Bill Currie
0300910166
format of origin string was wrong
2006-12-20 12:16:16 +00:00
Bill Currie
0a1864a583
waypoint saving works (wrong place, but oh well)
2006-12-20 12:09:31 +00:00
Bill Currie
aa731990e2
waypoint creation/deletion and linking seems to be working
2006-12-20 11:41:11 +00:00
Bill Currie
07969da2a0
cancel edit mode on (owner) player disconnect
2006-12-20 09:53:32 +00:00
Bill Currie
c115d935c5
most of the work to get the waypoint editor working. not quite there yet,
...
though
2006-12-16 14:42:55 +00:00
Bill Currie
9cd6038423
waypoint loading. currently done by hand. while it's safe to load waypoints
...
with bots already in the game, re-loading doesn't seem to be a good idea.
waypoint file must be in the quake fs.
2006-12-11 10:39:43 +00:00
Bill Currie
3450ccb016
various cleanups and some name changes for ease of reading
2006-12-10 06:31:39 +00:00
Bill Currie
f75528ced1
use the correct selector in clearMyRoute
2004-03-03 02:21:20 +00:00
Bill Currie
d352e0529f
fix for Array going from free to dealloc
2004-02-04 07:57:48 +00:00
Bill Currie
14bd241c8e
fix some warnings
2004-01-31 08:24:03 +00:00
Bill Currie
8935fc4c84
bot_ai.qc bot_way.qc:
...
test classname `properly' (ie, with -classname)
bot_move.qc:
re-implement the lost obstruction detection code in a way suitable for
the new physics handling. Probably needs tuning.
bot_qw.qc libfrikbot.h:
Break and itos for debugging
waypoint.r:
implement -realorigin. oops. that caused how long a wild goose chase?
2003-09-04 07:44:47 +00:00
Bill Currie
8b784f2ede
bot_qw.qc:
...
make all bots "lose" a player that disconnects
waypoint.r:
make sure all waypoint data structs get initialized
2003-09-02 06:25:03 +00:00
Bill Currie
a13dad4b08
can't get the bots to do any exploring, but oh well (probably because I
...
don't really grok waypoints yet)
2003-08-25 01:13:25 +00:00
Bill Currie
ae00d10d15
don't bother with the NIL first entry
2003-08-24 20:36:22 +00:00
Bill Currie
61f3d32eae
get closer to working waypoints
2003-08-24 08:18:50 +00:00
Bill Currie
88df663ce7
make sisible more generic (still ick) and make lookForCrap look for
...
waypoints, too.
2003-08-22 06:56:31 +00:00
Bill Currie
f4f6e897b3
yay for type checking (I think). now the bots are /really/ screwed :(
2003-08-22 06:35:19 +00:00
Bill Currie
e281e43e53
rename methods so _ isn't in their names
2003-08-18 16:48:53 +00:00
Bill Currie
17ca25a64a
can get a bot added to the server, but the server crashes as soon as the
...
bot sees the player (treating entity as an object: oops)
2003-08-18 06:30:05 +00:00
Bill Currie
3b77c09310
more work. get there eventually
2003-08-01 05:25:07 +00:00
Bill Currie
27409dc710
split out Target implementation and kill a bunch of magic numbers
2003-07-31 16:57:01 +00:00
Bill Currie
34f4aaa1c7
split out and objectize chat code
2003-07-30 16:45:28 +00:00
Bill Currie
71b886d231
split out the waypoint implementation
2003-07-29 20:28:18 +00:00