Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Dabb
a9ffb0002f
Joystick code for win32. Mostly contains code moved from in_win.c.
...
NOT FINISHED YET.
2000-12-29 20:08:43 +00:00
Dabb
1532c66198
Replaced #ifndef WIN32 with #ifdef HAVE_UNISTD_H and
...
HAVE_SYS_TIME_H
2000-12-29 18:52:52 +00:00
Dabb
cc0e3dfbb5
Are these uninst.h, timeb.h really needed here?
2000-12-29 16:26:35 +00:00
Dabb
1d2e83bb66
Brought back evil DirectSound hack for SDL/SGL
2000-12-29 16:20:38 +00:00
Dabb
2d4ced491e
Put back #include <stdarg.h> or compile fails.
2000-12-29 16:19:23 +00:00
Dabb
3601dd5532
Bringing back Direct-X sounds for SDL/SGL.
...
I guess we let SDL sound support mature bit more.
2000-12-29 15:52:25 +00:00
Dabb
477bcf51b0
Win32 sound cleanups - phase1
2000-12-29 15:20:12 +00:00
Bill Currie
48f6a02a38
make the `dead sleep' optional (sys_dead_sleep: defaults to on)
2000-12-29 07:15:50 +00:00
Bill Currie
2695ec4990
helps if one groks select semantics :/
2000-12-29 06:19:44 +00:00
Bill Currie
73980fe852
make qf-server REALY sleep when there are no clients currently connected
2000-12-29 05:32:24 +00:00
Bill Currie
c71fc78360
it was decided the menu code should return until release. here it is with the
...
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
2000-12-29 03:14:53 +00:00
Bill Currie
005dbaa83f
white space
2000-12-29 01:28:22 +00:00
Jeff Teunissen
977c10c2f2
Change format of --with-clients= parameters. Used to be
...
[example] --with-clients="3dfx glx svga", it's now
--with-clients=3dfx,glx,svga
2000-12-28 23:26:45 +00:00
Jeff Teunissen
f9fcd66129
voids
2000-12-28 09:33:49 +00:00
Jeff Teunissen
d3d32986bb
shrink the heap back down to 8MB on Win32 -s*l
2000-12-28 09:33:16 +00:00
Jeff Teunissen
300910698c
more void cleanup
2000-12-28 09:32:02 +00:00
Jeff Teunissen
fe2f79c5ef
Whitespace
2000-12-28 09:31:22 +00:00
Jeff Teunissen
6081ed15a7
more () -> (void) for function defs
2000-12-28 09:30:32 +00:00
Jeff Teunissen
8c9e535247
s/()/(void)/g
2000-12-28 09:29:38 +00:00
Jeff Teunissen
bc9518c9a5
whitespace
2000-12-28 09:27:30 +00:00
Jeff Teunissen
52cc1fa218
Whitespace, some optimizations
2000-12-28 09:26:00 +00:00
Jeff Teunissen
893a8ba827
The GL version of the clock rewrite -- also some whitespace
2000-12-28 07:49:42 +00:00
Jeff Teunissen
37304217c1
Whitespace, some function name changes
2000-12-28 07:46:40 +00:00
Jeff Teunissen
c6a22c8a88
whitespace
2000-12-28 07:44:45 +00:00
Jeff Teunissen
66bd913f7d
Whitespace
2000-12-28 07:28:23 +00:00
Bill Currie
80db620524
What's GameSpy?
2000-12-28 07:18:11 +00:00
Jeff Teunissen
3783f9b562
Rewrite of the clock code.
2000-12-28 07:09:04 +00:00
Jeff Teunissen
f9022537ee
Whitespace.
2000-12-28 06:58:56 +00:00
Jeff Teunissen
579434b6df
Add 22050 to the list of sound rates to attempt
2000-12-28 06:54:16 +00:00
Jeff Teunissen
2fdeaf7aaa
whitespace.
2000-12-28 06:49:26 +00:00
Jeff Teunissen
c1e0cf7b8e
Use RGB palettes for shared palette extension instead of RGBA.
2000-12-28 06:45:19 +00:00
Bill Currie
f453d2f1b8
clean up the #includes of the progs files
2000-12-28 05:18:38 +00:00
Dabb
e52100982b
Merc ripped off bit too much - in-game keys stopped working. Fixed.
2000-12-27 17:01:25 +00:00
Dabb
0e3072728f
Mingw support for ppl without configure :-)
2000-12-27 15:18:27 +00:00
Ragnvald Maartmann-Moe IV
d173f0f9dd
More menu.c cruft chasing.
2000-12-26 21:29:56 +00:00
Ragnvald Maartmann-Moe IV
23560a26be
Remove cruft leftover from menu removal.
2000-12-26 21:00:09 +00:00
Ragnvald Maartmann-Moe IV
ccb1bfd3c4
remove obsolete menu cruft.
2000-12-26 20:58:18 +00:00
Dabb
41d03f34b0
Added some mingw stuffs
2000-12-26 17:58:06 +00:00
Zephaniah E. Hull
01238243c1
Due to snax's ping stuff not compiling under windows, I did a little
...
cleaning.
Specificly, the entire menu system has been completely and utterly
removed.
Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
Bill Currie
9f6b0bf758
put my sky alpha trick into a safe place. currently disabled because while it
...
works, it's not the right place.
2000-12-25 03:38:48 +00:00
Brian Koropoff
0210465303
This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find.
2000-12-25 02:36:36 +00:00
Bill Currie
e537c27a70
fix a long standing (but only recently discovered) but with INFO cvars (USER
...
and SERVER) where they weren't being put into the info string if they were
never modified from the default.
2000-12-24 23:39:43 +00:00
Brian Koropoff
382fe8feff
A quick hack so that inserting in the server list will use the current server's ip and description if connected.
2000-12-24 05:37:24 +00:00
Bill Currie
86222ca684
don't unroll the resaple loops manually. causes segs for < 4 pixel output
...
textures (now 2x2 and 1x1 will work. 0x0 is just ignored)
2000-12-24 04:59:15 +00:00
Bill Currie
de79e1433d
don't resample a texture when the output size is 0xN or Nx0
2000-12-24 04:43:22 +00:00
Brian Koropoff
6e345718c4
Fixed a segfault with null textures by ignoring them in GL_Upload32 and removed a 'magic number' as well.
2000-12-23 00:09:42 +00:00
Zephaniah E. Hull
22ba7f9f28
The GL_EXT_shared_texture_palette seems like an idea which is
...
/almost/ a good idea, but seems to be severely broken with many
drivers, as such it is disabled.
It should be noted, that a palette object extension as suggested by
the GL_EXT_shared_texture_palette spec might be a very good idea in
general.
2000-12-22 09:22:54 +00:00
Ragnvald Maartmann-Moe IV
b61586b9b4
Reenable own muzzle flashblend for gl_flashblend users. Anyone have any idea _why_ some madman disabled it? *grmbl* :)
2000-12-22 05:26:42 +00:00
Bill Currie
8b10142de0
fix the broken torches
2000-12-22 05:23:53 +00:00