Commit graph

1715 commits

Author SHA1 Message Date
Dabb
b439951184 Win32 sound code cleanup - phase 2.
Removal of lpVtbl-> for the sake of readability.
2001-01-01 14:16:17 +00:00
Bill Currie
662674aaef when cvarlist has ANY parameters, it will display the descriptions of the cvars 2000-12-31 22:06:00 +00:00
Dabb
d4ccdbbdc9 Added some compile instructions for mingw users. 2000-12-31 19:27:18 +00:00
Dabb
709118ef0a Makefile for win32 MINGW users. Not fully finished yet, MGL doesnt work.
Preferred method will be using autoconf & automake with ./configure
but that requires single-hosting Mingw which is bit complicated. You can
also use CYGWIN to compile.
2000-12-31 19:08:10 +00:00
Bill Currie
bca9a6eb67 use MSG_WriteString instead of SZ_Print 2000-12-31 18:47:29 +00:00
Bill Currie
ad17c35143 forgot to fix these 2000-12-31 18:20:51 +00:00
Dabb
32910a9385 Cleanup - removed some commented out stuff. 2000-12-31 18:20:24 +00:00
Dabb
587ed5cc3f Lockbuffer, return null when fails. 2000-12-31 15:09:07 +00:00
Dabb
5ba9c66816 Nuked unused "texture_mode" - probably leftovers from old stuffs. 2000-12-31 13:59:19 +00:00
Dabb
d76c72a169 More cleanups, nothing major. 2000-12-31 13:51:31 +00:00
Dabb
edec7bf2d4 Added sv_progs.c 2000-12-31 09:06:13 +00:00
Dabb
22d2cce11f Added " characters to multiline cvar descriptions to avoid compilation
probs and extra whitespaces in resulting help.
2000-12-31 09:05:25 +00:00
Bill Currie
b6c832d900 while not 100% complete (sv is still referred to as well as r_skyname), the
progs engine no longer refers to any global vars. This alows for multiple progs
being loaded (NOTE: NOT multiple mods, but (eg) for various protocol
extensions) and, once the last couple of issues are taken care of, CSQC.
2000-12-31 07:43:09 +00:00
Bill Currie
76a11bd74a cvar doc patches from Misty 2000-12-31 04:46:04 +00:00
Ragnvald Maartmann-Moe IV
cef1be9646 Make multipliers consistent for mouse motion. One part was using -sdl client version, other -sgl. Now both use -sgl. Whee... 2000-12-30 20:12:34 +00:00
Dabb
0348d7c870 Nuked #include <commctrl.h> 2000-12-30 19:23:56 +00:00
Dabb
e91739410d Fixed compile error after Despair cleanups ;-) 2000-12-30 19:14:54 +00:00
Ragnvald Maartmann-Moe IV
35b8c3f79c Minor include sorting/cleanup. 2000-12-30 19:05:34 +00:00
Dabb
1705fbe0a0 Mingw compile fix. 2000-12-30 18:46:10 +00:00
Dabb
2bd3c73d0c Added HAVE_STRING_H 2000-12-30 18:45:03 +00:00
Ragnvald Maartmann-Moe IV
986a610860 Make ifdef's more consistent (and follow CodingStyle), HAVE_* cleanups, make -ggi target compile again, little whitespace, and sorted includes. 2000-12-30 18:26:29 +00:00
Dabb
1ad52d2e98 Small .asm changes. 2000-12-30 14:34:01 +00:00
Dabb
ed7e9b001f Some more defs. 2000-12-30 11:48:54 +00:00
Dabb
58a4575aeb Finally added asms, I forgot to do it before :) 2000-12-30 11:45:28 +00:00
Dabb
ff2658dacd Added HAVE_NETINET_IN_H 2000-12-30 11:20:36 +00:00
Dabb
8415879527 Oops, forgot IN_Command 2000-12-30 11:17:23 +00:00
Dabb
fcdc8912d1 Added joy_win.c. 2000-12-30 10:58:42 +00:00
Dabb
bcfa8702ed Moved JOYSTICK code to joy_win.c - still needs some cleaning but works. 2000-12-30 10:56:03 +00:00
Dabb
76f78fbbf3 Now you can actually turn joyadvanced on and off while playing. 2000-12-30 10:54:45 +00:00
Bill Currie
4d1a1fb5e9 math asm needed 2000-12-30 05:53:34 +00:00
Bill Currie
1e9779f1ca die, borland, die 2000-12-30 05:40:39 +00:00
Bill Currie
886c1d10bc too early to do that :/ 2000-12-30 05:21:56 +00:00
Bill Currie
ee47b4d568 a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
Bill Currie
e245db2d12 shouldn't have taken out the sound headers 2000-12-30 05:15:00 +00:00
Bill Currie
8eacd803fe should compile now 2000-12-30 04:52:12 +00:00
Bill Currie
5f21837c33 cleanup the includes in host.h 2000-12-30 03:23:31 +00:00
Bill Currie
5197a6443d every single system header file we currently include is now checked for 2000-12-30 03:07:57 +00:00
Bill Currie
f29ea7f1d3 fix up <> vs "" in #includes 2000-12-30 03:07:15 +00:00
Bill Currie
60fe4aea40 forgot these 2000-12-30 02:25:58 +00:00
Bill Currie
ccba39666b #include audit 2000-12-30 02:16:36 +00:00
Dabb
a9ffb0002f Joystick code for win32. Mostly contains code moved from in_win.c.
NOT FINISHED YET.
2000-12-29 20:08:43 +00:00
Dabb
1532c66198 Replaced #ifndef WIN32 with #ifdef HAVE_UNISTD_H and
HAVE_SYS_TIME_H
2000-12-29 18:52:52 +00:00
Dabb
cc0e3dfbb5 Are these uninst.h, timeb.h really needed here? 2000-12-29 16:26:35 +00:00
Dabb
1d2e83bb66 Brought back evil DirectSound hack for SDL/SGL 2000-12-29 16:20:38 +00:00
Dabb
2d4ced491e Put back #include <stdarg.h> or compile fails. 2000-12-29 16:19:23 +00:00
Dabb
3601dd5532 Bringing back Direct-X sounds for SDL/SGL.
I guess we let SDL sound support mature bit more.
2000-12-29 15:52:25 +00:00
Dabb
477bcf51b0 Win32 sound cleanups - phase1 2000-12-29 15:20:12 +00:00
Bill Currie
48f6a02a38 make the `dead sleep' optional (sys_dead_sleep: defaults to on) 2000-12-29 07:15:50 +00:00
Bill Currie
2695ec4990 helps if one groks select semantics :/ 2000-12-29 06:19:44 +00:00
Bill Currie
73980fe852 make qf-server REALY sleep when there are no clients currently connected 2000-12-29 05:32:24 +00:00