Bill Currie
6f30e5ee26
dlights now work for BOTH software AND gl :)
2000-12-22 04:36:28 +00:00
Bill Currie
bf0f29bdcd
cl_ents.c:
...
fix sporadic rocket dlights in software
cl_parse.c:
simpify CL_ParseStatic
cl_tent.c:
misc cleanups
2000-12-21 20:43:19 +00:00
Bill Currie
b52f1baf96
the spirits shall no longer flee from the bodies of the dead :)
2000-12-21 05:49:14 +00:00
Bill Currie
933f9a1054
add sys_x86.S and ver_check.c to the project (I hope I didn't `corrupt' the
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dsp)
2000-12-20 23:38:36 +00:00
Bill Currie
130a99f6f4
undo some of indent's drainbamage
2000-12-20 22:03:49 +00:00
Ragnvald Maartmann-Moe IV
87b5defa64
Correct GL_4_BYTES to GLuint. Also some whitespace/comment cleanups
2000-12-20 21:59:56 +00:00
Bill Currie
8d579b7a0b
fix warnings when zlib is not available
2000-12-20 21:31:09 +00:00
Ragnvald Maartmann-Moe IV
1c235242f9
Fix for memory waste noticed by LordHavoc: 4*sizeof(unsigned int) (4* needed size!) to GL_4_BYTES (nice portable GL types, we should use them everywhere!)
2000-12-20 19:39:59 +00:00
Dabb
dae1954eaf
"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
2000-12-20 18:18:27 +00:00
Dabb
20f0e102ce
More win32 cleanups:
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"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
Removed extra variables which were not used.
2000-12-20 18:18:04 +00:00
Bill Currie
d2e9339f00
this should fix the unknown error on w2k
2000-12-20 17:16:56 +00:00
Dabb
4822383a94
Minor cleanup (dibwindow) and some cosmetic changes :)
2000-12-20 16:42:51 +00:00
Bill Currie
f4c300676f
forgot to commit this
2000-12-20 06:56:08 +00:00
Bill Currie
1634c57339
lerp torches. the fast torches (the more common ones), look a bit odd due to
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texturing issues. not sure what's wrong there.
2000-12-20 06:50:33 +00:00
Bill Currie
6925190ffd
fix a nail related segfault caused by the re-write
2000-12-20 06:43:04 +00:00
Bill Currie
dd3ea544ce
cl_visedict re-write. lerping works MUCH better now, and lerping of torches
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should be possible. client should also be microscopicly faster.
2000-12-20 06:18:55 +00:00
Bill Currie
3669d78d1b
white space
2000-12-19 22:48:16 +00:00
Bill Currie
5de89ed5f1
add a $Id tag
2000-12-19 21:39:20 +00:00
Bill Currie
24a76ef439
don't seek while backing up over demotime. gzipped demos no longer slow down as
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the demo progresses (this will probably also be good for eventual dzip
support).
2000-12-19 20:33:06 +00:00
Bill Currie
0e268f9ca7
This is what I have done with this patch
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Added editloc to change the description of the closest location
Added delloc to remove closest location
Added dumploc to place locs in memory into a .loc file (required for
editloc and delloc)
Added zdumploc to place locs in memory into a .loc.gz file (requred for
markloc, editloc and delloc)
Added loc.gz saving support to markloc, editloc and delloc (via
zdumploc)
Altered locs_load to use _Com_FOpenFile instead of Com_FOpenFile
Fixed potentual bug in locs_markloc
Fixed bug in Team_ParseSay that cause wierd behaviour if $ or % was last
charactor in line.
patch created from a development tree via diff -ur ../newtree ./
newtree and development tree were up-to-date at time of creating the
patch
Please let me know what you change so I may learn from it
Chris Ison (WildCode)
2000-12-19 19:47:15 +00:00
Bill Currie
5163916a4d
forgot to remove j
2000-12-19 19:46:03 +00:00
Bill Currie
7816365252
remove an inner loop for readabilities sake
2000-12-19 19:43:22 +00:00
Ragnvald Maartmann-Moe IV
ea76f45bc6
Merge phase separated mixing from nuq. Still has bugs, but defaults off.
2000-12-19 19:02:37 +00:00
Dabb
36ddd0670e
gl_efrag -> r_efrag.
2000-12-19 15:15:26 +00:00
Bill Currie
1a84d5e93b
turns out gl_refrag.c just isn't really needed
2000-12-19 05:42:15 +00:00
Bill Currie
151c487fea
remove commented out error code. it only confused the reader anyway
2000-12-19 03:29:26 +00:00
Bill Currie
74d8c81457
fix a silly gzio bug
2000-12-19 03:21:12 +00:00
Jeff Teunissen
2f8f1b39b7
Add the use of XQueryExtension() to the DGA and VidMode checks. The game
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should no longer crash if the VidMode or DGA extensions are not present at
runtime.
2000-12-19 02:42:26 +00:00
Bill Currie
9f0035bdf9
make sure the server doesn't seg if an info cvar is set early
2000-12-19 00:57:30 +00:00
Jeff Teunissen
fea862d434
Fix the problem with water and sprites acting funny with lerping
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on...stupid, stupid bug.
2000-12-18 10:53:38 +00:00
Bill Currie
8c90357234
subdivided skys are back. it seems some cards don't like big polys.
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gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00
Bill Currie
db7450c11d
finally, the stupid sw alias model bug is fixed! There were several possible
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symptoms: frozen torches, warped models, crashes, amonst others.
2000-12-17 04:27:36 +00:00
Bill Currie
316b74eddc
fix command line parsing when - is embeded in an arg (eg +gamedir artifact-rjs)
2000-12-15 23:24:22 +00:00
Anton E. Gavrilov
32910a1b5f
This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :)
2000-12-15 12:18:54 +00:00
Jeff Teunissen
ea2a5c6f3e
Fix up a silly bug in interpolation that made certain players get
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"stuck" at a particular frame.
2000-12-15 11:02:29 +00:00
Bill Currie
b6749ecc0f
write out meshed models using gzip compression (files will NOT have the .gz
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extension, but the unix file command (and peering at the file when you know
what to look for) verifies that they are gzip files. This should save a little
space (files compress by 40-80%)
2000-12-15 05:57:44 +00:00
Bill Currie
b98e19fdd6
hopefully fix the sky "/usr/local/share/games/qf" not found bug
2000-12-14 22:25:35 +00:00
Bill Currie
c3f6aa669a
sv_main.c:
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check sv_minqfversion->string[0] instead of value
sv_user.c:
white space
2000-12-14 07:46:17 +00:00
Bill Currie
a7612bfd0d
seems to work now :) probably needs harder testing
2000-12-13 23:20:38 +00:00
Dabb
3bbb9ec7d4
Instructions about basic DoS tone-down in Quakeforge servers.
2000-12-13 22:52:15 +00:00
Bill Currie
cee0850c35
doesn't really work after all. Seems to kill the channel once XRUNs occur :(
2000-12-13 18:55:58 +00:00
Bill Currie
d82f4f6b56
now it actually DOES work for me :/
2000-12-13 17:07:02 +00:00
Bill Currie
9b99313852
works again (for me :/)
2000-12-13 16:38:26 +00:00
Jeff Teunissen
0e40b21608
nuke gl_cshiftpercent
2000-12-13 09:03:36 +00:00
Jeff Teunissen
de55871d32
Overhaul of parts of the polyblend system. Contrast in GL no longer uses
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another alpha blend, it's set up exactly as another factor in determining
the final blend. This should help speed up framerates a little.
New cvars:
cl_cshift_bonus: Set to 0 to disable bonus flashes.
cl_cshift_contents: Set to 0 to disable content blends.
cl_cshift_damage: Set to 0 to disable damage blends.
cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends.
All of these cvars work for both GL and software, and all of them check
the value of the "cshifts" serverinfo. cshifts is a bit field, with the
following bits defined:
bonus: 1
contents: 2
damage: 4
powerup: 8
An admin can force any of these to be respected by choosing the numbers of
the cshifts to be enforced, and adding them up.
examples:
serverinfo cshifts 15
turns them all on.
serverinfo cshifts 10
turns on powerup and contents shifts.
also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it
entirely soon.
2000-12-13 09:01:11 +00:00
Bill Currie
bf066ac5e6
now has problems with setting the parameters
2000-12-12 23:38:53 +00:00
Bill Currie
c4f186d0ec
fix an error message
2000-12-12 19:54:58 +00:00
Bill Currie
2ba8191ff2
compiles with latest alsa cvs, but doesn't work yet :/
2000-12-12 19:41:06 +00:00
Bill Currie
5c82660a2c
configure.in:
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enable -mpentiumpro for i686
source/cl_ents.c:
a tiny abount of whites;ace/style
2000-12-12 07:18:40 +00:00
Bill Currie
c765120903
holy water has been sprinkled on the dancing corpses. they dance no more
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also a little whitespace
2000-12-12 06:17:02 +00:00