Bill Currie
b6c832d900
while not 100% complete (sv is still referred to as well as r_skyname), the
...
progs engine no longer refers to any global vars. This alows for multiple progs
being loaded (NOTE: NOT multiple mods, but (eg) for various protocol
extensions) and, once the last couple of issues are taken care of, CSQC.
2000-12-31 07:43:09 +00:00
Bill Currie
76a11bd74a
cvar doc patches from Misty
2000-12-31 04:46:04 +00:00
Ragnvald Maartmann-Moe IV
cef1be9646
Make multipliers consistent for mouse motion. One part was using -sdl client version, other -sgl. Now both use -sgl. Whee...
2000-12-30 20:12:34 +00:00
Dabb
0348d7c870
Nuked #include <commctrl.h>
2000-12-30 19:23:56 +00:00
Dabb
e91739410d
Fixed compile error after Despair cleanups ;-)
2000-12-30 19:14:54 +00:00
Ragnvald Maartmann-Moe IV
35b8c3f79c
Minor include sorting/cleanup.
2000-12-30 19:05:34 +00:00
Dabb
1705fbe0a0
Mingw compile fix.
2000-12-30 18:46:10 +00:00
Ragnvald Maartmann-Moe IV
986a610860
Make ifdef's more consistent (and follow CodingStyle), HAVE_* cleanups, make -ggi target compile again, little whitespace, and sorted includes.
2000-12-30 18:26:29 +00:00
Dabb
1ad52d2e98
Small .asm changes.
2000-12-30 14:34:01 +00:00
Dabb
58a4575aeb
Finally added asms, I forgot to do it before :)
2000-12-30 11:45:28 +00:00
Dabb
ff2658dacd
Added HAVE_NETINET_IN_H
2000-12-30 11:20:36 +00:00
Dabb
8415879527
Oops, forgot IN_Command
2000-12-30 11:17:23 +00:00
Dabb
fcdc8912d1
Added joy_win.c.
2000-12-30 10:58:42 +00:00
Dabb
bcfa8702ed
Moved JOYSTICK code to joy_win.c - still needs some cleaning but works.
2000-12-30 10:56:03 +00:00
Dabb
76f78fbbf3
Now you can actually turn joyadvanced on and off while playing.
2000-12-30 10:54:45 +00:00
Bill Currie
4d1a1fb5e9
math asm needed
2000-12-30 05:53:34 +00:00
Bill Currie
ee47b4d568
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
Bill Currie
8eacd803fe
should compile now
2000-12-30 04:52:12 +00:00
Bill Currie
5f21837c33
cleanup the includes in host.h
2000-12-30 03:23:31 +00:00
Bill Currie
f29ea7f1d3
fix up <> vs "" in #includes
2000-12-30 03:07:15 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Dabb
a9ffb0002f
Joystick code for win32. Mostly contains code moved from in_win.c.
...
NOT FINISHED YET.
2000-12-29 20:08:43 +00:00
Dabb
1532c66198
Replaced #ifndef WIN32 with #ifdef HAVE_UNISTD_H and
...
HAVE_SYS_TIME_H
2000-12-29 18:52:52 +00:00
Dabb
cc0e3dfbb5
Are these uninst.h, timeb.h really needed here?
2000-12-29 16:26:35 +00:00
Dabb
1d2e83bb66
Brought back evil DirectSound hack for SDL/SGL
2000-12-29 16:20:38 +00:00
Dabb
2d4ced491e
Put back #include <stdarg.h> or compile fails.
2000-12-29 16:19:23 +00:00
Dabb
3601dd5532
Bringing back Direct-X sounds for SDL/SGL.
...
I guess we let SDL sound support mature bit more.
2000-12-29 15:52:25 +00:00
Dabb
477bcf51b0
Win32 sound cleanups - phase1
2000-12-29 15:20:12 +00:00
Bill Currie
48f6a02a38
make the `dead sleep' optional (sys_dead_sleep: defaults to on)
2000-12-29 07:15:50 +00:00
Bill Currie
2695ec4990
helps if one groks select semantics :/
2000-12-29 06:19:44 +00:00
Bill Currie
73980fe852
make qf-server REALY sleep when there are no clients currently connected
2000-12-29 05:32:24 +00:00
Bill Currie
c71fc78360
it was decided the menu code should return until release. here it is with the
...
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
2000-12-29 03:14:53 +00:00
Bill Currie
005dbaa83f
white space
2000-12-29 01:28:22 +00:00
Jeff Teunissen
f9fcd66129
voids
2000-12-28 09:33:49 +00:00
Jeff Teunissen
d3d32986bb
shrink the heap back down to 8MB on Win32 -s*l
2000-12-28 09:33:16 +00:00
Jeff Teunissen
300910698c
more void cleanup
2000-12-28 09:32:02 +00:00
Jeff Teunissen
fe2f79c5ef
Whitespace
2000-12-28 09:31:22 +00:00
Jeff Teunissen
6081ed15a7
more () -> (void) for function defs
2000-12-28 09:30:32 +00:00
Jeff Teunissen
8c9e535247
s/()/(void)/g
2000-12-28 09:29:38 +00:00
Jeff Teunissen
bc9518c9a5
whitespace
2000-12-28 09:27:30 +00:00
Jeff Teunissen
52cc1fa218
Whitespace, some optimizations
2000-12-28 09:26:00 +00:00
Jeff Teunissen
893a8ba827
The GL version of the clock rewrite -- also some whitespace
2000-12-28 07:49:42 +00:00
Jeff Teunissen
37304217c1
Whitespace, some function name changes
2000-12-28 07:46:40 +00:00
Jeff Teunissen
c6a22c8a88
whitespace
2000-12-28 07:44:45 +00:00
Jeff Teunissen
66bd913f7d
Whitespace
2000-12-28 07:28:23 +00:00
Bill Currie
80db620524
What's GameSpy?
2000-12-28 07:18:11 +00:00
Jeff Teunissen
3783f9b562
Rewrite of the clock code.
2000-12-28 07:09:04 +00:00
Jeff Teunissen
f9022537ee
Whitespace.
2000-12-28 06:58:56 +00:00
Jeff Teunissen
579434b6df
Add 22050 to the list of sound rates to attempt
2000-12-28 06:54:16 +00:00
Jeff Teunissen
2fdeaf7aaa
whitespace.
2000-12-28 06:49:26 +00:00