Commit graph

49 commits

Author SHA1 Message Date
Jeff Teunissen
272abade38 Backport Cvar callbacks to newtree. Software gamma still doesn't work in
GL, and I still don't know exactly why.
2001-05-13 05:10:02 +00:00
Bill Currie
6a75c4e00d vid_gamma now seems to work :) 2001-04-23 04:16:17 +00:00
Bill Currie
bd06625c55 backport the gamma code from the quakeforge tree in preparation for 0.3.1
Doesn't work yet because VID_UpdateGamma needs to be called at the
appropriate time and cvar callbacks are not implemented in newtree.
2001-04-23 03:52:20 +00:00
Bill Currie
435c588e37 function header audit. 2001-02-09 02:53:09 +00:00
Bill Currie
c6e087015c command docs patch from Misty-chan because his access hasn't completely come
through yet.
2001-02-06 02:56:14 +00:00
Ragnvald Maartmann-Moe IV
29ba2e38f7 remove unneeded input.h and keys.h 2001-01-22 23:01:38 +00:00
Ragnvald Maartmann-Moe IV
4b4fb0f9aa Remove redundant include of input.h 2001-01-22 22:50:08 +00:00
Bill Currie
7dd9a2f783 while this is probably not the correct fix, it seems X shm needs to be
completely updated each frame
2001-01-20 22:08:40 +00:00
Bill Currie
bbac14a7d5 commands now sport descriptions (currently "No Description", but then I'm a
lazy bastard:)
2001-01-15 17:07:06 +00:00
Jeff Teunissen
8247d35d32 The first messages on the console now wrap like they should, to the window
width instead of to 40 characters.
2001-01-09 00:03:08 +00:00
Ragnvald Maartmann-Moe IV
986a610860 Make ifdef's more consistent (and follow CodingStyle), HAVE_* cleanups, make -ggi target compile again, little whitespace, and sorted includes. 2000-12-30 18:26:29 +00:00
Bill Currie
ccba39666b #include audit 2000-12-30 02:16:36 +00:00
Bill Currie
c71fc78360 it was decided the menu code should return until release. here it is with the
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
2000-12-29 03:14:53 +00:00
Zephaniah E. Hull
01238243c1 Due to snax's ping stuff not compiling under windows, I did a little
cleaning.

Specificly, the entire menu system has been completely and utterly
removed.

Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
Jeff Teunissen
54e2a4d9d3 Okay, the big whitespace reformat. There is some silliness (case
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Bill Currie
97f7b9a568 rename quakedef.h to host.h (I should have done this months ago).
NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Jeff Teunissen
ded66b1bde Whitespace, optimizations to VID_Update() 2000-11-21 07:42:23 +00:00
Zephaniah E. Hull
13bd5ce012 The init sequence cleanup!
Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.

And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Bill Currie
1abb6fe74c fix the misaligned fullscreen window once and for all (fingers crossed:) 2000-10-22 07:14:47 +00:00
Bill Currie
d295f183ba remove va from commdef.h and fix the consequences 2000-10-21 07:34:56 +00:00
Bill Currie
dcd1201131 create VID_GetWindowSize in vid.c and use it elsewhere for window size
selection.  in_x11.c just had refs to scr_width and scr_height removed.
2000-10-21 07:15:30 +00:00
Jeff Teunissen
17ea696c0d One of the biggest things keeping -mem/-heapsize numbers up is the video
memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.

On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
2000-10-18 10:16:11 +00:00
Bill Currie
cf8afd73a3 vid_fullscreen cvar cleanup 2000-10-16 04:49:12 +00:00
Jeff Teunissen
e0a53aa9a2 cl_main.c: More VID_SetCaption status messages.
vid_*: Make it so that VID_SetCaption can be safely called with the output
from va()
2000-10-14 07:10:56 +00:00
Bill Currie
3df74ebf3f should not be setting x_disp to anything 2000-10-05 19:14:14 +00:00
Bill Currie
065abe9464 make VID_SetCaption consistent wherever appropriate (ie possibly windowed
environments). caption is "PROGRAM VERSION[: text]".
2000-10-04 05:45:48 +00:00
Jeff Teunissen
85e0b2b6aa X11 targets have runtime caption setting now. 2000-10-03 07:10:48 +00:00
Bill Currie
9ece49b4e8 fix for Bug #105221 though it seems repeats were ignored anyway. this was done
by backporting the glx/x11 changes from nuq
2000-09-24 03:43:06 +00:00
Bill Currie
4f0e4c858a Move the mouse cursor hiding code from in_x11 to vid_{x11,glx} so it is
guaranteed to be done /before/ the glx context is created. Hopefully this
fixes knghtbrd's ugly cursor problem.
2000-07-27 03:37:41 +00:00
Dabb
b183d0dcaf VID_SetCaption (title) stubs - code added later. 2000-07-14 16:09:35 +00:00
Bill Currie
d75f6944c1 make XRaiseWindow happen unconditionally. Should help with qf not always
getting focus on v3.
2000-06-26 10:38:41 +00:00
Bill Currie
ee3f88d57d add format checking to our printf style functions and correct the consequences
of this.
2000-06-17 12:27:59 +00:00
Bill Currie
290c2f9c0f +set_vidfullscreen is 95% working for -x11 and -glx. only remaining known problem is mouse grabbing. 2000-05-23 07:33:03 +00:00
Bill Currie
3951d1fe4c bring across the VID and IN modules for svga, x11 and glx from OT. 2000-05-23 06:36:33 +00:00
Bill Currie
ea1386f190 fixes for __attribute__((format)) (I'll commit that /after/ release) and freelook 2000-05-22 05:47:14 +00:00
Anton E. Gavrilov
a955b34f46 freelook cvar support 2000-05-22 03:15:30 +00:00
Bill Currie
af032b8d55 port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Marcus Sundberg
ad7b0f9c67 Re-arranged includes a bit to fix TRU64 warnings 2000-05-17 20:12:23 +00:00
Jeff Teunissen
7647fdd484 Configure.in: minor changes.
include/* -- #defines so that you can #include them more than once.
2000-05-17 18:28:13 +00:00
Bill Currie
832af13c12 all files now include config.h 2000-05-17 10:03:19 +00:00
Brian Koropoff
e30c17729c Various things from theoddone. For some reason he can't commit... 2000-05-17 01:52:15 +00:00
Bill Currie
285f02e006 getting closer to working glx client 2000-05-16 07:21:28 +00:00
Dan Olson
1d26c02826 Cvar merge... segfault problems... also unknown problems in vid_svga.c 2000-05-16 04:47:41 +00:00
Marcus Sundberg
8d35343a0a Imported nullcursor code from QF. 2000-05-14 19:24:44 +00:00
Joseph Carter
6e37b33f44 sys.h is no longer part of quakedef.h
sys_wina.S is now sys_x86.S (same as now gone sys_dosa.S, used on Linux too)

Updated Linux Makefile to reflect above

Linux translation table thingy now compiles properly
2000-05-14 16:56:28 +00:00
Thad Ward
d8b2f366a1 moved sound initializatio out of vid_* to cl_host, where it belongs 2000-05-14 03:32:06 +00:00
Dan Olson
ee500c9b0b added extern viddef_t vid; to each of the vid_* files upon request 2000-05-13 17:37:19 +00:00
Joseph Carter
38f9b705b9 Whee! Every source file just got edited. Added the QF-style GPL header
to the top.  What I didn't add was descriptions.  Someone else wanna take
those on?
2000-05-11 16:03:29 +00:00
Joseph Carter
81f38bb9ca Moved vid_x.c -> vid_x11.c 2000-05-11 14:13:35 +00:00
Renamed from source/vid_x.c (Browse further)