Dabb
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1ad52d2e98
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Small .asm changes.
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2000-12-30 14:34:01 +00:00 |
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Dabb
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58a4575aeb
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Finally added asms, I forgot to do it before :)
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2000-12-30 11:45:28 +00:00 |
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Dabb
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ff2658dacd
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Added HAVE_NETINET_IN_H
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2000-12-30 11:20:36 +00:00 |
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Dabb
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8415879527
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Oops, forgot IN_Command
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2000-12-30 11:17:23 +00:00 |
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Dabb
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fcdc8912d1
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Added joy_win.c.
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2000-12-30 10:58:42 +00:00 |
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Dabb
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bcfa8702ed
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Moved JOYSTICK code to joy_win.c - still needs some cleaning but works.
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2000-12-30 10:56:03 +00:00 |
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Dabb
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76f78fbbf3
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Now you can actually turn joyadvanced on and off while playing.
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2000-12-30 10:54:45 +00:00 |
|
Bill Currie
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4d1a1fb5e9
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math asm needed
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2000-12-30 05:53:34 +00:00 |
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Bill Currie
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ee47b4d568
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a start on a #include audit for the header files and misc fixups for win32
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2000-12-30 05:18:48 +00:00 |
|
Bill Currie
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8eacd803fe
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should compile now
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2000-12-30 04:52:12 +00:00 |
|
Bill Currie
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5f21837c33
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cleanup the includes in host.h
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2000-12-30 03:23:31 +00:00 |
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Bill Currie
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f29ea7f1d3
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fix up <> vs "" in #includes
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2000-12-30 03:07:15 +00:00 |
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Bill Currie
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ccba39666b
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#include audit
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2000-12-30 02:16:36 +00:00 |
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Dabb
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a9ffb0002f
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Joystick code for win32. Mostly contains code moved from in_win.c.
NOT FINISHED YET.
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2000-12-29 20:08:43 +00:00 |
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Dabb
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1532c66198
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Replaced #ifndef WIN32 with #ifdef HAVE_UNISTD_H and
HAVE_SYS_TIME_H
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2000-12-29 18:52:52 +00:00 |
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Dabb
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cc0e3dfbb5
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Are these uninst.h, timeb.h really needed here?
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2000-12-29 16:26:35 +00:00 |
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Dabb
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1d2e83bb66
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Brought back evil DirectSound hack for SDL/SGL
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2000-12-29 16:20:38 +00:00 |
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Dabb
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2d4ced491e
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Put back #include <stdarg.h> or compile fails.
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2000-12-29 16:19:23 +00:00 |
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Dabb
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3601dd5532
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Bringing back Direct-X sounds for SDL/SGL.
I guess we let SDL sound support mature bit more.
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2000-12-29 15:52:25 +00:00 |
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Dabb
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477bcf51b0
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Win32 sound cleanups - phase1
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2000-12-29 15:20:12 +00:00 |
|
Bill Currie
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48f6a02a38
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make the `dead sleep' optional (sys_dead_sleep: defaults to on)
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2000-12-29 07:15:50 +00:00 |
|
Bill Currie
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2695ec4990
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helps if one groks select semantics :/
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2000-12-29 06:19:44 +00:00 |
|
Bill Currie
|
73980fe852
|
make qf-server REALY sleep when there are no clients currently connected
|
2000-12-29 05:32:24 +00:00 |
|
Bill Currie
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c71fc78360
|
it was decided the menu code should return until release. here it is with the
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
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2000-12-29 03:14:53 +00:00 |
|
Bill Currie
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005dbaa83f
|
white space
|
2000-12-29 01:28:22 +00:00 |
|
Jeff Teunissen
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f9fcd66129
|
voids
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2000-12-28 09:33:49 +00:00 |
|
Jeff Teunissen
|
d3d32986bb
|
shrink the heap back down to 8MB on Win32 -s*l
|
2000-12-28 09:33:16 +00:00 |
|
Jeff Teunissen
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300910698c
|
more void cleanup
|
2000-12-28 09:32:02 +00:00 |
|
Jeff Teunissen
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fe2f79c5ef
|
Whitespace
|
2000-12-28 09:31:22 +00:00 |
|
Jeff Teunissen
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6081ed15a7
|
more () -> (void) for function defs
|
2000-12-28 09:30:32 +00:00 |
|
Jeff Teunissen
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8c9e535247
|
s/()/(void)/g
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2000-12-28 09:29:38 +00:00 |
|
Jeff Teunissen
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bc9518c9a5
|
whitespace
|
2000-12-28 09:27:30 +00:00 |
|
Jeff Teunissen
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52cc1fa218
|
Whitespace, some optimizations
|
2000-12-28 09:26:00 +00:00 |
|
Jeff Teunissen
|
893a8ba827
|
The GL version of the clock rewrite -- also some whitespace
|
2000-12-28 07:49:42 +00:00 |
|
Jeff Teunissen
|
37304217c1
|
Whitespace, some function name changes
|
2000-12-28 07:46:40 +00:00 |
|
Jeff Teunissen
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c6a22c8a88
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whitespace
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2000-12-28 07:44:45 +00:00 |
|
Jeff Teunissen
|
66bd913f7d
|
Whitespace
|
2000-12-28 07:28:23 +00:00 |
|
Bill Currie
|
80db620524
|
What's GameSpy?
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2000-12-28 07:18:11 +00:00 |
|
Jeff Teunissen
|
3783f9b562
|
Rewrite of the clock code.
|
2000-12-28 07:09:04 +00:00 |
|
Jeff Teunissen
|
f9022537ee
|
Whitespace.
|
2000-12-28 06:58:56 +00:00 |
|
Jeff Teunissen
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579434b6df
|
Add 22050 to the list of sound rates to attempt
|
2000-12-28 06:54:16 +00:00 |
|
Jeff Teunissen
|
2fdeaf7aaa
|
whitespace.
|
2000-12-28 06:49:26 +00:00 |
|
Jeff Teunissen
|
c1e0cf7b8e
|
Use RGB palettes for shared palette extension instead of RGBA.
|
2000-12-28 06:45:19 +00:00 |
|
Bill Currie
|
f453d2f1b8
|
clean up the #includes of the progs files
|
2000-12-28 05:18:38 +00:00 |
|
Dabb
|
e52100982b
|
Merc ripped off bit too much - in-game keys stopped working. Fixed.
|
2000-12-27 17:01:25 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
d173f0f9dd
|
More menu.c cruft chasing.
|
2000-12-26 21:29:56 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
23560a26be
|
Remove cruft leftover from menu removal.
|
2000-12-26 21:00:09 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
ccb1bfd3c4
|
remove obsolete menu cruft.
|
2000-12-26 20:58:18 +00:00 |
|
Zephaniah E. Hull
|
01238243c1
|
Due to snax's ping stuff not compiling under windows, I did a little
cleaning.
Specificly, the entire menu system has been completely and utterly
removed.
Flame me AFTER writing a replacement. <=:]
|
2000-12-26 17:41:26 +00:00 |
|
Bill Currie
|
9f6b0bf758
|
put my sky alpha trick into a safe place. currently disabled because while it
works, it's not the right place.
|
2000-12-25 03:38:48 +00:00 |
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