newtree/source/zone.c

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/*
zone.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
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#ifdef HAVE_CONFIG_H
# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
#include <stdlib.h>
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#include "cmd.h"
#include "console.h"
#include "qargs.h"
#include "sys.h"
#include "zone.h"
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#define DYNAMIC_SIZE 0x20000
#define ZONEID 0x1d4a11
#define HUNK_SENTINAL 0x1df001ed
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#define MINFRAGMENT 64
void Cache_FreeLow (int new_low_hunk);
void Cache_FreeHigh (int new_high_hunk);
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/*
==============================================================================
The zone calls are pretty much only used for small strings and structures,
all big things are allocated on the hunk.
==============================================================================
*/
//============================================================================
typedef struct {
int sentinal;
int size; // including sizeof(hunk_t), -1 = not
// allocated
char name[8];
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} hunk_t;
byte *hunk_base;
int hunk_size;
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int hunk_low_used;
int hunk_high_used;
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qboolean hunk_tempactive;
int hunk_tempmark;
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void R_FreeTextures (void);
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/*
==============
Hunk_Check
Run consistancy and sentinal trahing checks
==============
*/
void
Hunk_Check (void)
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{
hunk_t *h;
for (h = (hunk_t *) hunk_base; (byte *) h != hunk_base + hunk_low_used;) {
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if (h->sentinal != HUNK_SENTINAL)
Sys_Error ("Hunk_Check: trashed sentinal");
if (h->size < 16 || h->size + (byte *) h - hunk_base > hunk_size)
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Sys_Error ("Hunk_Check: bad size");
h = (hunk_t *) ((byte *) h + h->size);
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}
}
/*
==============
Hunk_Print
If "all" is specified, every single allocation is printed.
Otherwise, allocations with the same name will be totaled up before printing.
==============
*/
void
Hunk_Print (qboolean all)
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{
hunk_t *h, *next, *endlow, *starthigh, *endhigh;
int count, sum;
int totalblocks;
char name[9];
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name[8] = 0;
count = 0;
sum = 0;
totalblocks = 0;
h = (hunk_t *) hunk_base;
endlow = (hunk_t *) (hunk_base + hunk_low_used);
starthigh = (hunk_t *) (hunk_base + hunk_size - hunk_high_used);
endhigh = (hunk_t *) (hunk_base + hunk_size);
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Con_Printf (" :%8i total hunk size\n", hunk_size);
Con_Printf ("-------------------------\n");
while (1) {
//
// skip to the high hunk if done with low hunk
//
if (h == endlow) {
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Con_Printf ("-------------------------\n");
Con_Printf (" :%8i REMAINING\n",
hunk_size - hunk_low_used - hunk_high_used);
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Con_Printf ("-------------------------\n");
h = starthigh;
}
//
// if totally done, break
//
if (h == endhigh)
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break;
//
// run consistancy checks
//
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if (h->sentinal != HUNK_SENTINAL)
Sys_Error ("Hunk_Check: trahsed sentinal");
if (h->size < 16 || h->size + (byte *) h - hunk_base > hunk_size)
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Sys_Error ("Hunk_Check: bad size");
next = (hunk_t *) ((byte *) h + h->size);
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count++;
totalblocks++;
sum += h->size;
//
// print the single block
//
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memcpy (name, h->name, 8);
if (all)
Con_Printf ("%8p :%8i %8s\n", h, h->size, name);
//
// print the total
//
if (next == endlow || next == endhigh ||
strncmp (h->name, next->name, 8)) {
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if (!all)
Con_Printf (" :%8i %8s (TOTAL)\n", sum, name);
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count = 0;
sum = 0;
}
h = next;
}
Con_Printf ("-------------------------\n");
Con_Printf ("%8i total blocks\n", totalblocks);
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}
/*
===================
Hunk_AllocName
===================
*/
void *
Hunk_AllocName (int size, char *name)
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{
hunk_t *h;
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#ifdef PARANOID
Hunk_Check ();
#endif
if (size < 0)
Sys_Error ("Hunk_Alloc: bad size: %i", size);
size = sizeof (hunk_t) + ((size + 15) & ~15);
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if (hunk_size - hunk_low_used - hunk_high_used < size)
// Sys_Error ("Hunk_Alloc: failed on %i bytes",size);
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#ifdef _WIN32
Sys_Error
("Not enough RAM allocated. Try starting using \"-heapsize 16000\" on the %s command line.",
PROGRAM);
#else
Sys_Error
("Not enough RAM allocated. Try starting using \"-mem 16\" on the %s command line.",
PROGRAM);
#endif
h = (hunk_t *) (hunk_base + hunk_low_used);
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hunk_low_used += size;
Cache_FreeLow (hunk_low_used);
memset (h, 0, size);
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h->size = size;
h->sentinal = HUNK_SENTINAL;
strncpy (h->name, name, 8);
return (void *) (h + 1);
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}
/*
===================
Hunk_Alloc
===================
*/
void *
Hunk_Alloc (int size)
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{
return Hunk_AllocName (size, "unknown");
}
int
Hunk_LowMark (void)
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{
return hunk_low_used;
}
void
Hunk_FreeToLowMark (int mark)
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{
if (mark < 0 || mark > hunk_low_used)
Sys_Error ("Hunk_FreeToLowMark: bad mark %i", mark);
memset (hunk_base + mark, 0, hunk_low_used - mark);
hunk_low_used = mark;
}
int
Hunk_HighMark (void)
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{
if (hunk_tempactive) {
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hunk_tempactive = false;
Hunk_FreeToHighMark (hunk_tempmark);
}
return hunk_high_used;
}
void
Hunk_FreeToHighMark (int mark)
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{
if (hunk_tempactive) {
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hunk_tempactive = false;
Hunk_FreeToHighMark (hunk_tempmark);
}
if (mark < 0 || mark > hunk_high_used)
Sys_Error ("Hunk_FreeToHighMark: bad mark %i", mark);
memset (hunk_base + hunk_size - hunk_high_used, 0, hunk_high_used - mark);
hunk_high_used = mark;
}
/*
===================
Hunk_HighAllocName
===================
*/
void *
Hunk_HighAllocName (int size, char *name)
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{
hunk_t *h;
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if (size < 0)
Sys_Error ("Hunk_HighAllocName: bad size: %i", size);
if (hunk_tempactive) {
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Hunk_FreeToHighMark (hunk_tempmark);
hunk_tempactive = false;
}
#ifdef PARANOID
Hunk_Check ();
#endif
size = sizeof (hunk_t) + ((size + 15) & ~15);
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if (hunk_size - hunk_low_used - hunk_high_used < size) {
Con_Printf ("Hunk_HighAlloc: failed on %i bytes\n", size);
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return NULL;
}
hunk_high_used += size;
Cache_FreeHigh (hunk_high_used);
h = (hunk_t *) (hunk_base + hunk_size - hunk_high_used);
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memset (h, 0, size);
h->size = size;
h->sentinal = HUNK_SENTINAL;
strncpy (h->name, name, 8);
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return (void *) (h + 1);
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}
/*
=================
Hunk_TempAlloc
Return space from the top of the hunk
=================
*/
void *
Hunk_TempAlloc (int size)
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{
void *buf;
size = (size + 15) & ~15;
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if (hunk_tempactive) {
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Hunk_FreeToHighMark (hunk_tempmark);
hunk_tempactive = false;
}
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hunk_tempmark = Hunk_HighMark ();
buf = Hunk_HighAllocName (size, "temp");
hunk_tempactive = true;
return buf;
}
/*
===============================================================================
CACHE MEMORY
===============================================================================
*/
typedef struct cache_system_s {
int size; // including this header
cache_user_t *user;
char name[16];
struct cache_system_s *prev, *next;
struct cache_system_s *lru_prev, *lru_next; // for LRU flushing
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} cache_system_t;
cache_system_t *Cache_TryAlloc (int size, qboolean nobottom);
cache_system_t cache_head;
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/*
===========
Cache_Move
===========
*/
void
Cache_Move (cache_system_t * c)
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{
cache_system_t *new;
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// we are clearing up space at the bottom, so only allocate it late
new = Cache_TryAlloc (c->size, true);
if (new) {
// Con_Printf ("cache_move ok\n");
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memcpy (new + 1, c + 1, c->size - sizeof (cache_system_t));
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new->user = c->user;
memcpy (new->name, c->name, sizeof (new->name));
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Cache_Free (c->user);
new->user->data = (void *) (new + 1);
} else {
// Con_Printf ("cache_move failed\n");
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Cache_Free (c->user); // tough luck...
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}
}
/*
============
Cache_FreeLow
Throw things out until the hunk can be expanded to the given point
============
*/
void
Cache_FreeLow (int new_low_hunk)
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{
cache_system_t *c;
while (1) {
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c = cache_head.next;
if (c == &cache_head)
return; // nothing in cache at all
if ((byte *) c >= hunk_base + new_low_hunk)
return; // there is space to grow the hunk
Cache_Move (c); // reclaim the space
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}
}
/*
============
Cache_FreeHigh
Throw things out until the hunk can be expanded to the given point
============
*/
void
Cache_FreeHigh (int new_high_hunk)
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{
cache_system_t *c, *prev;
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prev = NULL;
while (1) {
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c = cache_head.prev;
if (c == &cache_head)
return; // nothing in cache at all
if ((byte *) c + c->size <= hunk_base + hunk_size - new_high_hunk)
return; // there is space to grow the hunk
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if (c == prev)
Cache_Free (c->user); // didn't move out of the way
else {
Cache_Move (c); // try to move it
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prev = c;
}
}
}
void
Cache_UnlinkLRU (cache_system_t * cs)
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{
if (!cs->lru_next || !cs->lru_prev)
Sys_Error ("Cache_UnlinkLRU: NULL link");
cs->lru_next->lru_prev = cs->lru_prev;
cs->lru_prev->lru_next = cs->lru_next;
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cs->lru_prev = cs->lru_next = NULL;
}
void
Cache_MakeLRU (cache_system_t * cs)
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{
if (cs->lru_next || cs->lru_prev)
Sys_Error ("Cache_MakeLRU: active link");
cache_head.lru_next->lru_prev = cs;
cs->lru_next = cache_head.lru_next;
cs->lru_prev = &cache_head;
cache_head.lru_next = cs;
}
/*
============
Cache_TryAlloc
Looks for a free block of memory between the high and low hunk marks
Size should already include the header and padding
============
*/
cache_system_t *
Cache_TryAlloc (int size, qboolean nobottom)
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{
cache_system_t *cs, *new;
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// is the cache completely empty?
if (!nobottom && cache_head.prev == &cache_head) {
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if (hunk_size - hunk_high_used - hunk_low_used < size)
Sys_Error ("Cache_TryAlloc: %i is greater then free hunk", size);
new = (cache_system_t *) (hunk_base + hunk_low_used);
memset (new, 0, sizeof (*new));
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new->size = size;
cache_head.prev = cache_head.next = new;
new->prev = new->next = &cache_head;
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Cache_MakeLRU (new);
return new;
}
// search from the bottom up for space
new = (cache_system_t *) (hunk_base + hunk_low_used);
cs = cache_head.next;
do {
if (!nobottom || cs != cache_head.next) {
if ((byte *) cs - (byte *) new >= size) { // found space
memset (new, 0, sizeof (*new));
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new->size = size;
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new->next = cs;
new->prev = cs->prev;
cs->prev->next = new;
cs->prev = new;
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Cache_MakeLRU (new);
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return new;
}
}
// continue looking
new = (cache_system_t *) ((byte *) cs + cs->size);
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cs = cs->next;
} while (cs != &cache_head);
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// try to allocate one at the very end
if (hunk_base + hunk_size - hunk_high_used - (byte *) new >= size) {
memset (new, 0, sizeof (*new));
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new->size = size;
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new->next = &cache_head;
new->prev = cache_head.prev;
cache_head.prev->next = new;
cache_head.prev = new;
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Cache_MakeLRU (new);
return new;
}
return NULL; // couldn't allocate
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}
/*
============
Cache_Flush
Throw everything out, so new data will be demand cached
============
*/
void
Cache_Flush (void)
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{
while (cache_head.next != &cache_head)
Cache_Free (cache_head.next->user); // reclaim the space
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}
/*
============
Cache_Print
============
*/
void
Cache_Print (void)
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{
cache_system_t *cd;
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for (cd = cache_head.next; cd != &cache_head; cd = cd->next) {
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Con_Printf ("%8i : %s\n", cd->size, cd->name);
}
}
/*
============
Cache_Report
============
*/
void
Cache_Report (void)
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{
Con_DPrintf ("%4.1f megabyte data cache\n",
(hunk_size - hunk_high_used -
hunk_low_used) / (float) (1024 * 1024));
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}
/*
============
Cache_Compact
============
*/
void
Cache_Compact (void)
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{
}
/*
============
Cache_Init
============
*/
void
Cache_Init (void)
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{
cache_head.next = cache_head.prev = &cache_head;
cache_head.lru_next = cache_head.lru_prev = &cache_head;
Cmd_AddCommand ("flush", Cache_Flush, "Clears the current game cache");
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}
/*
==============
Cache_Free
Frees the memory and removes it from the LRU list
==============
*/
void
Cache_Free (cache_user_t *c)
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{
cache_system_t *cs;
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if (!c->data)
Sys_Error ("Cache_Free: not allocated");
cs = ((cache_system_t *) c->data) - 1;
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cs->prev->next = cs->next;
cs->next->prev = cs->prev;
cs->next = cs->prev = NULL;
c->data = NULL;
Cache_UnlinkLRU (cs);
}
/*
==============
Cache_Check
==============
*/
void *
Cache_Check (cache_user_t *c)
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{
cache_system_t *cs;
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if (!c->data)
return NULL;
cs = ((cache_system_t *) c->data) - 1;
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// move to head of LRU
Cache_UnlinkLRU (cs);
Cache_MakeLRU (cs);
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return c->data;
}
/*
==============
Cache_Alloc
==============
*/
void *
Cache_Alloc (cache_user_t *c, int size, char *name)
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{
cache_system_t *cs;
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if (c->data)
Sys_Error ("Cache_Alloc: allready allocated");
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if (size <= 0)
Sys_Error ("Cache_Alloc: size %i", size);
size = (size + sizeof (cache_system_t) + 15) & ~15;
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// find memory for it
while (1) {
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cs = Cache_TryAlloc (size, false);
if (cs) {
strncpy (cs->name, name, sizeof (cs->name) - 1);
c->data = (void *) (cs + 1);
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cs->user = c;
break;
}
// free the least recently used cahedat
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if (cache_head.lru_prev == &cache_head)
Sys_Error ("Cache_Alloc: out of memory");
// not enough memory at all
Cache_Free (cache_head.lru_prev->user);
}
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return Cache_Check (c);
}
//============================================================================
/*
========================
Memory_Init
========================
*/
void
Memory_Init (void *buf, int size)
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{
hunk_base = buf;
hunk_size = size;
hunk_low_used = 0;
hunk_high_used = 0;
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Cache_Init ();
}