Commit graph

1748 commits

Author SHA1 Message Date
Forest Hale
5931dd6d80 added SKINBASE to win32 config.h files 2001-01-20 01:45:21 +00:00
Bill Currie
a01e68a148 fix a server crash on attempting to checksum a model that isn't there 2001-01-19 21:45:38 +00:00
Bill Currie
de137aa864 reserve some texture numbers for player skin fullbrights 2001-01-19 06:16:40 +00:00
Bill Currie
9a9e827d6d fix the description of --with-newstyle 2001-01-19 06:09:01 +00:00
Bill Currie
248f210099 damn, I REALLY hate it when I accidently commit un-finnished work 2001-01-19 04:10:02 +00:00
Bill Currie
6d09465ade better put this one in while I'm at it with that overcommit before 2001-01-19 04:01:40 +00:00
Bill Currie
e365e174a7 d'oh, forgot to remove the == 0 2001-01-19 04:00:02 +00:00
Bill Currie
186bec3342 remove the hardcoding of qw from all but the default server gamedir. This
should take care of skin downloads when using --with-newstyle
2001-01-19 03:36:08 +00:00
Bill Currie
45c62d5923 add force_centerview command to x11 targets 2001-01-18 22:16:43 +00:00
Bill Currie
5d15e27a3e pcx.c:
forgot to close the skin file.
skin.c:
	seeking within a file inside a pak does NOT work for SEEK_SET and SEEK_END
	so load the whole file at once into memory and change processing
	accordingly. The Hunk_*Alloc calls work nicely because the file is loaded
	into the lower hunk space while the tex is allocated from the temp space
	which is in the high hunk space.
2001-01-18 19:09:37 +00:00
Bill Currie
464ca76e23 don't redirect for the download command 2001-01-18 10:41:03 +00:00
Bill Currie
fc70d429bb skin.c:
Rip out the pcx loading code and use LoadPCX instead.
pcx.h:
	remove the data field from pcx_t: it was messing with gcc's idea of the
	structure size. also, update LoadPCX's prototype
pcx.c:
	change LoadPCX to return tex_t (new type in texture.h) and take a new
	param: convert. LoadPCX will now wither load raw 8 bit or convert to
	rgba on loading depending on convert. Also, make LoadPCX WORK and use
	Hunk_TempAlloc to store the resulting texture.
texture.h:
	define tex_t. defines an in-memory texture (either 8 or 32 bit, depending
	on the presense of a palette). Data comes immediately after the sturcture.
	eg tex_t *tex = Hunk_TempAlloc (sizeof (tex_t) + count)
2001-01-18 10:20:36 +00:00
Bill Currie
6aecae38e6 remove double command execution for 99.9% of the cases 2001-01-18 04:28:26 +00:00
Dabb
f9e5db9aee Fixed skin command bug. Win32 guys want skins too! 2001-01-17 19:44:45 +00:00
Dabb
19f03a4c26 Nuked -no8bit and added vid_use8bit CVAR, ROM. Also, 8bit is now
off by default.
2001-01-17 17:08:57 +00:00
Zephaniah E. Hull
a8077b4cbc Fixed error on the translate code for 32 bit uploads.
Will try and be clever with it next time.
2001-01-17 16:51:51 +00:00
Bill Currie
e955df08d1 skin code cleanup complete 2001-01-17 09:36:38 +00:00
Bill Currie
aab3c199a2 more skin cleanups 2001-01-17 08:43:26 +00:00
Bill Currie
45bacc2b60 second step of skins re-work 2001-01-17 07:28:34 +00:00
Bill Currie
e127bd9ebb rename cl_trans.c to sw_skin.c and gl_trans.c to gl_skin.c
also, remove R_TranslatePlayerSkin placing it's contents into gl_skin.c
2001-01-17 04:48:54 +00:00
Bill Currie
e858fcebb5 correct the skin change detection logic 2001-01-16 23:26:22 +00:00
Bill Currie
e9ed2d1a40 white space 2001-01-16 23:11:51 +00:00
Bill Currie
00b9b23076 remove some debug info 2001-01-16 19:59:08 +00:00
Dabb
92b7f5f8f0 Close packetlog file on exit... 2001-01-16 18:03:50 +00:00
Bill Currie
c6a06f6dc6 bump MAX_STUFFTEXT from 256 to 512 so pox will run 2001-01-16 03:29:21 +00:00
Bill Currie
bae13155b4 fix a segmentation fault in PR_PrintStatement caused by bogus prototypes 2001-01-16 03:15:23 +00:00
Bill Currie
2e882dd198 remove unnessecary strncasecmp calls 2001-01-16 00:09:51 +00:00
Bill Currie
3b14c1d513 missed several places for Cmd_Argv (1) -> Cmd_Args () 2001-01-15 23:28:14 +00:00
Bill Currie
ed042a3d9f make markloc a little nicer to use. "" no longer needed and can now be used
in the description
2001-01-15 23:10:49 +00:00
Dabb
568e4e5909 minor thing. 2001-01-15 19:31:27 +00:00
Bill Currie
3cf5e28082 s/QFPACKET.LOG/qfpacket.log/
save in $fs_userpath instead of .
2001-01-15 19:28:50 +00:00
Bill Currie
496cf83475 don't try to turn off dga if dga isn't available :) 2001-01-15 19:11:28 +00:00
Zephaniah E. Hull
7e437396f6 Frogot to zap an unused var. 2001-01-15 18:22:58 +00:00
Zephaniah E. Hull
2569e34ea9 cl_ents.c: Killed an unused variable which gcc did not catch.
cl_parse.c: Fixed the white body issue taniwha found, finally!

pr_edict.c: From misty, server cvar qwprogs, use it to set the
qwprogs.dat to something else.

sv_user.c: Don't send the r_skyname command, the clients pickup the info
line.
2001-01-15 18:14:36 +00:00
Bill Currie
bbac14a7d5 commands now sport descriptions (currently "No Description", but then I'm a
lazy bastard:)
2001-01-15 17:07:06 +00:00
Dabb
b397f55327 Added --enable-packetlog. 2001-01-15 16:56:07 +00:00
Dabb
936f1f55bb Function defs for packet logging. 2001-01-15 16:55:44 +00:00
Dabb
219a684fd0 Added --enable-packetlog to allow easy use of built-in packet logger.
Note: EXPERIMENTAL - meant for bug hunting.
2001-01-15 16:55:09 +00:00
Dabb
6eb79d233e Fix stupid crash. 2001-01-15 16:53:41 +00:00
Dabb
63a268c19f QSG stuffs, packetentities parsing. 2001-01-15 15:57:32 +00:00
Dabb
65345ecb71 Allow packet logging for clients too. 2001-01-15 14:15:14 +00:00
Dabb
bbf8adaa8e Add packet logging / parsing for demo playback too. 2001-01-15 14:12:19 +00:00
Bill Currie
8a4dfbf615 "Checking ..." messages will now be seen immediately rather than after the
next message.
2001-01-15 07:42:00 +00:00
Bill Currie
1a0d81fd2e fix the segfault caused by corrupt meshes 2001-01-15 07:27:27 +00:00
Bill Currie
a19b49d83c fix a potentially nasty situation with meshes that need to be re-meshed 2001-01-15 07:14:25 +00:00
Bill Currie
26a2d6a3de GL alias model meshes are now doubly protected from corruption and model
mismatch. First, the md4 checksum is stored in the mesh, and the md4 checksum
of the mesh and the model checksum are also stored. If, on loading, either
checksum fails, the model is re-meshed.

include/mdfour.h:
	Add define for MDFOUR_DIGEST_BYTES
source/.gdbinit
	setrom _windowed_mouse 0 so mods don't make debugging difficult
source/model_alias.c:
	pass original model data and size to GL_MakeAliasModelDisplayLists
source/sw_model_alias.c:
	GL_MakeAliasModelDisplayLists take (but ignore) new params
source/gl_mesh.c:
	do md4 checksums on the model and mesh
2001-01-15 06:50:59 +00:00
Bill Currie
7d8fb5901e ipv6 support. TOTALLY untested except for compile time. 2001-01-15 04:09:07 +00:00
Bill Currie
ec4691b8cd bump up supported js buttons to 16 2001-01-14 03:22:03 +00:00
Bill Currie
4883085aff correct zlib search (#128670) 2001-01-14 03:17:47 +00:00
Anton E. Gavrilov
9bc040c14c If you stufftext() something to the client, don't forget to terminate
them with \n !
2001-01-14 01:39:18 +00:00