Commit graph

1391 commits

Author SHA1 Message Date
Forest Hale
05545350e7 readability cleanup of vector comparisons to 0, now all such comparisons use VectorIsNull, and a little more whitespace cleanup in cl_pred.c 2001-03-16 12:27:11 +00:00
Forest Hale
f922262b61 changed spaces to tabs in dabb's code 2001-03-16 12:10:59 +00:00
Jeff Teunissen
6f1587ff7f Userinfo culling in the server. The server now only sends userinfo stuff
that's useful to the client or the players. This should solve the problem
with QW clients' tiny setinfo buffers once and for all. Note, you can
still use setinfo to set your user info, but if it's not in the
"need-to-know" list, the server won't send it back to you. I will probably
make this optional with a server Cvar if there are problems.
2001-03-09 08:25:39 +00:00
Jeff Teunissen
49d7b35d43 New server Cvar: sv_extensions. When set to zero, it disables the extended
challenge, causing QF clients to not detect a QuakeForge server. This
makes the client not add the QF-specific info strings, in turn making it
not overflow original QW clients' limited setinfo space. This also
probably makes certain proxies work with QF servers again. It /also/ has
the side effect of disabling compressed downloads. If you want compressed
downloads, you need sv_extensions on.

Also, remove the "stdver" setinfo in the client -- it's handled by
*qsg_version if there's a QF server on the other end, so it was just
wasted space.
2001-03-09 04:50:14 +00:00
Bill Currie
8cca7c7dd9 strings.h/string.h compile fixes 2001-03-08 19:50:50 +00:00
Bill Currie
b68b6a4dd3 fix a compile bug 2001-03-07 04:01:23 +00:00
Dabb
b4dfcb0906 I don't think we want to do prediction when DISCONNECTED ... 2001-03-05 18:10:52 +00:00
Dabb
89dd78e5fe Merged duplicate client/server functions (placed into PMOVETST.C).
Client now uses WORLDA.S (renamed func)
2001-03-05 11:53:02 +00:00
Dabb
f15c42184d Merged duplicate client/server functions (placed into PMOVETST.C).
PM/SV_HullPointContents > HullPointContents
Client now uses WORLDA.S (renamed func)
2001-03-05 11:51:17 +00:00
Dabb
e703935e9b Merged duplicate client/server functions (placed into PMOVETST.C).
PM/SV_RecursiveHullCheck -> HullCheck
PM/SV_InitBoxHull -> InitBoxHull
PM/SV_HullForBox -> HullForBox
PM/SV_HullPointContents > HullPointContents
Client now uses WORLDA.S (renamed func)

pmtrace_t replaced by trace_t with ent->entnum change

pmplane_t replaced by plane_t
2001-03-05 11:49:59 +00:00
Dabb
bb39a9252b Checks against MAX_PHYSENT overflow. 2001-03-05 11:48:52 +00:00
Dabb
c2cf684118 Hullcheck client/server duplicate merge.
mtrace_t replaced by trace_t with ent->entnum change
pmplane_t replaced by plane_t
Might even break something!
2001-03-05 11:48:20 +00:00
Jeff Teunissen
4ae1fda2e1 include snafu in null input driver. 2001-02-26 18:43:29 +00:00
Ragnvald Maartmann-Moe IV
fcd38297d9 Comment update. Move along, nothing to see here. 2001-02-24 08:24:14 +00:00
Ragnvald Maartmann-Moe IV
6d9846e2ce Outdated. Gone. 2001-02-23 22:28:19 +00:00
Ragnvald Maartmann-Moe IV
2bb966d1f7 Remove support for unreleased ALSA 0.6, replace with current 0.9 support.
(thanks to Abramo Bagnara)
2001-02-23 22:24:26 +00:00
Dabb
19c37bbcb3 Some optimizations, use memset instead of for loop with *bl++=0.
Uses almost 1% less CPU for me :-)
2001-02-20 16:52:24 +00:00
Dabb
ea7e76fab7 Added cl_nostatpred. When 1, static, nonmoving players are NOT predicted.
Saving up some CPU time when lot of snipers and sitting duck campers
around. Experimental, try it out.
2001-02-19 15:57:36 +00:00
Bill Currie
2cac0ae365 This should fix the skins problem windows users have been experiencing. I must
have accidently killed the correct version in either my cvar audit or the skin
re-vamp. Thanks, Invigor, for your help in finding this.
2001-02-19 02:51:33 +00:00
Bill Currie
942732d3b9 the mingw files were feeling neglected 2001-02-18 05:01:24 +00:00
Ragnvald Maartmann-Moe IV
c41b730fb8 Fix for compiling without zlib. 2001-02-17 22:00:26 +00:00
Dabb
cabd99e201 Oooops :-) 2001-02-17 12:42:06 +00:00
Dabb
6356c8e596 Default to 16bit colors. 2001-02-17 12:24:39 +00:00
Bill Currie
fdc8bedd2e fix a silly bounding box error 2001-02-17 04:59:13 +00:00
Bill Currie
20b9411bcc disable transparent pixels in the conback. They will still currently be black,
but at least they won't flicker on some drivers.
2001-02-16 22:07:40 +00:00
Dabb
2bb4a60a69 Cleaning up code and adding little more error reporting. Also, now cleans
leftovers when funcs fails bit better.
2001-02-16 14:28:01 +00:00
Bill Currie
c3208b87e7 correct a docco goof on the allskins command 2001-02-16 01:48:49 +00:00
Ragnvald Maartmann-Moe IV
d3e280a088 Fix for wandering point on polyblended cones. Should now always point directly at viewers eye, rather than perpendicular to the view plane...
(thanks Taniwha)
2001-02-16 00:09:49 +00:00
Dabb
d81eb19c1f Check for null buffers from directsound. (forgot to commit, hm..) 2001-02-15 18:25:09 +00:00
Bill Currie
01baf4a868 turns out it might not be gamespy after all, and I didn't particularly like
this as a solution anyway, so I've enabled the command packet channel by
default. I'm leaving it in, because it's a nice to be able to close it
completely under other circumstance.
2001-02-15 18:03:59 +00:00
Jeff Teunissen
e1638eba85 (Finally!) commit the property list parser. 2001-02-15 17:18:45 +00:00
Ragnvald Maartmann-Moe IV
e5cd5030ae Oops. Flattening polyblends is only a help in very limited circumstances. ;) 2001-02-15 09:42:43 +00:00
Ragnvald Maartmann-Moe IV
8d68ffe9f0 Fix long standing issue with conical nature of polyblend dlights being obtrusive. 2001-02-15 07:15:10 +00:00
Bill Currie
ac94390460 got the logic of the if mixed up 2001-02-14 22:26:57 +00:00
Bill Currie
de22be39ba break gamespy instead of gamespy breaking us. disable command packets by
default. If somebody wants gamespy to do its evil, they can say so explicitly.
2001-02-14 22:25:22 +00:00
Bill Currie
ca06d3994d ALWAYS print commands coming from external sources (eg GameSpy (ewww)) 2001-02-14 21:50:55 +00:00
Jeff Teunissen
30a0105e82 Move the DGA check for XDGA_MAJOR_VERSION inside the actual HAVE_DGA
check. :)
2001-02-14 16:47:50 +00:00
Bill Currie
8dead3b82d don't try to execute a "" file 2001-02-14 16:45:58 +00:00
Zephaniah E. Hull
192eba3898 Compiles now, works too. 2001-02-14 02:49:37 +00:00
Jeff Teunissen
96722e9137 Yeah yeah, I messed it up again. 2001-02-14 02:39:43 +00:00
Jeff Teunissen
cedd063a6a Okay, so I fscked up the video mode restoration. Sue me. It's fixed now. 2001-02-14 02:36:27 +00:00
Jeff Teunissen
a05d02c786 Extra paranoia for the XDGA_MAJOR_VERSION #define 2001-02-11 23:32:54 +00:00
Bill Currie
8510dedee9 XDGA_MAJOR_VERSION is XF86DGA_MAJOR_VERSION in 3.3.5 (6?) 2001-02-11 23:15:15 +00:00
Jeff Teunissen
7cb5126153 Be paranoid about the DGA extension as well. 2001-02-11 23:07:39 +00:00
Bill Currie
a12c6913dc compile fixes 2001-02-11 22:59:06 +00:00
Jeff Teunissen
2c703a045e VidMode detection changes. 2001-02-11 22:17:19 +00:00
Bill Currie
d828ba64b3 fix version number for 3.3.5 this MIGHT cause problems for 3.3.6, dunno. 2001-02-11 22:11:18 +00:00
Jeff Teunissen
443944c48b context_x11.c: whitespace.
dga_check.c: Make sure that the version of the VidMode extension at
runtime is the same version we compiled with, to deal with a structure
change that occurred between VidMode extension versions 1 and 2. If a
version 3 is developed, this will have to be fixed again.
2001-02-11 16:05:52 +00:00
Bill Currie
549bbbdb1b revert my sticky corners fix. sticky corsers are better than getting suck so
it's impossible to move.
2001-02-11 07:49:43 +00:00
Bill Currie
604e398e66 clean out dead code 2001-02-11 07:19:59 +00:00