefile.am: move snd_dma.c from cient sources to snd lib and add
snd_null.c
source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
win32 requires a call to setmode(), since it doesn't seem to do the mode change in fdopen properly.
also removed some "z" modes, since someone forgot to when removing the Qfile stuffs