Jeff Teunissen
8a4cc8a526
Restore gamma properly in X11 targets, regardless of the value of
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vid_system_gamma
2001-05-13 09:07:57 +00:00
Jeff Teunissen
1a9db8c2eb
Make gamma work for GL. Man, that was stupid. :)
2001-05-13 09:06:51 +00:00
Jeff Teunissen
2e88971a08
Make the menu get initialized after video; otherwise, the menu will never
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pick up brightness and contrast. :)
2001-05-13 08:26:45 +00:00
Jeff Teunissen
540d13b588
Deal with brightness and contrast not existing in software targets, but do
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it at runtime.
2001-05-13 07:48:05 +00:00
Bill Currie
9d23ea9db0
who the hell used 0 for CVAR_NONE?
2001-05-13 05:15:36 +00:00
Jeff Teunissen
272abade38
Backport Cvar callbacks to newtree. Software gamma still doesn't work in
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GL, and I still don't know exactly why.
2001-05-13 05:10:02 +00:00
Jeff Teunissen
bfc25fa462
Gamma cleanups. Software gamma still doesn't work in GL.
2001-05-12 06:53:53 +00:00
Bill Currie
72d8bd6af7
put in some debug info about precache overflows
2001-05-12 03:24:29 +00:00
Thad Ward
6162fd8017
got win32 building again. not sure (yet) if it works as advertised.
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will fully test later.
2001-05-02 22:53:10 +00:00
Bill Currie
8327d1edac
clean up V_CheckGamma a bit
2001-04-23 18:44:56 +00:00
Bill Currie
2d5f4b86fb
sw gamma now seems to work
2001-04-23 18:39:14 +00:00
Bill Currie
6a75c4e00d
vid_gamma now seems to work :)
2001-04-23 04:16:17 +00:00
Bill Currie
bd06625c55
backport the gamma code from the quakeforge tree in preparation for 0.3.1
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Doesn't work yet because VID_UpdateGamma needs to be called at the
appropriate time and cvar callbacks are not implemented in newtree.
2001-04-23 03:52:20 +00:00
Anton E. Gavrilov
b9caa4273c
LordHavoc forgot to #include "mathlib.h"
2001-04-22 05:18:03 +00:00
Adam Olsen
bf6afa6ad4
Thought I would have commited this by now...
2001-04-20 13:29:55 +00:00
Adam Olsen
5b46db8796
No harm in backporting a few fixes :)
2001-04-20 13:17:48 +00:00
Brian Koropoff
75ecbe3032
This change adds a new type of client connection state (cs_prespawned) to make sure
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the client sends the prespawn, spawn, and begin commands in the correct order.
This stops several interesting cheats in TF as well as the posibility of avoiding the map
checksum.
2001-04-19 23:50:31 +00:00
Bill Currie
06b06abc74
must not call snd_pcm_mmap_forward with a count of 0
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this fixes the alsa assert at slower rates
2001-04-13 08:07:56 +00:00
Anton E. Gavrilov
54076d1a07
Fix a typo
2001-04-08 00:06:32 +00:00
Dabb
0e3d9f385a
Tiny fix, sizeof(*move) -> sizeof(usercmd_t)
2001-04-06 13:02:35 +00:00
Bill Currie
74a61f22f7
make gdb screens infinitely high so it doesn't stop output and wait
2001-03-27 04:01:32 +00:00
Chris Ison
ad37b9cedd
fixing LordHavocs untested code
2001-03-16 13:48:24 +00:00
Forest Hale
a8df60c554
cleaned up d_8to24table (build as bytes to avoid endian-issues and make it more readable) and d_15to8table building (faster and MUCH more readable)
2001-03-16 13:05:57 +00:00
Forest Hale
05545350e7
readability cleanup of vector comparisons to 0, now all such comparisons use VectorIsNull, and a little more whitespace cleanup in cl_pred.c
2001-03-16 12:27:11 +00:00
Forest Hale
f922262b61
changed spaces to tabs in dabb's code
2001-03-16 12:10:59 +00:00
Jeff Teunissen
6f1587ff7f
Userinfo culling in the server. The server now only sends userinfo stuff
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that's useful to the client or the players. This should solve the problem
with QW clients' tiny setinfo buffers once and for all. Note, you can
still use setinfo to set your user info, but if it's not in the
"need-to-know" list, the server won't send it back to you. I will probably
make this optional with a server Cvar if there are problems.
2001-03-09 08:25:39 +00:00
Jeff Teunissen
49d7b35d43
New server Cvar: sv_extensions. When set to zero, it disables the extended
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challenge, causing QF clients to not detect a QuakeForge server. This
makes the client not add the QF-specific info strings, in turn making it
not overflow original QW clients' limited setinfo space. This also
probably makes certain proxies work with QF servers again. It /also/ has
the side effect of disabling compressed downloads. If you want compressed
downloads, you need sv_extensions on.
Also, remove the "stdver" setinfo in the client -- it's handled by
*qsg_version if there's a QF server on the other end, so it was just
wasted space.
2001-03-09 04:50:14 +00:00
Bill Currie
8cca7c7dd9
strings.h/string.h compile fixes
2001-03-08 19:50:50 +00:00
Bill Currie
b68b6a4dd3
fix a compile bug
2001-03-07 04:01:23 +00:00
Dabb
b4dfcb0906
I don't think we want to do prediction when DISCONNECTED ...
2001-03-05 18:10:52 +00:00
Dabb
89dd78e5fe
Merged duplicate client/server functions (placed into PMOVETST.C).
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Client now uses WORLDA.S (renamed func)
2001-03-05 11:53:02 +00:00
Dabb
f15c42184d
Merged duplicate client/server functions (placed into PMOVETST.C).
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PM/SV_HullPointContents > HullPointContents
Client now uses WORLDA.S (renamed func)
2001-03-05 11:51:17 +00:00
Dabb
e703935e9b
Merged duplicate client/server functions (placed into PMOVETST.C).
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PM/SV_RecursiveHullCheck -> HullCheck
PM/SV_InitBoxHull -> InitBoxHull
PM/SV_HullForBox -> HullForBox
PM/SV_HullPointContents > HullPointContents
Client now uses WORLDA.S (renamed func)
pmtrace_t replaced by trace_t with ent->entnum change
pmplane_t replaced by plane_t
2001-03-05 11:49:59 +00:00
Dabb
bb39a9252b
Checks against MAX_PHYSENT overflow.
2001-03-05 11:48:52 +00:00
Dabb
c2cf684118
Hullcheck client/server duplicate merge.
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mtrace_t replaced by trace_t with ent->entnum change
pmplane_t replaced by plane_t
Might even break something!
2001-03-05 11:48:20 +00:00
Jeff Teunissen
4ae1fda2e1
include snafu in null input driver.
2001-02-26 18:43:29 +00:00
Ragnvald Maartmann-Moe IV
fcd38297d9
Comment update. Move along, nothing to see here.
2001-02-24 08:24:14 +00:00
Ragnvald Maartmann-Moe IV
6d9846e2ce
Outdated. Gone.
2001-02-23 22:28:19 +00:00
Ragnvald Maartmann-Moe IV
2bb966d1f7
Remove support for unreleased ALSA 0.6, replace with current 0.9 support.
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(thanks to Abramo Bagnara)
2001-02-23 22:24:26 +00:00
Dabb
19c37bbcb3
Some optimizations, use memset instead of for loop with *bl++=0.
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Uses almost 1% less CPU for me :-)
2001-02-20 16:52:24 +00:00
Dabb
ea7e76fab7
Added cl_nostatpred. When 1, static, nonmoving players are NOT predicted.
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Saving up some CPU time when lot of snipers and sitting duck campers
around. Experimental, try it out.
2001-02-19 15:57:36 +00:00
Bill Currie
2cac0ae365
This should fix the skins problem windows users have been experiencing. I must
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have accidently killed the correct version in either my cvar audit or the skin
re-vamp. Thanks, Invigor, for your help in finding this.
2001-02-19 02:51:33 +00:00
Bill Currie
942732d3b9
the mingw files were feeling neglected
2001-02-18 05:01:24 +00:00
Ragnvald Maartmann-Moe IV
c41b730fb8
Fix for compiling without zlib.
2001-02-17 22:00:26 +00:00
Dabb
cabd99e201
Oooops :-)
2001-02-17 12:42:06 +00:00
Dabb
6356c8e596
Default to 16bit colors.
2001-02-17 12:24:39 +00:00
Bill Currie
fdc8bedd2e
fix a silly bounding box error
2001-02-17 04:59:13 +00:00
Bill Currie
20b9411bcc
disable transparent pixels in the conback. They will still currently be black,
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but at least they won't flicker on some drivers.
2001-02-16 22:07:40 +00:00
Dabb
2bb4a60a69
Cleaning up code and adding little more error reporting. Also, now cleans
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leftovers when funcs fails bit better.
2001-02-16 14:28:01 +00:00
Bill Currie
c3208b87e7
correct a docco goof on the allskins command
2001-02-16 01:48:49 +00:00