Bill Currie
|
f5c5b2a9a2
|
make a 1:1 mapping for entities that get targeted and Targets
|
2003-08-20 23:25:16 +00:00 |
|
Bill Currie
|
e281e43e53
|
rename methods so _ isn't in their names
|
2003-08-18 16:48:53 +00:00 |
|
Bill Currie
|
17ca25a64a
|
can get a bot added to the server, but the server crashes as soon as the
bot sees the player (treating entity as an object: oops)
|
2003-08-18 06:30:05 +00:00 |
|
Bill Currie
|
d4b5b87334
|
more spells of dispell magic getting cast
|
2003-07-31 18:36:19 +00:00 |
|
Bill Currie
|
27409dc710
|
split out Target implementation and kill a bunch of magic numbers
|
2003-07-31 16:57:01 +00:00 |
|
Bill Currie
|
34f4aaa1c7
|
split out and objectize chat code
|
2003-07-30 16:45:28 +00:00 |
|
Bill Currie
|
14d14761f1
|
clean up some unneeded declarations
|
2003-07-24 23:16:43 +00:00 |
|
Bill Currie
|
ae3e600a7f
|
s/WayPoint/Waypoint/g
|
2003-07-24 18:25:46 +00:00 |
|
Bill Currie
|
d81bb81732
|
yay, it compiles again. certainly doesn't work yet
|
2003-07-24 18:23:13 +00:00 |
|
Bill Currie
|
e730793581
|
even more break^Wprogress :)
|
2003-07-24 08:25:04 +00:00 |
|
Bill Currie
|
d186408279
|
progress :)
|
2003-07-23 22:44:15 +00:00 |
|
Bill Currie
|
f0845d2710
|
more work on converting frikbot to using objects. doesn't compile
|
2003-07-23 06:35:39 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
40b262b9ee
|
Stuff. Lots of stuff. Possibly buggy stuff. No shaking shamblers at it.
|
2003-03-08 03:20:32 +00:00 |
|
Bill Currie
|
de9a59fbf2
|
bah, // comments between if and { :P
|
2003-03-04 18:48:44 +00:00 |
|
Bill Currie
|
04f269992a
|
whitespace sweep
|
2003-03-04 18:26:17 +00:00 |
|
Bill Currie
|
2dee2b38c9
|
convert frikbot to a lib. may or may not be broken
|
2003-02-24 16:05:25 +00:00 |
|
Bill Currie
|
638da49aa9
|
qfcc fixes
|
2003-02-18 23:12:03 +00:00 |
|
Bill Currie
|
5167b9f833
|
initial checkin of the frikbot source (not standalone)
|
2003-02-18 23:11:05 +00:00 |
|