mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-04-06 23:11:23 +00:00
Merged duplicate client/server functions (placed into PMOVETST.C).
PM/SV_RecursiveHullCheck -> HullCheck PM/SV_InitBoxHull -> InitBoxHull PM/SV_HullForBox -> HullForBox PM/SV_HullPointContents > HullPointContents Client now uses WORLDA.S (renamed func) pmtrace_t replaced by trace_t with ent->entnum change pmplane_t replaced by plane_t
This commit is contained in:
parent
bb39a9252b
commit
e703935e9b
3 changed files with 56 additions and 312 deletions
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@ -54,13 +54,13 @@ vec3_t forward, right, up;
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vec3_t player_mins = { -16, -16, -24 };
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vec3_t player_maxs = { 16, 16, 32 };
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void PM_InitBoxHull (void);
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extern void InitBoxHull (void);
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void PM_CategorizePosition (void);
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void
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Pmove_Init (void)
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{
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PM_InitBoxHull ();
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InitBoxHull ();
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}
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void
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@ -126,7 +126,7 @@ PM_FlyMove (void)
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vec3_t planes[MAX_CLIP_PLANES];
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vec3_t primal_velocity, original_velocity;
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int i, j;
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pmtrace_t trace;
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trace_t trace;
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vec3_t end;
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float time_left;
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int blocked;
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@ -161,7 +161,7 @@ PM_FlyMove (void)
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break; // moved the entire distance
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// save entity for contact
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pmove.touchindex[pmove.numtouch] = trace.ent;
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pmove.touchindex[pmove.numtouch] = trace.entnum;
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pmove.numtouch++;
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if (trace.plane.normal[2] > 0.7) {
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@ -237,7 +237,7 @@ void
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PM_FlymodeMove (void)
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{
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vec3_t start, dest, pmvel, pmtmp;
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pmtrace_t trace;
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trace_t trace;
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float pmspeed;
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pmvel[0] =
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@ -280,7 +280,7 @@ void
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PM_GroundMove (void)
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{
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vec3_t start, dest;
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pmtrace_t trace;
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trace_t trace;
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vec3_t original, originalvel, down, up, downvel;
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float downdist, updist;
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@ -367,7 +367,7 @@ PM_Friction (void)
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float friction;
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float drop;
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vec3_t start, stop;
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pmtrace_t trace;
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trace_t trace;
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if (pmove.waterjumptime)
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return;
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@ -482,7 +482,7 @@ PM_WaterMove (void)
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float wishspeed;
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vec3_t wishdir;
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vec3_t start, dest;
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pmtrace_t trace;
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trace_t trace;
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//
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// user intentions
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@ -607,7 +607,7 @@ PM_CategorizePosition (void)
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{
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vec3_t point;
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int cont;
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pmtrace_t tr;
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trace_t tr;
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// if the player hull point one unit down is solid, the player
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// is on ground
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@ -623,15 +623,16 @@ PM_CategorizePosition (void)
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if (tr.plane.normal[2] < 0.7)
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onground = -1; // too steep
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else
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onground = tr.ent;
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onground = tr.entnum;
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if (onground != -1) {
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pmove.waterjumptime = 0;
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if (!tr.startsolid && !tr.allsolid)
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VectorCopy (tr.endpos, pmove.origin);
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}
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// standing on an entity other than the world
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if (tr.ent > 0) {
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pmove.touchindex[pmove.numtouch] = tr.ent;
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if (tr.entnum > 0) {
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pmove.touchindex[pmove.numtouch] = tr.entnum;
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pmove.numtouch++;
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}
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}
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@ -49,14 +49,16 @@ static mplane_t box_planes[6];
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extern vec3_t player_mins;
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extern vec3_t player_maxs;
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int HullPointContents (hull_t *hull, int num, vec3_t p);
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/*
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PM_InitBoxHull
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InitBoxHull
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Set up the planes and clipnodes so that the six floats of a bounding box
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can just be stored out and get a proper hull_t structure.
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*/
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void
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PM_InitBoxHull (void)
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InitBoxHull (void)
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{
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int i;
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int side;
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@ -85,13 +87,13 @@ PM_InitBoxHull (void)
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/*
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PM_HullForBox
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HullForBox
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To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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*/
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hull_t *
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PM_HullForBox (vec3_t mins, vec3_t maxs)
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HullForBox (vec3_t mins, vec3_t maxs)
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{
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box_planes[0].dist = maxs[0];
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box_planes[1].dist = mins[0];
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@ -104,11 +106,12 @@ PM_HullForBox (vec3_t mins, vec3_t maxs)
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}
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#ifndef USE_INTEL_ASM
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/*
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PM_HullPointContents
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HullPointContents
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*/
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int
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PM_HullPointContents (hull_t *hull, int num, vec3_t p)
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HullPointContents (hull_t *hull, int num, vec3_t p)
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{
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float d;
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dclipnode_t *node;
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@ -116,7 +119,7 @@ PM_HullPointContents (hull_t *hull, int num, vec3_t p)
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while (num >= 0) {
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if (num < hull->firstclipnode || num > hull->lastclipnode)
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Sys_Error ("PM_HullPointContents: bad node number");
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Sys_Error ("HullPointContents: bad node number");
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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@ -133,6 +136,7 @@ PM_HullPointContents (hull_t *hull, int num, vec3_t p)
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return num;
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}
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#endif // !USE_INTEL_ASM
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/*
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PM_PointContents
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@ -140,34 +144,12 @@ PM_HullPointContents (hull_t *hull, int num, vec3_t p)
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int
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PM_PointContents (vec3_t p)
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{
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float d;
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dclipnode_t *node;
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mplane_t *plane;
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hull_t *hull;
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int num;
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int num;
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hull = &pmove.physents[0].model->hulls[0];
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num = hull->firstclipnode;
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while (num >= 0) {
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if (num < hull->firstclipnode || num > hull->lastclipnode)
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Sys_Error ("PM_HullPointContents: bad node number");
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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if (plane->type < 3)
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d = p[plane->type] - plane->dist;
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else
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d = DotProduct (plane->normal, p) - plane->dist;
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if (d < 0)
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num = node->children[1];
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else
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num = node->children[0];
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}
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return num;
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return (HullPointContents (hull, num, p));
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}
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/*
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@ -178,11 +160,11 @@ PM_PointContents (vec3_t p)
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#define DIST_EPSILON (0.03125)
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/*
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PM_RecursiveHullCheck
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RecursiveHullCheck
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*/
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qboolean
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PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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vec3_t p2, pmtrace_t *trace)
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RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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vec3_t p2, trace_t *trace)
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{
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dclipnode_t *node;
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mplane_t *plane;
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@ -209,7 +191,7 @@ PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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// LordHavoc: this can be eliminated by validating in the loader... but
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// Mercury told me not to bother
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if (num < hull->firstclipnode || num > hull->lastclipnode)
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Sys_Error ("PM_RecursiveHullCheck: bad node number");
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Sys_Error ("RecursiveHullCheck: bad node number");
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// find the point distances
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node = hull->clipnodes + num;
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@ -245,22 +227,22 @@ PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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mid[i] = p1[i] + frac * (p2[i] - p1[i]);
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// move up to the node
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if (!PM_RecursiveHullCheck (hull, node->children[side],
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if (!RecursiveHullCheck (hull, node->children[side],
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p1f, midf, p1, mid, trace))
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return false;
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#ifdef PARANOID
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if (PM_HullPointContents (pm_hullmodel, mid, node->children[side]) ==
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if (HullPointContents (pm_hullmodel, mid, node->children[side]) ==
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CONTENTS_SOLID) {
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Con_Printf ("mid PointInHullSolid\n");
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return false;
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}
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#endif
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if (PM_HullPointContents (hull, node->children[side ^ 1],
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if (HullPointContents (hull, node->children[side ^ 1],
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mid) != CONTENTS_SOLID) {
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// go past the node
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return PM_RecursiveHullCheck (hull, node->children[side ^ 1], midf, p2f,
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return RecursiveHullCheck (hull, node->children[side ^ 1], midf, p2f,
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mid, p2, trace);
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}
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@ -281,7 +263,7 @@ PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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trace->plane.dist = -plane->dist;
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}
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while (PM_HullPointContents (hull, hull->firstclipnode,
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while (HullPointContents (hull, hull->firstclipnode,
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mid) == CONTENTS_SOLID) {
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// shouldn't really happen, but does occasionally
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frac -= 0.1;
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@ -324,12 +306,12 @@ PM_TestPlayerPosition (vec3_t pos)
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else {
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VectorSubtract (pe->mins, player_maxs, mins);
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VectorSubtract (pe->maxs, player_mins, maxs);
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hull = PM_HullForBox (mins, maxs);
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hull = HullForBox (mins, maxs);
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}
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VectorSubtract (pos, pe->origin, test);
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if (PM_HullPointContents (hull, hull->firstclipnode, test) ==
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if (HullPointContents (hull, hull->firstclipnode, test) ==
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CONTENTS_SOLID) return false;
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}
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@ -339,10 +321,10 @@ PM_TestPlayerPosition (vec3_t pos)
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/*
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PM_PlayerMove
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*/
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pmtrace_t
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trace_t
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PM_PlayerMove (vec3_t start, vec3_t end)
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{
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pmtrace_t trace, total;
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trace_t trace, total;
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vec3_t offset;
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vec3_t start_l, end_l;
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hull_t *hull;
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@ -351,10 +333,10 @@ PM_PlayerMove (vec3_t start, vec3_t end)
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vec3_t mins, maxs;
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// fill in a default trace
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memset (&total, 0, sizeof (pmtrace_t));
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memset (&total, 0, sizeof (trace_t));
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total.fraction = 1;
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total.ent = -1;
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total.entnum = -1;
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VectorCopy (end, total.endpos);
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for (i = 0; i < pmove.numphysent; i++) {
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@ -365,7 +347,7 @@ PM_PlayerMove (vec3_t start, vec3_t end)
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else {
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VectorSubtract (pe->mins, player_maxs, mins);
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VectorSubtract (pe->maxs, player_mins, maxs);
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hull = PM_HullForBox (mins, maxs);
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hull = HullForBox (mins, maxs);
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}
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// PM_HullForEntity (ent, mins, maxs, offset);
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@ -375,7 +357,7 @@ PM_PlayerMove (vec3_t start, vec3_t end)
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VectorSubtract (end, offset, end_l);
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// fill in a default trace
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memset (&trace, 0, sizeof (pmtrace_t));
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memset (&trace, 0, sizeof (trace_t));
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trace.fraction = 1;
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trace.allsolid = true;
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@ -383,7 +365,7 @@ PM_PlayerMove (vec3_t start, vec3_t end)
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VectorCopy (end, trace.endpos);
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// trace a line through the apropriate clipping hull
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PM_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
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RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
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&trace);
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if (trace.allsolid)
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@ -396,7 +378,7 @@ PM_PlayerMove (vec3_t start, vec3_t end)
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// fix trace up by the offset
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VectorAdd (trace.endpos, offset, trace.endpos);
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total = trace;
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total.ent = i;
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total.entnum = i;
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}
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}
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261
source/world.c
261
source/world.c
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@ -52,7 +52,6 @@ line of sight checks trace->crosscontent, but bullets don't
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*/
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typedef struct {
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vec3_t boxmins, boxmaxs; // enclose the test object along
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// entire move
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@ -65,73 +64,14 @@ typedef struct {
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edict_t *passedict;
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} moveclip_t;
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extern qboolean RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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vec3_t p2, trace_t *trace);
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int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
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/*
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HULL BOXES
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*/
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static hull_t box_hull;
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static dclipnode_t box_clipnodes[6];
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static mplane_t box_planes[6];
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/*
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SV_InitBoxHull
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Set up the planes and clipnodes so that the six floats of a bounding box
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can just be stored out and get a proper hull_t structure.
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*/
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void
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SV_InitBoxHull (void)
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{
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int i;
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int side;
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box_hull.clipnodes = box_clipnodes;
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box_hull.planes = box_planes;
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box_hull.firstclipnode = 0;
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box_hull.lastclipnode = 5;
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for (i = 0; i < 6; i++) {
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box_clipnodes[i].planenum = i;
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side = i & 1;
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box_clipnodes[i].children[side] = CONTENTS_EMPTY;
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if (i != 5)
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box_clipnodes[i].children[side ^ 1] = i + 1;
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else
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box_clipnodes[i].children[side ^ 1] = CONTENTS_SOLID;
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box_planes[i].type = i >> 1;
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box_planes[i].normal[i >> 1] = 1;
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}
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}
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/*
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SV_HullForBox
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To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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*/
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hull_t *
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SV_HullForBox (vec3_t mins, vec3_t maxs)
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{
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box_planes[0].dist = maxs[0];
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box_planes[1].dist = mins[0];
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box_planes[2].dist = maxs[1];
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box_planes[3].dist = mins[1];
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box_planes[4].dist = maxs[2];
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box_planes[5].dist = mins[2];
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return &box_hull;
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}
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extern int HullPointContents (hull_t *hull, int num, vec3_t p);
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extern void InitBoxHull (void);
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extern hull_t *HullForBox (vec3_t mins, vec3_t maxs);
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/*
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SV_HullForEntity
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@ -176,7 +116,7 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
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VectorSubtract (ent->v.v.mins, maxs, hullmins);
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VectorSubtract (ent->v.v.maxs, mins, hullmaxs);
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hull = SV_HullForBox (hullmins, hullmaxs);
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hull = HullForBox (hullmins, hullmaxs);
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VectorCopy (ent->v.v.origin, offset);
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}
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@ -241,7 +181,7 @@ SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
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void
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SV_ClearWorld (void)
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{
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SV_InitBoxHull ();
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InitBoxHull ();
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memset (sv_areanodes, 0, sizeof (sv_areanodes));
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sv_numareanodes = 0;
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@ -425,54 +365,13 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
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SV_TouchLinks (ent, sv_areanodes);
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}
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/*
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POINT TESTING IN HULLS
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*/
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#ifndef USE_INTEL_ASM
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/*
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SV_HullPointContents
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*/
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int
|
||||
SV_HullPointContents (hull_t *hull, int num, vec3_t p)
|
||||
{
|
||||
float d;
|
||||
dclipnode_t *node;
|
||||
mplane_t *plane;
|
||||
|
||||
while (num >= 0) {
|
||||
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
||||
SV_Error ("SV_HullPointContents: bad node number");
|
||||
|
||||
node = hull->clipnodes + num;
|
||||
plane = hull->planes + node->planenum;
|
||||
|
||||
if (plane->type < 3)
|
||||
d = p[plane->type] - plane->dist;
|
||||
else
|
||||
d = DotProduct (plane->normal, p) - plane->dist;
|
||||
if (d < 0)
|
||||
num = node->children[1];
|
||||
else
|
||||
num = node->children[0];
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
#endif // !USE_INTEL_ASM
|
||||
|
||||
|
||||
/*
|
||||
SV_PointContents
|
||||
*/
|
||||
int
|
||||
SV_PointContents (vec3_t p)
|
||||
{
|
||||
return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
|
||||
return HullPointContents (&sv.worldmodel->hulls[0], 0, p);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -498,144 +397,6 @@ SV_TestEntityPosition (edict_t *ent)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
LINE TESTING IN HULLS
|
||||
*/
|
||||
|
||||
// 1/32 epsilon to keep floating point happy
|
||||
#define DIST_EPSILON (0.03125)
|
||||
|
||||
/*
|
||||
SV_RecursiveHullCheck
|
||||
*/
|
||||
qboolean
|
||||
SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
||||
vec3_t p2, trace_t *trace)
|
||||
{
|
||||
dclipnode_t *node;
|
||||
mplane_t *plane;
|
||||
float t1, t2;
|
||||
float frac;
|
||||
int i;
|
||||
vec3_t mid;
|
||||
int side;
|
||||
float midf;
|
||||
|
||||
// check for empty
|
||||
if (num < 0) {
|
||||
if (num != CONTENTS_SOLID) {
|
||||
trace->allsolid = false;
|
||||
if (num == CONTENTS_EMPTY)
|
||||
trace->inopen = true;
|
||||
else
|
||||
trace->inwater = true;
|
||||
} else
|
||||
trace->startsolid = true;
|
||||
return true; // empty
|
||||
}
|
||||
|
||||
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
||||
SV_Error ("SV_RecursiveHullCheck: bad node number");
|
||||
|
||||
//
|
||||
// find the point distances
|
||||
//
|
||||
node = hull->clipnodes + num;
|
||||
plane = hull->planes + node->planenum;
|
||||
|
||||
if (plane->type < 3) {
|
||||
t1 = p1[plane->type] - plane->dist;
|
||||
t2 = p2[plane->type] - plane->dist;
|
||||
} else {
|
||||
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
||||
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
||||
}
|
||||
|
||||
#if 1
|
||||
if (t1 >= 0 && t2 >= 0)
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
if (t1 < 0 && t2 < 0)
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
#else
|
||||
if ((t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0))
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
if ((t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0))
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2,
|
||||
trace);
|
||||
#endif
|
||||
|
||||
// put the crosspoint DIST_EPSILON pixels on the near side
|
||||
if (t1 < 0)
|
||||
frac = (t1 + DIST_EPSILON) / (t1 - t2);
|
||||
else
|
||||
frac = (t1 - DIST_EPSILON) / (t1 - t2);
|
||||
if (frac < 0)
|
||||
frac = 0;
|
||||
if (frac > 1)
|
||||
frac = 1;
|
||||
|
||||
midf = p1f + (p2f - p1f) * frac;
|
||||
for (i = 0; i < 3; i++)
|
||||
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
|
||||
|
||||
side = (t1 < 0);
|
||||
|
||||
// move up to the node
|
||||
if (!SV_RecursiveHullCheck
|
||||
(hull, node->children[side], p1f, midf, p1, mid, trace)) return false;
|
||||
|
||||
#ifdef PARANOID
|
||||
if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
|
||||
== CONTENTS_SOLID) {
|
||||
Con_Printf ("mid PointInHullSolid\n");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (SV_HullPointContents (hull, node->children[side ^ 1], mid)
|
||||
!= CONTENTS_SOLID)
|
||||
// go past the node
|
||||
return SV_RecursiveHullCheck (hull, node->children[side ^ 1], midf, p2f,
|
||||
mid, p2, trace);
|
||||
|
||||
if (trace->allsolid)
|
||||
return false; // never got out of the solid area
|
||||
|
||||
//==================
|
||||
// the other side of the node is solid, this is the impact point
|
||||
//==================
|
||||
if (!side) {
|
||||
VectorCopy (plane->normal, trace->plane.normal);
|
||||
trace->plane.dist = plane->dist;
|
||||
} else {
|
||||
VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
|
||||
trace->plane.dist = -plane->dist;
|
||||
}
|
||||
|
||||
while (SV_HullPointContents (hull, hull->firstclipnode, mid)
|
||||
== CONTENTS_SOLID) { // shouldn't really happen, but does
|
||||
// occasionally
|
||||
frac -= 0.1;
|
||||
if (frac < 0) {
|
||||
trace->fraction = midf;
|
||||
VectorCopy (mid, trace->endpos);
|
||||
Con_Printf ("backup past 0\n");
|
||||
return false;
|
||||
}
|
||||
midf = p1f + (p2f - p1f) * frac;
|
||||
for (i = 0; i < 3; i++)
|
||||
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
|
||||
}
|
||||
|
||||
trace->fraction = midf;
|
||||
VectorCopy (mid, trace->endpos);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
SV_ClipMoveToEntity
|
||||
|
@ -666,7 +427,7 @@ SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs,
|
|||
VectorSubtract (end, offset, end_l);
|
||||
|
||||
// trace a line through the apropriate clipping hull
|
||||
SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
|
||||
RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
|
||||
&trace);
|
||||
|
||||
// fix trace up by the offset
|
||||
|
@ -844,7 +605,7 @@ SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
|
|||
|
||||
// check world first
|
||||
hull = &sv.worldmodel->hulls[1];
|
||||
if (SV_HullPointContents (hull, hull->firstclipnode, origin) !=
|
||||
if (HullPointContents (hull, hull->firstclipnode, origin) !=
|
||||
CONTENTS_EMPTY) return sv.edicts;
|
||||
|
||||
// check all entities
|
||||
|
@ -876,7 +637,7 @@ SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
|
|||
VectorSubtract (origin, offset, offset);
|
||||
|
||||
// test the point
|
||||
if (SV_HullPointContents (hull, hull->firstclipnode, offset) !=
|
||||
if (HullPointContents (hull, hull->firstclipnode, offset) !=
|
||||
CONTENTS_EMPTY) return check;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue