newtree/source/vid_wgl.c

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/*
2000-05-22 07:46:47 +00:00
vid_wgl.c
2000-05-22 07:46:47 +00:00
Win32 WGL vid component
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
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#include "cdaudio.h"
#include "cmd.h"
#include "console.h"
#include "draw.h"
#include "glquake.h"
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#include "host.h"
#include "in_win.h"
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#include "keys.h"
#include "qargs.h"
#include "qendian.h"
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#include "resource.h"
#include "sbar.h"
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#include "screen.h"
#include "sys.h"
#include "va.h"
#include "winquake.h"
extern void (*vid_menudrawfn) (void);
extern void (*vid_menukeyfn) (int);
#define MAX_MODE_LIST 30
#define VID_ROW_SIZE 3
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
#define MAXWIDTH 10000
#define MAXHEIGHT 10000
#define BASEWIDTH 320
#define BASEHEIGHT 200
#define MODE_WINDOWED 0
#define NO_MODE (MODE_WINDOWED - 1)
#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
typedef struct {
modestate_t type;
int width;
int height;
int modenum;
int dib;
int fullscreen;
int bpp;
int halfscreen;
char modedesc[17];
} vmode_t;
typedef struct {
int width;
int height;
} lmode_t;
lmode_t lowresmodes[] = {
{320, 200},
{320, 240},
{400, 300},
{512, 384},
};
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
// fixme: Only used by MGL ..
qboolean DDActive;
// If you ever merge screen/gl_screen, don't forget this one
qboolean scr_skipupdate;
static vmode_t modelist[MAX_MODE_LIST];
static int nummodes;
static vmode_t badmode;
static DEVMODE gdevmode;
static qboolean vid_initialized = false;
static qboolean windowed, leavecurrentmode;
static qboolean vid_canalttab = false;
static qboolean vid_wassuspended = false;
static int windowed_mouse;
static HICON hIcon;
int DIBWidth, DIBHeight;
RECT WindowRect;
DWORD WindowStyle, ExWindowStyle;
HWND mainwindow;
int vid_modenum = NO_MODE;
int vid_realmode;
int vid_default = MODE_WINDOWED;
static int windowed_default;
unsigned char vid_curpal[256 * 3];
static qboolean fullsbardraw = true;
HGLRC baseRC;
HDC maindc;
glvert_t glv;
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
extern viddef_t vid; // global video state
unsigned short d_8to16table[256];
unsigned int d_8to24table[256];
unsigned char d_15to8table[65536];
float gldepthmin, gldepthmax;
modestate_t modestate = MS_UNINIT;
void VID_MenuDraw (void);
void VID_MenuKey (int key);
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void AppActivate (BOOL fActive, BOOL minimize);
char *VID_GetModeDescription (int mode);
void ClearAllStates (void);
void VID_UpdateWindowStatus (void);
void GL_Init (void);
PROC glArrayElementEXT;
PROC glColorPointerEXT;
PROC glTexCoordPointerEXT;
PROC glVertexPointerEXT;
typedef void (APIENTRY * lp3DFXFUNC) (int, int, int, int, int, const void *);
lp3DFXFUNC glColorTableEXT;
qboolean is8bit = false;
qboolean isPermedia = false;
int gl_mtex_enum = TEXTURE0_SGIS;
qboolean gl_arb_mtex = false;
qboolean gl_mtexable = false;
//====================================
cvar_t *_windowed_mouse;
int window_center_x, window_center_y, window_x, window_y, window_width,
window_height;
RECT window_rect;
// direct draw software compatability stuff
void
VID_HandlePause (qboolean pause)
{
}
void
VID_ForceLockState (int lk)
{
}
void
VID_LockBuffer (void)
{
}
void
VID_UnlockBuffer (void)
{
}
int
VID_ForceUnlockedAndReturnState (void)
{
return 0;
}
void
D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
{
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
}
void
CenterWindow (HWND hWndCenter, int width, int height, BOOL lefttopjustify)
{
int CenterX, CenterY;
CenterX = (GetSystemMetrics (SM_CXSCREEN) - width) / 2;
CenterY = (GetSystemMetrics (SM_CYSCREEN) - height) / 2;
if (CenterX > CenterY * 2)
CenterX >>= 1; // dual screens
CenterX = (CenterX < 0) ? 0 : CenterX;
CenterY = (CenterY < 0) ? 0 : CenterY;
SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
}
qboolean
VID_SetWindowedMode (int modenum)
{
HDC hdc;
int lastmodestate, width, height;
RECT rect;
lastmodestate = modestate;
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
WS_MINIMIZEBOX;
ExWindowStyle = 0;
rect = WindowRect;
AdjustWindowRectEx (&rect, WindowStyle, FALSE, 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
// Create the DIB window
mainwindow = CreateWindowEx (ExWindowStyle,
"QuakeForge",
"GLQuakeWorld",
WindowStyle,
rect.left, rect.top,
width,
height, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
Sys_Error ("Couldn't create DIB window");
// Center and show the DIB window
CenterWindow (mainwindow, WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top, false);
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
modestate = MS_WINDOWED;
// because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop),
// we clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC (mainwindow);
PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
ReleaseDC (mainwindow, hdc);
if (vid.conheight > modelist[modenum].height)
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
vid.width = vid.conwidth;
vid.height = vid.conheight;
vid.numpages = 2;
SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
return true;
}
qboolean
VID_SetFullDIBMode (int modenum)
{
HDC hdc;
int lastmodestate, width, height;
RECT rect;
if (!leavecurrentmode) {
gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmBitsPerPel = modelist[modenum].bpp;
gdevmode.dmPelsWidth = modelist[modenum].width <<
modelist[modenum].halfscreen;
gdevmode.dmPelsHeight = modelist[modenum].height;
gdevmode.dmSize = sizeof (gdevmode);
if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) !=
DISP_CHANGE_SUCCESSFUL)
Sys_Error ("Couldn't set fullscreen DIB mode");
}
lastmodestate = modestate;
modestate = MS_FULLDIB;
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
WindowStyle = WS_POPUP;
ExWindowStyle = 0;
rect = WindowRect;
AdjustWindowRectEx (&rect, WindowStyle, FALSE, 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
// Create the DIB window
mainwindow = CreateWindowEx (ExWindowStyle,
"QuakeForge",
"GLQuakeWorld",
WindowStyle,
rect.left, rect.top,
width,
height, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
Sys_Error ("Couldn't create DIB window");
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
// Because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop), we
// clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC (mainwindow);
PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
ReleaseDC (mainwindow, hdc);
if (vid.conheight > modelist[modenum].height)
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
vid.width = vid.conwidth;
vid.height = vid.conheight;
vid.numpages = 2;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0;
window_y = 0;
SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
return true;
}
int
VID_SetMode (int modenum, unsigned char *palette)
{
int original_mode, temp;
qboolean stat;
MSG msg;
if ((windowed && (modenum != 0)) ||
(!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes))) {
Sys_Error ("Bad video mode\n");
}
// so Con_Printfs don't mess us up by forcing vid and snd updates
temp = scr_disabled_for_loading;
scr_disabled_for_loading = true;
CDAudio_Pause ();
if (vid_modenum == NO_MODE)
original_mode = windowed_default;
else
original_mode = vid_modenum;
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED) {
if (_windowed_mouse->int_val && key_dest == key_game) {
stat = VID_SetWindowedMode (modenum);
IN_ActivateMouse ();
IN_HideMouse ();
} else {
IN_DeactivateMouse ();
IN_ShowMouse ();
stat = VID_SetWindowedMode (modenum);
}
} else if (modelist[modenum].type == MS_FULLDIB) {
stat = VID_SetFullDIBMode (modenum);
IN_ActivateMouse ();
IN_HideMouse ();
} else {
Sys_Error ("VID_SetMode: Bad mode type in modelist");
}
window_width = DIBWidth;
window_height = DIBHeight;
VID_UpdateWindowStatus ();
CDAudio_Resume ();
scr_disabled_for_loading = temp;
if (!stat) {
Sys_Error ("Couldn't set video mode");
}
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
SetForegroundWindow (mainwindow);
VID_SetPalette (palette);
vid_modenum = modenum;
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage (&msg);
DispatchMessage (&msg);
}
Sleep (100);
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
SWP_NOCOPYBITS);
SetForegroundWindow (mainwindow);
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
if (!msg_suppress_1)
Con_Printf ("Video mode %s initialized.\n",
VID_GetModeDescription (vid_modenum));
VID_SetPalette (palette);
vid.recalc_refdef = 1;
return true;
}
/*
================
VID_UpdateWindowStatus
================
*/
void
VID_UpdateWindowStatus (void)
{
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + window_width;
window_rect.bottom = window_y + window_height;
window_center_x = (window_rect.left + window_rect.right) / 2;
window_center_y = (window_rect.top + window_rect.bottom) / 2;
IN_UpdateClipCursor ();
}
void
CheckArrayExtensions (void)
{
char *tmp;
/* check for texture extension */
tmp = (unsigned char *) glGetString (GL_EXTENSIONS);
while (*tmp) {
if (strncmp
((const char *) tmp, "GL_EXT_vertex_array",
strlen ("GL_EXT_vertex_array")) == 0) {
if (
((glArrayElementEXT = wglGetProcAddress ("glArrayElementEXT"))
== NULL)
||
((glColorPointerEXT = wglGetProcAddress ("glColorPointerEXT"))
== NULL)
||
((glTexCoordPointerEXT
= wglGetProcAddress ("glTexCoordPointerEXT")) == NULL)
||
((glVertexPointerEXT = wglGetProcAddress ("glVertexPointerEXT"))
== NULL)) {
Sys_Error ("GetProcAddress for vertex extension failed");
return;
}
return;
}
tmp++;
}
Sys_Error ("Vertex array extension not present");
}
//int texture_mode = GL_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
int texture_mode = GL_LINEAR;
//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
int texture_extension_number = 1;
#ifdef _WIN32
void
CheckMultiTextureExtensions (void)
{
Con_Printf ("Checking for multitexture... ");
if (COM_CheckParm ("-nomtex")) {
Con_Printf ("disabled\n");
return;
}
if (strstr (gl_extensions, "GL_ARB_multitexture ")) {
Con_Printf ("GL_ARB_multitexture\n");
qglMTexCoord2f = (void *) wglGetProcAddress ("glMultiTexCoord2fARB");
qglSelectTexture = (void *) wglGetProcAddress ("glActiveTextureARB");
gl_mtex_enum = GL_TEXTURE0_ARB;
gl_mtexable = true;
gl_arb_mtex = true;
} else if (strstr (gl_extensions, "GL_SGIS_multitexture ")) {
Con_Printf ("GL_SGIS_multitexture\n");
qglMTexCoord2f = (void *) wglGetProcAddress ("glMTexCoord2fSGIS");
qglSelectTexture = (void *) wglGetProcAddress ("glSelectTextureSGIS");
gl_mtex_enum = TEXTURE0_SGIS;
gl_mtexable = true;
gl_arb_mtex = false;
} else if (strstr (gl_extensions, "GL_EXT_multitexture ")) {
Con_Printf ("GL_EXT_multitexture\n");
qglMTexCoord2f = (void *) wglGetProcAddress ("glMTexCoord2fEXT");
qglSelectTexture = (void *) wglGetProcAddress ("glSelectTextureEXT");
gl_mtex_enum = TEXTURE0_SGIS;
gl_mtexable = true;
gl_arb_mtex = false;
} else {
Con_Printf ("none found\n");
}
}
#else
void
CheckMultiTextureExtensions (void)
{
gl_mtexable = true;
}
#endif
/*
===============
GL_Init
===============
*/
void
GL_Init (void)
{
gl_vendor = glGetString (GL_VENDOR);
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = glGetString (GL_RENDERER);
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
gl_version = glGetString (GL_VERSION);
Con_Printf ("GL_VERSION: %s\n", gl_version);
gl_extensions = glGetString (GL_EXTENSIONS);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
// Con_Printf ("%s %s\n", gl_renderer, gl_version);
if (strnicmp (gl_renderer, "PowerVR", 7) == 0)
fullsbardraw = true;
if (strnicmp (gl_renderer, "Permedia", 8) == 0)
isPermedia = true;
CheckMultiTextureExtensions ();
glClearColor (0, 0, 0, 0);
glCullFace (GL_FRONT);
glEnable (GL_TEXTURE_2D);
glEnable (GL_ALPHA_TEST);
glAlphaFunc (GL_GREATER, 0.666);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glEnable (GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#if 0
CheckArrayExtensions ();
glEnable (GL_VERTEX_ARRAY_EXT);
glEnable (GL_TEXTURE_COORD_ARRAY_EXT);
glVertexPointerEXT (3, GL_FLOAT, 0, 0, &glv.x);
glTexCoordPointerEXT (2, GL_FLOAT, 0, 0, &glv.s);
glColorPointerEXT (3, GL_FLOAT, 0, 0, &glv.r);
#endif
}
/*
=================
GL_BeginRendering
=================
*/
void
GL_BeginRendering (int *x, int *y, int *width, int *height)
{
extern cvar_t *gl_clear;
*x = *y = 0;
*width = WindowRect.right - WindowRect.left;
*height = WindowRect.bottom - WindowRect.top;
// if (!wglMakeCurrent( maindc, baseRC ))
// Sys_Error ("wglMakeCurrent failed");
// glViewport (*x, *y, *width, *height);
}
void
GL_EndRendering (void)
{
if (!scr_skipupdate || block_drawing)
SwapBuffers (maindc);
// handle the mouse state when windowed if that's changed
if (modestate == MS_WINDOWED) {
if (!_windowed_mouse->int_val) {
if (windowed_mouse) {
IN_DeactivateMouse ();
IN_ShowMouse ();
windowed_mouse = false;
}
} else {
windowed_mouse = true;
if (key_dest == key_game && !mouseactive && ActiveApp) {
IN_ActivateMouse ();
IN_HideMouse ();
} else if (mouseactive && key_dest != key_game) {
IN_DeactivateMouse ();
IN_ShowMouse ();
}
}
}
if (fullsbardraw)
Sbar_Changed ();
}
void
VID_SetPalette (unsigned char *palette)
{
byte *pal;
unsigned int r, g, b;
unsigned int v;
int r1, g1, b1;
int k;
unsigned short i;
unsigned int *table;
QFile *f;
char s[255];
float dist, bestdist;
static qboolean palflag = false;
//
// 8 8 8 encoding
//
// Con_Printf("Converting 8to24\n");
pal = palette;
table = d_8to24table;
for (i = 0; i < 256; i++) {
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
*table++ = v;
}
d_8to24table[255] &= 0; // 255 is transparent
// JACK: 3D distance calcs - k is last closest, l is the distance.
// FIXME: Precalculate this and cache to disk.
if (palflag)
return;
palflag = true;
COM_FOpenFile ("glquake/15to8.pal", &f);
if (f) {
Qread (f, d_15to8table, 1 << 15);
Qclose (f);
} else {
for (i = 0; i < (1 << 15); i++) {
/* Maps 000000000000000 000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0 111110000000000 = Grn =
0x7C00 */
r = ((i & 0x1F) << 3) + 4;
g = ((i & 0x03E0) >> 2) + 4;
b = ((i & 0x7C00) >> 7) + 4;
pal = (unsigned char *) d_8to24table;
for (v = 0, k = 0, bestdist = 10000.0; v < 256; v++, pal += 4) {
r1 = (int) r - (int) pal[0];
g1 = (int) g - (int) pal[1];
b1 = (int) b - (int) pal[2];
dist = sqrt (((r1 * r1) + (g1 * g1) + (b1 * b1)));
if (dist < bestdist) {
k = v;
bestdist = dist;
}
}
d_15to8table[i] = k;
}
snprintf (s, sizeof (s), "%s/glquake/15to8.pal", com_gamedir);
COM_CreatePath (s);
if ((f = Qopen (s, "wb")) != NULL) {
Qwrite (f, d_15to8table, 1 << 15);
Qclose (f);
}
}
}
BOOL gammaworks;
void
VID_ShiftPalette (unsigned char *palette)
{
extern byte ramps[3][256];
// VID_SetPalette (palette);
// gammaworks = SetDeviceGammaRamp (maindc, ramps);
}
void
VID_SetDefaultMode (void)
{
IN_DeactivateMouse ();
}
void
VID_Shutdown (void)
{
HGLRC hRC;
HDC hDC;
int i, temp[8192];
#ifdef SPLASH_SCREEN
if(hwnd_dialog)
DestroyWindow (hwnd_dialog);
#endif
if (vid_initialized) {
vid_canalttab = false;
hRC = wglGetCurrentContext ();
hDC = wglGetCurrentDC ();
wglMakeCurrent (NULL, NULL);
// LordHavoc: free textures before closing (may help NVIDIA)
for (i = 0; i < 8192; i++)
temp[i] = i + 1;
glDeleteTextures (8192, temp);
This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to make work properly: Win32 thing.. If you don't free textures explicitly, you can cause a problem with nVidia drivers. Colored lighting is now RGB instead of RGBA. The alpha is kinda pointless on a lightmap and the effect's not all that great. Plus people stuck with 16 bit OpenGL (any other 3dfx people out there?) will be quite pleased with the improvement in image quality. This does include LordHavoc's dynamic light optimization code which takes most of the pain out of having gl_flashblend off. All glColor*'s are now half of what they used to be, except where they aren't. If that doesn't make sense, don't worry. If you see one that's only half what you'd expect, don't worry---it probably is meant to be like that.. (More below) glDisable (GL_BLEND) is now a thing of the GL_PAST. As is GL_REPLACE. Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on. This seems at first like it might be a performance hit, but I swear it's much more expensive to change blending modes and texture functions 20-30 times every screen frame! Win32 issue.. Even though we check for multitexture, we currently don't use it. Reason is that I am planning to replace SGIS_multitexture with the preferred ARB_multitexture extension which is supported in most GL 1.1 implementations and is a requirement for GL 1.2 anyway. I also wanted to get rid of some duplicated code. Since Linux doesn't support multitexture yet, I just commented out the code keeping me from compiling to get it to work. Win32 should work without it until it's fixed, which shouldn't be long since the differences between SGIS and ARB multitextures as far as Quake is concerned is minimal AT BEST. LordHavoc and I have been working tirelessly (well not quite, we both did manage to sleep sometime during this ordeal) to fix the lighting in the GL renderers! It looks DAMNED CLOSE to software's lighting now, including the ability to overbright a color. You've gotta see this to know what I'm talking about. That's why the glColor*'s are halved in most places. The gamma table code and the general way it works is LordHavoc's design, but over the course of re-implementing it in QF we did come up with a few more small optimizations. A lot of people have noticed that QF's fps count has gone to shit lately. No promises that this undid whatever the problem was. That means there could be a huge optimization lurking somewhere in the shadows, waiting for us to fix it for a massive FPS boost. Even if there's not, the code in this commit DOUBLED MY FPS COUNT. Granted I was getting pathetic FPS as it was (around 30, which is pathetic even for a Voodoo3 in Linux) but still---60 is a big improvement over 30! Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
if (hRC)
wglDeleteContext (hRC);
if (hDC && mainwindow)
ReleaseDC (mainwindow, hDC);
if (modestate == MS_FULLDIB)
ChangeDisplaySettings (NULL, 0);
if (maindc && mainwindow)
ReleaseDC (mainwindow, maindc);
AppActivate (false, false);
}
}
//==========================================================================
BOOL
bSetupPixelFormat (HDC hDC)
{
static PIXELFORMATDESCRIPTOR pfd = {
sizeof (PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW // support window
| PFD_SUPPORT_OPENGL // support OpenGL
| PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ((pixelformat = ChoosePixelFormat (hDC, &pfd)) == 0) {
MessageBox (NULL, "ChoosePixelFormat failed", "Error", MB_OK);
return FALSE;
}
if (SetPixelFormat (hDC, pixelformat, &pfd) == FALSE) {
MessageBox (NULL, "SetPixelFormat failed", "Error", MB_OK);
return FALSE;
}
return TRUE;
}
//==========================================================================
byte scantokey[128] = {
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13, K_CTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_SHIFT, KP_MULTIPLY,
K_ALT, ' ', K_CAPSLOCK, K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCRLCK, KP_HOME,
KP_UPARROW, KP_PGUP, KP_MINUS, KP_LEFTARROW, KP_5, KP_RIGHTARROW, KP_PLUS, KP_END, // 4
KP_DOWNARROW, KP_PGDN, KP_INS, KP_DEL, 0, 0, 0, K_F11,
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
byte extscantokey[128] = {
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', KP_ENTER, K_CTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', KP_DIVIDE, K_SHIFT, '*',
K_ALT, ' ', K_CAPSLOCK, K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, KP_NUMLCK, 0, K_HOME,
K_UPARROW, K_PGUP, '-', K_LEFTARROW, '5', K_RIGHTARROW, '+', K_END, // 4
K_DOWNARROW, K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
int
MapKey (int key)
{
int extended;
extended = (key >> 24) & 1;
key = (key >> 16) & 255;
if (key > 127)
return 0;
if (extended)
return extscantokey[key];
else
return scantokey[key];
}
/*
===================================================================
MAIN WINDOW
===================================================================
*/
extern void CL_ClearStates ();
/*
================
ClearAllStates
================
*/
void
ClearAllStates (void)
{
CL_ClearStates ();
Key_ClearStates ();
IN_ClearStates ();
}
void
AppActivate (BOOL fActive, BOOL minimize)
/****************************************************************************
*
* Function: AppActivate
* Parameters: fActive - True if app is activating
*
* Description: If the application is activating, then swap the system
* into SYSPAL_NOSTATIC mode so that our palettes will display
* correctly.
*
****************************************************************************/
{
static BOOL sound_active;
ActiveApp = fActive;
Minimized = minimize;
// enable/disable sound on focus gain/loss
if (!ActiveApp && sound_active) {
S_BlockSound ();
sound_active = false;
} else if (ActiveApp && !sound_active) {
S_UnblockSound ();
sound_active = true;
}
if (fActive) {
if (modestate == MS_FULLDIB) {
IN_ActivateMouse ();
IN_HideMouse ();
if (vid_canalttab && vid_wassuspended) {
vid_wassuspended = false;
ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
ShowWindow (mainwindow, SW_SHOWNORMAL);
}
}
else if ((modestate == MS_WINDOWED) && _windowed_mouse->int_val
&& key_dest == key_game) {
IN_ActivateMouse ();
IN_HideMouse ();
}
}
if (!fActive) {
if (modestate == MS_FULLDIB) {
IN_DeactivateMouse ();
IN_ShowMouse ();
if (vid_canalttab) {
ChangeDisplaySettings (NULL, 0);
vid_wassuspended = true;
}
} else if ((modestate == MS_WINDOWED) && _windowed_mouse->int_val) {
IN_DeactivateMouse ();
IN_ShowMouse ();
}
}
}
LONG CDAudio_MessageHandler (HWND hWnd, UINT uMsg, WPARAM wParam,
LPARAM lParam);
/* main window procedure */
LONG WINAPI
MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LONG lRet = 1;
int fActive, fMinimized, temp;
extern unsigned int uiWheelMessage;
if (uMsg == uiWheelMessage)
uMsg = WM_MOUSEWHEEL;
switch (uMsg) {
case WM_KILLFOCUS:
if (modestate == MS_FULLDIB)
ShowWindow (mainwindow, SW_SHOWMINNOACTIVE);
break;
case WM_CREATE:
break;
case WM_MOVE:
window_x = (int) LOWORD (lParam);
window_y = (int) HIWORD (lParam);
VID_UpdateWindowStatus ();
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
Key_Event (MapKey (lParam), -1, true);
break;
case WM_KEYUP:
case WM_SYSKEYUP:
Key_Event (MapKey (lParam), -1, false);
break;
case WM_SYSCHAR:
// keep Alt-Space from happening
break;
// this is complicated because Win32 seems to pack multiple mouse
// events into
// one update sometimes, so we always check all states and look
// for events
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE:
temp = 0;
if (wParam & MK_LBUTTON)
temp |= 1;
if (wParam & MK_RBUTTON)
temp |= 2;
if (wParam & MK_MBUTTON)
temp |= 4;
IN_MouseEvent (temp);
break;
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the
// proper
// Event.
case WM_MOUSEWHEEL:
if ((short) HIWORD (wParam) > 0) {
Key_Event (K_MWHEELUP, -1, true);
Key_Event (K_MWHEELUP, -1, false);
} else {
Key_Event (K_MWHEELDOWN, -1, true);
Key_Event (K_MWHEELDOWN, -1, false);
}
break;
case WM_SIZE:
break;
case WM_CLOSE:
if (MessageBox
(mainwindow, "Are you sure you want to quit?", "Confirm Exit",
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES) {
Sys_Quit ();
}
break;
case WM_ACTIVATE:
fActive = LOWORD (wParam);
fMinimized = (BOOL) HIWORD (wParam);
AppActivate (!(fActive == WA_INACTIVE), fMinimized);
// fix the leftover Alt from any Alt-Tab or the like that
// switched us away
ClearAllStates ();
break;
case WM_DESTROY:
{
if (mainwindow)
DestroyWindow (mainwindow);
PostQuitMessage (0);
}
break;
case MM_MCINOTIFY:
lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
break;
default:
/* pass all unhandled messages to DefWindowProc */
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
break;
}
/* return 1 if handled message, 0 if not */
return lRet;
}
/*
=================
VID_NumModes
=================
*/
int
VID_NumModes (void)
{
return nummodes;
}
/*
=================
VID_GetModePtr
=================
*/
vmode_t *
VID_GetModePtr (int modenum)
{
if ((modenum >= 0) && (modenum < nummodes))
return &modelist[modenum];
else
return &badmode;
}
/*
=================
VID_GetModeDescription
=================
*/
char *
VID_GetModeDescription (int mode)
{
char *pinfo;
vmode_t *pv;
static char temp[100];
if ((mode < 0) || (mode >= nummodes))
return NULL;
if (!leavecurrentmode) {
pv = VID_GetModePtr (mode);
pinfo = pv->modedesc;
} else {
snprintf (temp, sizeof (temp), "Desktop resolution (%dx%d)",
modelist[MODE_FULLSCREEN_DEFAULT].width,
modelist[MODE_FULLSCREEN_DEFAULT].height);
pinfo = temp;
}
return pinfo;
}
// KJB: Added this to return the mode driver name in description for console
char *
VID_GetExtModeDescription (int mode)
{
static char pinfo[40];
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
pv = VID_GetModePtr (mode);
if (modelist[mode].type == MS_FULLDIB) {
if (!leavecurrentmode) {
snprintf (pinfo, sizeof (pinfo), "%s fullscreen", pv->modedesc);
} else {
snprintf (pinfo, sizeof (pinfo), "Desktop resolution (%dx%d)",
modelist[MODE_FULLSCREEN_DEFAULT].width,
modelist[MODE_FULLSCREEN_DEFAULT].height);
}
} else {
if (modestate == MS_WINDOWED)
snprintf (pinfo, sizeof (pinfo), "%s windowed", pv->modedesc);
else
snprintf (pinfo, sizeof (pinfo), "windowed");
}
return pinfo;
}
/*
=================
VID_DescribeCurrentMode_f
=================
*/
void
VID_DescribeCurrentMode_f (void)
{
Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum));
}
/*
=================
VID_NumModes_f
=================
*/
void
VID_NumModes_f (void)
{
if (nummodes == 1)
Con_Printf ("%d video mode is available\n", nummodes);
else
Con_Printf ("%d video modes are available\n", nummodes);
}
/*
=================
VID_DescribeMode_f
=================
*/
void
VID_DescribeMode_f (void)
{
int t, modenum;
modenum = atoi (Cmd_Argv (1));
t = leavecurrentmode;
leavecurrentmode = 0;
Con_Printf ("%s\n", VID_GetExtModeDescription (modenum));
leavecurrentmode = t;
}
/*
=================
VID_DescribeModes_f
=================
*/
void
VID_DescribeModes_f (void)
{
int i, lnummodes, t;
char *pinfo;
vmode_t *pv;
lnummodes = VID_NumModes ();
t = leavecurrentmode;
leavecurrentmode = 0;
for (i = 1; i < lnummodes; i++) {
pv = VID_GetModePtr (i);
pinfo = VID_GetExtModeDescription (i);
Con_Printf ("%2d: %s\n", i, pinfo);
}
leavecurrentmode = t;
}
void
VID_InitDIB (HINSTANCE hInstance)
{
WNDCLASS wc;
/* Register the frame class */
wc.style = 0;
wc.lpfnWndProc = (WNDPROC) MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = 0;
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
wc.lpszClassName = "QuakeForge";
if (!RegisterClass (&wc))
Sys_Error ("Couldn't register window class");
modelist[0].type = MS_WINDOWED;
if (COM_CheckParm ("-width"))
modelist[0].width = atoi (com_argv[COM_CheckParm ("-width") + 1]);
else
modelist[0].width = 640;
if (modelist[0].width < 320)
modelist[0].width = 320;
if (COM_CheckParm ("-height"))
modelist[0].height = atoi (com_argv[COM_CheckParm ("-height") + 1]);
else
modelist[0].height = modelist[0].width * 240 / 320;
if (modelist[0].height < 240)
modelist[0].height = 240;
snprintf (modelist[0].modedesc, sizeof (modelist[0].modedesc), "%dx%d",
modelist[0].width, modelist[0].height);
modelist[0].modenum = MODE_WINDOWED;
modelist[0].dib = 1;
modelist[0].fullscreen = 0;
modelist[0].halfscreen = 0;
modelist[0].bpp = 0;
nummodes = 1;
}
/*
=================
VID_InitFullDIB
=================
*/
void
VID_InitFullDIB (HINSTANCE hInstance)
{
DEVMODE devmode;
int i, modenum, originalnummodes, existingmode, numlowresmodes;
int j, bpp, done;
BOOL stat;
// enumerate >8 bpp modes
originalnummodes = nummodes;
modenum = 0;
do {
stat = EnumDisplaySettings (NULL, modenum, &devmode);
if ((devmode.dmBitsPerPel >= 15) &&
(devmode.dmPelsWidth <= MAXWIDTH) &&
(devmode.dmPelsHeight <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST)) {
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL) {
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
snprintf (modelist[nummodes].modedesc,
sizeof (modelist[nummodes].modedesc), "%dx%dx%d",
devmode.dmPelsWidth, devmode.dmPelsHeight,
devmode.dmBitsPerPel);
// if the width is more than twice the height, reduce it by
// half because this
// is probably a dual-screen monitor
if (!COM_CheckParm ("-noadjustaspect")) {
if (modelist[nummodes].width >
(modelist[nummodes].height << 1)) {
modelist[nummodes].width >>= 1;
modelist[nummodes].halfscreen = 1;
snprintf (modelist[nummodes].modedesc,
sizeof (modelist[nummodes].modedesc),
"%dx%dx%d", modelist[nummodes].width,
modelist[nummodes].height,
modelist[nummodes].bpp);
}
}
for (i = originalnummodes, existingmode = 0; i < nummodes; i++) {
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height) &&
(modelist[nummodes].bpp == modelist[i].bpp)) {
existingmode = 1;
break;
}
}
if (!existingmode) {
nummodes++;
}
}
}
modenum++;
} while (stat);
// see if there are any low-res modes that aren't being reported
numlowresmodes = sizeof (lowresmodes) / sizeof (lowresmodes[0]);
bpp = 16;
done = 0;
do {
for (j = 0; (j < numlowresmodes) && (nummodes < MAX_MODE_LIST); j++) {
devmode.dmBitsPerPel = bpp;
devmode.dmPelsWidth = lowresmodes[j].width;
devmode.dmPelsHeight = lowresmodes[j].height;
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL) {
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
snprintf (modelist[nummodes].modedesc,
sizeof (modelist[nummodes].modedesc), "%dx%dx%d",
devmode.dmPelsWidth, devmode.dmPelsHeight,
devmode.dmBitsPerPel);
for (i = originalnummodes, existingmode = 0; i < nummodes; i++) {
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height) &&
(modelist[nummodes].bpp == modelist[i].bpp)) {
existingmode = 1;
break;
}
}
if (!existingmode) {
nummodes++;
}
}
}
switch (bpp) {
case 16:
bpp = 32;
break;
case 32:
bpp = 24;
break;
case 24:
done = 1;
break;
}
} while (!done);
if (nummodes == originalnummodes)
Con_Printf ("No fullscreen DIB modes found\n");
}
qboolean
VID_Is8bit ()
{
return is8bit;
}
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
void
VID_Init8bitPalette ()
{
// Check for 8bit Extensions and initialize them.
int i;
char thePalette[256 * 3];
char *oldPalette, *newPalette;
glColorTableEXT = (void *) wglGetProcAddress ("glColorTableEXT");
if (!glColorTableEXT
|| strstr (gl_extensions, "GL_EXT_shared_texture_palette")
|| COM_CheckParm ("-no8bit"))
return;
Con_Printf ("8-bit GL extensions enabled.\n");
glEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
oldPalette = (char *) d_8to24table; // d_8to24table3dfx;
newPalette = thePalette;
for (i = 0; i < 256; i++) {
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
oldPalette++;
}
glColorTableEXT (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB,
GL_UNSIGNED_BYTE, (void *) thePalette);
is8bit = TRUE;
}
/*
===================
VID_Init
===================
*/
void
VID_Init (unsigned char *palette)
{
int i, existingmode;
int basenummodes, width, height, bpp, findbpp, done;
char gldir[MAX_OSPATH];
HDC hdc;
DEVMODE devmode;
memset (&devmode, 0, sizeof (devmode));
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f);
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
2000-12-30 19:23:56 +00:00
// InitCommonControls ();
VID_InitDIB (global_hInstance);
basenummodes = nummodes = 1;
VID_InitFullDIB (global_hInstance);
if (COM_CheckParm ("-window")) {
hdc = GetDC (NULL);
if (GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE) {
Sys_Error ("Can't run in non-RGB mode");
}
ReleaseDC (NULL, hdc);
windowed = true;
vid_default = MODE_WINDOWED;
} else {
if (nummodes == 1)
Sys_Error ("No RGB fullscreen modes available");
windowed = false;
if (COM_CheckParm ("-mode")) {
vid_default = atoi (com_argv[COM_CheckParm ("-mode") + 1]);
} else {
if (COM_CheckParm ("-current")) {
modelist[MODE_FULLSCREEN_DEFAULT].width =
GetSystemMetrics (SM_CXSCREEN);
modelist[MODE_FULLSCREEN_DEFAULT].height =
GetSystemMetrics (SM_CYSCREEN);
vid_default = MODE_FULLSCREEN_DEFAULT;
leavecurrentmode = 1;
} else {
if (COM_CheckParm ("-width")) {
width = atoi (com_argv[COM_CheckParm ("-width") + 1]);
} else {
width = 640;
}
if (COM_CheckParm ("-bpp")) {
bpp = atoi (com_argv[COM_CheckParm ("-bpp") + 1]);
findbpp = 0;
} else {
bpp = 15;
findbpp = 1;
}
if (COM_CheckParm ("-height"))
height = atoi (com_argv[COM_CheckParm ("-height") + 1]);
// if they want to force it, add the specified mode to the
// list
if (COM_CheckParm ("-force") && (nummodes < MAX_MODE_LIST)) {
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = width;
modelist[nummodes].height = height;
modelist[nummodes].modenum = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = bpp;
snprintf (modelist[nummodes].modedesc,
sizeof (modelist[nummodes].modedesc), "%dx%dx%d",
devmode.dmPelsWidth, devmode.dmPelsHeight,
devmode.dmBitsPerPel);
for (i = nummodes, existingmode = 0; i < nummodes; i++) {
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height) &&
(modelist[nummodes].bpp == modelist[i].bpp)) {
existingmode = 1;
break;
}
}
if (!existingmode) {
nummodes++;
}
}
done = 0;
do {
if (COM_CheckParm ("-height")) {
height = atoi (com_argv[COM_CheckParm ("-height") + 1]);
for (i = 1, vid_default = 0; i < nummodes; i++) {
if ((modelist[i].width == width) &&
(modelist[i].height == height) &&
(modelist[i].bpp == bpp)) {
vid_default = i;
done = 1;
break;
}
}
} else {
for (i = 1, vid_default = 0; i < nummodes; i++) {
if ((modelist[i].width == width)
&& (modelist[i].bpp == bpp)) {
vid_default = i;
done = 1;
break;
}
}
}
if (!done) {
if (findbpp) {
switch (bpp) {
case 15:
bpp = 16;
break;
case 16:
bpp = 32;
break;
case 32:
bpp = 24;
break;
case 24:
done = 1;
break;
}
} else {
done = 1;
}
}
} while (!done);
if (!vid_default) {
Sys_Error ("Specified video mode not available");
}
}
}
}
vid_initialized = true;
if ((i = COM_CheckParm ("-conwidth")) != 0)
vid.conwidth = atoi (com_argv[i + 1]);
else
vid.conwidth = 640;
vid.conwidth &= 0xfff8; // make it a multiple of eight
if (vid.conwidth < 320)
vid.conwidth = 320;
// pick a conheight that matches with correct aspect
vid.conheight = vid.conwidth * 3 / 4;
if ((i = COM_CheckParm ("-conheight")) != 0)
vid.conheight = atoi (com_argv[i + 1]);
if (vid.conheight < 200)
vid.conheight = 200;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong (*((int *) vid.colormap + 2048));
#ifdef SPLASH_SCREEN
if(hwnd_dialog)
DestroyWindow (hwnd_dialog);
#endif
GL_CheckBrightness (palette);
VID_SetPalette (palette);
VID_SetMode (vid_default, palette);
maindc = GetDC (mainwindow);
bSetupPixelFormat (maindc);
baseRC = wglCreateContext (maindc);
if (!baseRC)
Sys_Error
("Could not initialize GL (wglCreateContext failed).\n\nMake sure you in are 65535 color mode, and try running -window.");
if (!wglMakeCurrent (maindc, baseRC))
Sys_Error ("wglMakeCurrent failed");
GL_Init ();
snprintf (gldir, sizeof (gldir), "%s/glquake", com_gamedir);
Sys_mkdir (gldir);
vid_realmode = vid_modenum;
// Check for 3DFX Extensions and initialize them.
VID_Init8bitPalette ();
vid_menudrawfn = VID_MenuDraw;
vid_menukeyfn = VID_MenuKey;
strcpy (badmode.modedesc, "Bad mode");
vid_canalttab = true;
if (COM_CheckParm ("-nofullsbar"))
fullsbardraw = false;
}
void
VID_Init_Cvars ()
{
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "None");
}
//========================================================
// Video menu stuff
//========================================================
extern void M_Menu_Options_f (void);
extern void M_Print (int cx, int cy, char *str);
extern void M_PrintWhite (int cx, int cy, char *str);
extern void M_DrawCharacter (int cx, int line, int num);
extern void M_DrawTransPic (int x, int y, qpic_t *pic);
extern void M_DrawPic (int x, int y, qpic_t *pic);
static int vid_line, vid_wmodes;
typedef struct {
int modenum;
char *desc;
int iscur;
} modedesc_t;
#define MAX_COLUMN_SIZE 9
#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2)
#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
static modedesc_t modedescs[MAX_MODEDESCS];
/*
================
VID_MenuDraw
================
*/
void
VID_MenuDraw (void)
{
qpic_t *p;
char *ptr;
int lnummodes, i, k, column, row;
vmode_t *pv;
p = Draw_CachePic ("gfx/vidmodes.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
vid_wmodes = 0;
lnummodes = VID_NumModes ();
for (i = 1; (i < lnummodes) && (vid_wmodes < MAX_MODEDESCS); i++) {
ptr = VID_GetModeDescription (i);
pv = VID_GetModePtr (i);
k = vid_wmodes;
modedescs[k].modenum = i;
modedescs[k].desc = ptr;
modedescs[k].iscur = 0;
if (i == vid_modenum)
modedescs[k].iscur = 1;
vid_wmodes++;
}
if (vid_wmodes > 0) {
M_Print (2 * 8, 36 + 0 * 8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)");
column = 8;
row = 36 + 2 * 8;
for (i = 0; i < vid_wmodes; i++) {
if (modedescs[i].iscur)
M_PrintWhite (column, row, modedescs[i].desc);
else
M_Print (column, row, modedescs[i].desc);
column += 13 * 8;
if ((i % VID_ROW_SIZE) == (VID_ROW_SIZE - 1)) {
column = 8;
row += 8;
}
}
}
M_Print (3 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 2,
"Video modes must be set from the");
M_Print (3 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 3,
"command line with -width <width>");
M_Print (3 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 4,
"and -bpp <bits-per-pixel>");
M_Print (3 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 6,
"Select windowed mode with -window");
}
/*
================
VID_MenuKey
================
*/
void
VID_MenuKey (int key)
{
switch (key) {
case K_ESCAPE:
S_LocalSound ("misc/menu1.wav");
M_Menu_Options_f ();
break;
default:
break;
}
}
void
VID_SetCaption (char *text)
{
if (text && *text) {
char *temp = strdup (text);
SetWindowText (mainwindow,
(LPSTR) va ("%s %s: %s", PROGRAM, VERSION, temp));
2000-10-19 18:07:00 +00:00
free (temp);
} else {
SetWindowText (mainwindow, (LPSTR) va ("%s %s", PROGRAM, VERSION));
}
}