Bill Currie
a7c23e13a9
handle X11 key repeat properly
2001-05-13 22:29:41 +00:00
Jeff Teunissen
272abade38
Backport Cvar callbacks to newtree. Software gamma still doesn't work in
...
GL, and I still don't know exactly why.
2001-05-13 05:10:02 +00:00
Bill Currie
bd06625c55
backport the gamma code from the quakeforge tree in preparation for 0.3.1
...
Doesn't work yet because VID_UpdateGamma needs to be called at the
appropriate time and cvar callbacks are not implemented in newtree.
2001-04-23 03:52:20 +00:00
Bill Currie
f59aa3034c
dga_check.c:
...
fix dga checking. just because the dga queries succeed doesn't mean it's
actually there.
in_x11.c:
whitespace
2001-02-09 22:24:44 +00:00
Ragnvald Maartmann-Moe IV
800ee05584
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
Bill Currie
b3cd4355cf
fix the *nix x11 keyboard repeat issues
2001-02-07 04:06:52 +00:00
Bill Currie
c6e087015c
command docs patch from Misty-chan because his access hasn't completely come
...
through yet.
2001-02-06 02:56:14 +00:00
Ragnvald Maartmann-Moe IV
6cab98b564
Remove unnecessary include of vid.h
2001-01-22 23:03:11 +00:00
Bill Currie
45c62d5923
add force_centerview command to x11 targets
2001-01-18 22:16:43 +00:00
Bill Currie
00b9b23076
remove some debug info
2001-01-16 19:59:08 +00:00
Bill Currie
496cf83475
don't try to turn off dga if dga isn't available :)
2001-01-15 19:11:28 +00:00
Bill Currie
76a11bd74a
cvar doc patches from Misty
2000-12-31 04:46:04 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
...
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Bill Currie
97f7b9a568
rename quakedef.h to host.h (I should have done this months ago).
...
NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Zephaniah E. Hull
8f1ff1bddc
A few compile fixes.
...
And of course the very slight rework of the input system, at least
in_x11 gets shifts right for different keymaps.
Oh, by the way, ALL other input targets are broken in a very 'will not
compile' way.
2000-11-17 21:23:26 +00:00
Bill Currie
eadf434f17
fix the double mouse wheel events
2000-11-15 03:58:11 +00:00
Bill Currie
5e44c303e3
fix releasing of the mouse on setting _windowed_mouse 0
2000-10-30 02:56:39 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
...
Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Ragnvald Maartmann-Moe IV
fe73db40a0
Comment out x11_force-view_port. Doing it every frame was dropping framerate to 40% of normal on V5, and probably any hardware under DRI, as I suspect it's running into DRI/X lock contention.
2000-10-29 07:41:45 +00:00
Zephaniah E. Hull
5d07b61d7a
The big particle rework!
...
Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!
Note, SOFTWARE RENDERING IS BROKEN with this commit!
2000-10-28 08:02:08 +00:00
Bill Currie
a3dbf0f9da
fix the screen offset caused by moving the mouse at just the wrong moment
2000-10-28 05:08:11 +00:00
Zephaniah E. Hull
07322ef780
s/ABS/abs/, abs is standard C, no evil defines.
2000-10-26 05:07:00 +00:00
Bill Currie
dcd1201131
create VID_GetWindowSize in vid.c and use it elsewhere for window size
...
selection. in_x11.c just had refs to scr_width and scr_height removed.
2000-10-21 07:15:30 +00:00
Jeff Teunissen
afae879d2e
dga_check.h: DGA and VidMode check functions return qboolean, not
...
int. Cleaned up prototypes to not include variable names.
dga_check.c: Fix bug in DGA detection that lead to segfault.
in_x11.c: Better DGA input support for X targets; The -nodga parameter is
gone, it is now the in_dga Cvar, which is dependant on the _windowed_mouse
Cvar. in_dga is archived.
2000-10-21 05:30:34 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Jeff Teunissen
8903d650d2
Makefile.am: misc. fixes to changelog building.
...
input.h: Use int_val for freelook
cl_input.c: Use freelook macro instead of in_mlook.state
in_svgalib.c: freelook support and whitespace
in_win.c: whitespace and minor optimization in mouse support
in_x11.c: freelook support
vid_ggi.c: joystick support and minor opt in mouse support
vid_sdl.c: joystick support, freelook support, minor mouse opt, spaces->tabs
2000-10-13 05:36:46 +00:00
Jeff Teunissen
50abe6080e
Joystick support generalized, autoconfiscated. Systems without joystick
...
support are built with joy_null.c. To create a joystick driver for a new
system, take a look at joystick.h and joy_null.c for the driver
interface. I'd like to see a Windows driver using this interface, it would
probably simplify in_win.c greatly.
2000-09-26 14:16:09 +00:00
Bill Currie
fb55453675
David Jeffery's linux joystick support ala nuq
2000-09-26 03:21:06 +00:00
Jeff Teunissen
71b841adeb
Cvar audit; These files set cvars improperly, by changing their values
...
without using Cvar_SetValue ().
2000-09-25 06:36:50 +00:00
Bill Currie
9ece49b4e8
fix for Bug #105221 though it seems repeats were ignored anyway. this was done
...
by backporting the glx/x11 changes from nuq
2000-09-24 03:43:06 +00:00
Bill Currie
1d3935a903
add desti's nodga patch with modifications to control the grabbing of kb and
...
mouse input
2000-09-21 15:23:35 +00:00
Bill Currie
858a0e5db2
Warp the cursor out of the way for 3dfx users. Hopefully this does the job.
2000-07-27 04:39:01 +00:00
Bill Currie
4f0e4c858a
Move the mouse cursor hiding code from in_x11 to vid_{x11,glx} so it is
...
guaranteed to be done /before/ the glx context is created. Hopefully this
fixes knghtbrd's ugly cursor problem.
2000-07-27 03:37:41 +00:00
Bill Currie
09af993795
source/gl_rsurf.c:
...
removed commented out line
source/in_x11.c:
re-enable the mouse warpage.
2000-06-26 10:09:13 +00:00
Loring Holden
63dccb8968
in_x11.c - always define in_dgamouse, so it can be false when there is no DGA
...
quakefs.c - include strings.h for strcasecmp() under AIX
2000-06-01 03:37:48 +00:00
Marcus Sundberg
4565fd57c7
Fix compilation without DGA.
2000-05-31 22:50:40 +00:00
Joseph Carter
38daae8b5a
Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in
...
DGA because the way we hide it doesn't mesh with Mesa+Glide. There's a
way to do it properly, but it's more trouble than it's worth for now.
2000-05-29 13:42:33 +00:00
Joseph Carter
ef1c6be3df
New Cvar function: Cvar_SetFlags. Yes, it's there for completeness.
...
Some minor changes to DGA code I couldn't be bothered to back out before
I committed. They don't hurt anything, but they don't really improve
matters much either. The mouse cursor still doesn't get warped off the
screen, but it's no longer bright blue - now it's black and white like
normal. I'm rewriting the damned DGA code from scratch to Get It Right
this time.
2000-05-27 16:40:36 +00:00
Joseph Carter
81fd7c2277
DGA seems to work... Something done recently by someone (loring or bill)
...
caused Voodoo3 users to get a black mouse cursor that kept getting warped
to the center of the screen.. It was rather ugly and hard to play. So
I added DGA. That made the mouse cursor blue and stay where it was. So
I moved the XGrabPointer to after the XWarpPointer, problem seems to be
fixed. I hope this works for someone other than me. =p
2000-05-26 12:32:45 +00:00
Bill Currie
1d4f3155b8
fix a core dump on premature exit
2000-05-24 04:45:35 +00:00
Bill Currie
d14e18e42f
remove the aliasing of _windowed_mouse as in_grab isn't used as a name in this tree
2000-05-23 09:15:51 +00:00
Bill Currie
3951d1fe4c
bring across the VID and IN modules for svga, x11 and glx from OT.
2000-05-23 06:36:33 +00:00