Bill Currie
5163916a4d
forgot to remove j
2000-12-19 19:46:03 +00:00
Bill Currie
7816365252
remove an inner loop for readabilities sake
2000-12-19 19:43:22 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
...
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Bill Currie
97f7b9a568
rename quakedef.h to host.h (I should have done this months ago).
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NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Zephaniah E. Hull
5d07b61d7a
The big particle rework!
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Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!
Note, SOFTWARE RENDERING IS BROKEN with this commit!
2000-10-28 08:02:08 +00:00
Joseph Carter
1cfc49b5b2
Clean up the warnings Tonik didn't
2000-08-01 21:55:26 +00:00
Anton E. Gavrilov
bbb594019b
Change a bunch of Sys_Error()'s to Host_EndGame()
2000-07-31 12:54:11 +00:00
Forest Hale
fff8ccb2c3
This should stomp the last of the invisible entity bugs.
2000-07-03 00:34:20 +00:00
Forest Hale
50fec20142
Fix for invisible players, etc etc. (QW protocol is nasty)
2000-07-02 14:14:56 +00:00
Forest Hale
f98331c3a8
Black lightning fix.
2000-07-01 07:52:38 +00:00
Forest Hale
1364c8b47f
Forgot to commit lightning fix. (oops)
2000-06-30 10:03:29 +00:00
Loring Holden
5b094c2aa1
Reapply changes - this time tested w/ svga under Linux
2000-05-26 03:55:27 +00:00
Bill Currie
0bd4043ca4
revert lsh's checkins. They broke newtree for everybody but him.
2000-05-25 09:48:21 +00:00
Loring Holden
8005c0d25e
I got this tree to build under Solaris, AIX, IRIX, & Linux.
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In order to do so I:
* included strings.h and string.h in many files so various functions would be
defined
* Fixed model_t collision problem in cl_main.c (Solaris)
* com.c - corrected WORDS_BIGENDIAN spelling
* gl_draw.c - Use HAVE_GL_COLOR_INDEX8_EXT to avoid referencing
GL_COLOR_INDEX8_EXT when it isn't available
* net_udp.c - use socklen_t to appease AIX
2000-05-25 06:14:56 +00:00
Joseph Carter
08ae0f5305
New cvar: gl_colorlights, default 1 for GL_RBGA lightmaps, set to 0 for
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GL_LUMINANCE lightmaps. This is a CVAR_ROM.
2000-05-25 04:16:41 +00:00
Joseph Carter
82c68a482b
Explosions are temporarily PURPLE, deal with it.
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Made dlight colors RGB as opposed to RGBA, the alpha doesn't make a whole
lot of sense.
2000-05-24 23:55:43 +00:00
Joseph Carter
7b1b82a16b
C done
2000-05-22 06:46:35 +00:00
Bill Currie
af032b8d55
port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
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split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Bill Currie
832af13c12
all files now include config.h
2000-05-17 10:03:19 +00:00
Joseph Carter
6e37b33f44
sys.h is no longer part of quakedef.h
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sys_wina.S is now sys_x86.S (same as now gone sys_dosa.S, used on Linux too)
Updated Linux Makefile to reflect above
Linux translation table thingy now compiles properly
2000-05-14 16:56:28 +00:00
Bill Currie
2464548ffd
fix this bug before it bites anyone :)
2000-05-12 23:10:39 +00:00
Joseph Carter
38f9b705b9
Whee! Every source file just got edited. Added the QF-style GPL header
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to the top. What I didn't add was descriptions. Someone else wanna take
those on?
2000-05-11 16:03:29 +00:00
Dan Olson
b139acafc2
^M cleanup, and qw-server compiles with -Werror
2000-05-10 20:33:16 +00:00
Joseph Carter
d859383680
Initial revision
2000-05-10 11:29:38 +00:00