Commit graph

18 commits

Author SHA1 Message Date
Bill Currie
f5c5b2a9a2 make a 1:1 mapping for entities that get targeted and Targets 2003-08-20 23:25:16 +00:00
Bill Currie
e281e43e53 rename methods so _ isn't in their names 2003-08-18 16:48:53 +00:00
Bill Currie
17ca25a64a can get a bot added to the server, but the server crashes as soon as the
bot sees the player (treating entity as an object: oops)
2003-08-18 06:30:05 +00:00
Bill Currie
d4b5b87334 more spells of dispell magic getting cast 2003-07-31 18:36:19 +00:00
Bill Currie
27409dc710 split out Target implementation and kill a bunch of magic numbers 2003-07-31 16:57:01 +00:00
Bill Currie
34f4aaa1c7 split out and objectize chat code 2003-07-30 16:45:28 +00:00
Bill Currie
14d14761f1 clean up some unneeded declarations 2003-07-24 23:16:43 +00:00
Bill Currie
ae3e600a7f s/WayPoint/Waypoint/g 2003-07-24 18:25:46 +00:00
Bill Currie
d81bb81732 yay, it compiles again. certainly doesn't work yet 2003-07-24 18:23:13 +00:00
Bill Currie
e730793581 even more break^Wprogress :) 2003-07-24 08:25:04 +00:00
Bill Currie
d186408279 progress :) 2003-07-23 22:44:15 +00:00
Bill Currie
f0845d2710 more work on converting frikbot to using objects. doesn't compile 2003-07-23 06:35:39 +00:00
Ragnvald Maartmann-Moe IV
40b262b9ee Stuff. Lots of stuff. Possibly buggy stuff. No shaking shamblers at it. 2003-03-08 03:20:32 +00:00
Bill Currie
de9a59fbf2 bah, // comments between if and { :P 2003-03-04 18:48:44 +00:00
Bill Currie
04f269992a whitespace sweep 2003-03-04 18:26:17 +00:00
Bill Currie
2dee2b38c9 convert frikbot to a lib. may or may not be broken 2003-02-24 16:05:25 +00:00
Bill Currie
638da49aa9 qfcc fixes 2003-02-18 23:12:03 +00:00
Bill Currie
5167b9f833 initial checkin of the frikbot source (not standalone) 2003-02-18 23:11:05 +00:00