newtree/source/world.c

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/*
world.c
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world query functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
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#ifdef HAVE_CONFIG_H
# include "config.h"
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#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
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#ifdef HAVE_STRINGS_H
# include <strings.h>
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#endif
#include <stdio.h>
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#include "commdef.h"
#include "console.h"
#include "crc.h"
#include "server.h"
#include "world.h"
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/*
entities never clip against themselves, or their owner
line of sight checks trace->crosscontent, but bullets don't
*/
typedef struct {
vec3_t boxmins, boxmaxs; // enclose the test object along
// entire move
float *mins, *maxs; // size of the moving object
vec3_t mins2, maxs2; // size when clipping against
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// monsters
float *start, *end;
trace_t trace;
int type;
edict_t *passedict;
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} moveclip_t;
extern qboolean RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
vec3_t p2, trace_t *trace);
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extern int HullPointContents (hull_t *hull, int num, vec3_t p);
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extern void InitBoxHull (void);
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extern hull_t *HullForBox (vec3_t mins, vec3_t maxs);
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/*
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SV_HullForEntity
Returns a hull that can be used for testing or clipping an object of
mins/maxs size. Offset is filled in to contain the adjustment that
must be added to the testing object's origin to get a point to use with
the returned hull.
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*/
hull_t *
SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
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{
model_t *model;
vec3_t size;
vec3_t hullmins, hullmaxs;
hull_t *hull;
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// decide which clipping hull to use, based on the size
if (ent->v.v.solid == SOLID_BSP) {
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// explicit hulls in the BSP model
if (ent->v.v.movetype != MOVETYPE_PUSH)
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SV_Error ("SOLID_BSP without MOVETYPE_PUSH");
model = sv.models[(int) ent->v.v.modelindex];
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if (!model || model->type != mod_brush)
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SV_Error ("SOLID_BSP with a non bsp model");
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VectorSubtract (maxs, mins, size);
if (size[0] < 3)
hull = &model->hulls[0];
else if (size[0] <= 32)
hull = &model->hulls[1];
else
hull = &model->hulls[2];
// calculate an offset value to center the origin
VectorSubtract (hull->clip_mins, mins, offset);
VectorAdd (offset, ent->v.v.origin, offset);
} else { // create a temp hull from bounding
// box sizes
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VectorSubtract (ent->v.v.mins, maxs, hullmins);
VectorSubtract (ent->v.v.maxs, mins, hullmaxs);
hull = HullForBox (hullmins, hullmaxs);
VectorCopy (ent->v.v.origin, offset);
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}
return hull;
}
/*
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ENTITY AREA CHECKING
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*/
areanode_t sv_areanodes[AREA_NODES];
int sv_numareanodes;
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/*
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SV_CreateAreaNode
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*/
areanode_t *
SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
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{
areanode_t *anode;
vec3_t size;
vec3_t mins1, maxs1, mins2, maxs2;
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anode = &sv_areanodes[sv_numareanodes];
sv_numareanodes++;
ClearLink (&anode->trigger_edicts);
ClearLink (&anode->solid_edicts);
if (depth == AREA_DEPTH) {
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anode->axis = -1;
anode->children[0] = anode->children[1] = NULL;
return anode;
}
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VectorSubtract (maxs, mins, size);
if (size[0] > size[1])
anode->axis = 0;
else
anode->axis = 1;
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anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
VectorCopy (mins, mins1);
VectorCopy (mins, mins2);
VectorCopy (maxs, maxs1);
VectorCopy (maxs, maxs2);
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
anode->children[0] = SV_CreateAreaNode (depth + 1, mins2, maxs2);
anode->children[1] = SV_CreateAreaNode (depth + 1, mins1, maxs1);
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return anode;
}
/*
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SV_ClearWorld
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*/
void
SV_ClearWorld (void)
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{
InitBoxHull ();
memset (sv_areanodes, 0, sizeof (sv_areanodes));
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sv_numareanodes = 0;
SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
}
/*
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SV_UnlinkEdict
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*/
void
SV_UnlinkEdict (edict_t *ent)
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{
if (!ent->area.prev)
return; // not linked in anywhere
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RemoveLink (&ent->area);
ent->area.prev = ent->area.next = NULL;
}
/*
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SV_TouchLinks
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*/
void
SV_TouchLinks (edict_t *ent, areanode_t *node)
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{
link_t *l, *next;
edict_t *touch;
int old_self, old_other;
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// touch linked edicts
for (l = node->trigger_edicts.next; l != &node->trigger_edicts; l = next) {
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next = l->next;
touch = EDICT_FROM_AREA (l);
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if (touch == ent)
continue;
if (!touch->v.v.touch || touch->v.v.solid != SOLID_TRIGGER)
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continue;
if (ent->v.v.absmin[0] > touch->v.v.absmax[0]
|| ent->v.v.absmin[1] > touch->v.v.absmax[1]
|| ent->v.v.absmin[2] > touch->v.v.absmax[2]
|| ent->v.v.absmax[0] < touch->v.v.absmin[0]
|| ent->v.v.absmax[1] < touch->v.v.absmin[1]
|| ent->v.v.absmax[2] < touch->v.v.absmin[2])
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continue;
old_self = sv_pr_state.pr_global_struct->self;
old_other = sv_pr_state.pr_global_struct->other;
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sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, touch);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, ent);
sv_pr_state.pr_global_struct->time = sv.time;
PR_ExecuteProgram (&sv_pr_state, touch->v.v.touch);
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sv_pr_state.pr_global_struct->self = old_self;
sv_pr_state.pr_global_struct->other = old_other;
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}
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// recurse down both sides
if (node->axis == -1)
return;
if (ent->v.v.absmax[node->axis] > node->dist)
SV_TouchLinks (ent, node->children[0]);
if (ent->v.v.absmin[node->axis] < node->dist)
SV_TouchLinks (ent, node->children[1]);
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}
/*
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SV_FindTouchedLeafs
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*/
void
SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
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{
mplane_t *splitplane;
mleaf_t *leaf;
int sides;
int leafnum;
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if (node->contents == CONTENTS_SOLID)
return;
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// add an efrag if the node is a leaf
if (node->contents < 0) {
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if (ent->num_leafs == MAX_ENT_LEAFS)
return;
leaf = (mleaf_t *) node;
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leafnum = leaf - sv.worldmodel->leafs - 1;
ent->leafnums[ent->num_leafs] = leafnum;
ent->num_leafs++;
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return;
}
// NODE_MIXED
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE (ent->v.v.absmin, ent->v.v.absmax, splitplane);
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// recurse down the contacted sides
if (sides & 1)
SV_FindTouchedLeafs (ent, node->children[0]);
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if (sides & 2)
SV_FindTouchedLeafs (ent, node->children[1]);
}
/*
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SV_LinkEdict
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*/
void
SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
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{
areanode_t *node;
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if (ent->area.prev)
SV_UnlinkEdict (ent); // unlink from old position
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if (ent == sv.edicts)
return; // don't add the world
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if (ent->free)
return;
// set the abs box
VectorAdd (ent->v.v.origin, ent->v.v.mins, ent->v.v.absmin);
VectorAdd (ent->v.v.origin, ent->v.v.maxs, ent->v.v.absmax);
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//
// to make items easier to pick up and allow them to be grabbed off
// of shelves, the abs sizes are expanded
//
if ((int) ent->v.v.flags & FL_ITEM) {
ent->v.v.absmin[0] -= 15;
ent->v.v.absmin[1] -= 15;
ent->v.v.absmax[0] += 15;
ent->v.v.absmax[1] += 15;
} else { // because movement is clipped an
// epsilon away from an actual edge,
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// we must fully check even when bounding boxes don't quite touch
ent->v.v.absmin[0] -= 1;
ent->v.v.absmin[1] -= 1;
ent->v.v.absmin[2] -= 1;
ent->v.v.absmax[0] += 1;
ent->v.v.absmax[1] += 1;
ent->v.v.absmax[2] += 1;
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}
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// link to PVS leafs
ent->num_leafs = 0;
if (ent->v.v.modelindex)
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SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
if (ent->v.v.solid == SOLID_NOT)
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return;
// find the first node that the ent's box crosses
node = sv_areanodes;
while (1) {
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if (node->axis == -1)
break;
if (ent->v.v.absmin[node->axis] > node->dist)
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node = node->children[0];
else if (ent->v.v.absmax[node->axis] < node->dist)
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node = node->children[1];
else
break; // crosses the node
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}
// link it in
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if (ent->v.v.solid == SOLID_TRIGGER)
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InsertLinkBefore (&ent->area, &node->trigger_edicts);
else
InsertLinkBefore (&ent->area, &node->solid_edicts);
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// if touch_triggers, touch all entities at this node and descend for more
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if (touch_triggers)
SV_TouchLinks (ent, sv_areanodes);
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}
/*
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SV_PointContents
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*/
int
SV_PointContents (vec3_t p)
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{
return HullPointContents (&sv.worldmodel->hulls[0], 0, p);
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}
//===========================================================================
/*
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SV_TestEntityPosition
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A small wrapper around SV_BoxInSolidEntity that never clips against the
supplied entity.
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*/
edict_t *
SV_TestEntityPosition (edict_t *ent)
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{
trace_t trace;
trace =
SV_Move (ent->v.v.origin, ent->v.v.mins, ent->v.v.maxs, ent->v.v.origin, 0,
ent);
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if (trace.startsolid)
return sv.edicts;
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return NULL;
}
/*
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SV_ClipMoveToEntity
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Handles selection or creation of a clipping hull, and offseting (and
eventually rotation) of the end points
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*/
trace_t
SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs,
vec3_t end)
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{
trace_t trace;
vec3_t offset;
vec3_t start_l, end_l;
hull_t *hull;
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// fill in a default trace
memset (&trace, 0, sizeof (trace_t));
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trace.fraction = 1;
trace.allsolid = true;
VectorCopy (end, trace.endpos);
// get the clipping hull
hull = SV_HullForEntity (ent, mins, maxs, offset);
VectorSubtract (start, offset, start_l);
VectorSubtract (end, offset, end_l);
// trace a line through the apropriate clipping hull
RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
&trace);
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// fix trace up by the offset
if (trace.fraction != 1)
VectorAdd (trace.endpos, offset, trace.endpos);
// did we clip the move?
if (trace.fraction < 1 || trace.startsolid)
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trace.ent = ent;
return trace;
}
//===========================================================================
/*
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SV_ClipToLinks
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Mins and maxs enclose the entire area swept by the move
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*/
void
SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
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{
link_t *l, *next;
edict_t *touch;
trace_t trace;
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// touch linked edicts
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
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next = l->next;
touch = EDICT_FROM_AREA (l);
if (touch->v.v.solid == SOLID_NOT)
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continue;
if (touch == clip->passedict)
continue;
if (touch->v.v.solid == SOLID_TRIGGER)
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SV_Error ("Trigger in clipping list");
if (clip->type == MOVE_NOMONSTERS && touch->v.v.solid != SOLID_BSP)
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continue;
if (clip->boxmins[0] > touch->v.v.absmax[0]
|| clip->boxmins[1] > touch->v.v.absmax[1]
|| clip->boxmins[2] > touch->v.v.absmax[2]
|| clip->boxmaxs[0] < touch->v.v.absmin[0]
|| clip->boxmaxs[1] < touch->v.v.absmin[1]
|| clip->boxmaxs[2] < touch->v.v.absmin[2])
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continue;
// LordHavoc: err... FIXME?? I decided not to touch this weird code...
if (clip->passedict != 0 && clip->passedict->v.v.size[0]
&& !touch->v.v.size[0]) continue; // points never interact
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// might intersect, so do an exact clip
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if (clip->trace.allsolid)
return;
if (clip->passedict) {
if (PROG_TO_EDICT (&sv_pr_state, touch->v.v.owner) == clip->passedict)
continue; // don't clip against own missiles
if (PROG_TO_EDICT (&sv_pr_state, clip->passedict->v.v.owner) == touch)
continue; // don't clip against owner
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}
if ((int) touch->v.v.flags & FL_MONSTER)
trace =
SV_ClipMoveToEntity (touch, clip->start, clip->mins2,
clip->maxs2, clip->end);
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else
trace =
SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs,
clip->end);
if (trace.allsolid || trace.startsolid
|| trace.fraction < clip->trace.fraction) {
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trace.ent = touch;
if (clip->trace.startsolid) {
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clip->trace = trace;
clip->trace.startsolid = true;
} else
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clip->trace = trace;
} else if (trace.startsolid)
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clip->trace.startsolid = true;
}
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// recurse down both sides
if (node->axis == -1)
return;
if (clip->boxmaxs[node->axis] > node->dist)
SV_ClipToLinks (node->children[0], clip);
if (clip->boxmins[node->axis] < node->dist)
SV_ClipToLinks (node->children[1], clip);
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}
/*
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SV_MoveBounds
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*/
void
SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
vec3_t boxmins, vec3_t boxmaxs)
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{
#if 0
// debug to test against everything
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
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#else
int i;
for (i = 0; i < 3; i++) {
if (end[i] > start[i]) {
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boxmins[i] = start[i] + mins[i] - 1;
boxmaxs[i] = end[i] + maxs[i] + 1;
} else {
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boxmins[i] = end[i] + mins[i] - 1;
boxmaxs[i] = start[i] + maxs[i] + 1;
}
}
#endif
}
/*
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SV_Move
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*/
trace_t
SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type,
edict_t *passedict)
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{
moveclip_t clip;
int i;
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memset (&clip, 0, sizeof (moveclip_t));
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// clip to world
clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
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clip.start = start;
clip.end = end;
clip.mins = mins;
clip.maxs = maxs;
clip.type = type;
clip.passedict = passedict;
if (type == MOVE_MISSILE) {
for (i = 0; i < 3; i++) {
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clip.mins2[i] = -15;
clip.maxs2[i] = 15;
}
} else {
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VectorCopy (mins, clip.mins2);
VectorCopy (maxs, clip.maxs2);
}
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// create the bounding box of the entire move
SV_MoveBounds (start, clip.mins2, clip.maxs2, end, clip.boxmins,
clip.boxmaxs);
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// clip to entities
SV_ClipToLinks (sv_areanodes, &clip);
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return clip.trace;
}
//=============================================================================
/*
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SV_TestPlayerPosition
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*/
edict_t *
SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
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{
hull_t *hull;
edict_t *check;
vec3_t boxmins, boxmaxs;
vec3_t offset;
int e;
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// check world first
hull = &sv.worldmodel->hulls[1];
if (HullPointContents (hull, hull->firstclipnode, origin) !=
CONTENTS_EMPTY) return sv.edicts;
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// check all entities
VectorAdd (origin, ent->v.v.mins, boxmins);
VectorAdd (origin, ent->v.v.maxs, boxmaxs);
check = NEXT_EDICT (&sv_pr_state, sv.edicts);
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
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if (check->free)
continue;
if (check->v.v.solid != SOLID_BSP &&
check->v.v.solid != SOLID_BBOX && check->v.v.solid != SOLID_SLIDEBOX)
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continue;
if (boxmins[0] > check->v.v.absmax[0]
|| boxmins[1] > check->v.v.absmax[1]
|| boxmins[2] > check->v.v.absmax[2]
|| boxmaxs[0] < check->v.v.absmin[0]
|| boxmaxs[1] < check->v.v.absmin[1]
|| boxmaxs[2] < check->v.v.absmin[2])
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continue;
if (check == ent)
continue;
// get the clipping hull
hull = SV_HullForEntity (check, ent->v.v.mins, ent->v.v.maxs, offset);
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VectorSubtract (origin, offset, offset);
// test the point
if (HullPointContents (hull, hull->firstclipnode, offset) !=
CONTENTS_EMPTY) return check;
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}
return NULL;
}