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Fix long standing issue with conical nature of polyblend dlights being obtrusive.
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1 changed files with 1 additions and 1 deletions
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@ -133,7 +133,7 @@ R_RenderDlight (dlight_t *light)
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glColor3fv (light->color);
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for (i = 0; i < 3; i++)
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v[i] = light->origin[i] - vpn[i] * rad;
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v[i] = light->origin[i] - (vpn[i] * (*bub_sin)) * rad;
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glVertex3fv (v);
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glColor3f (0, 0, 0);
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